Europa Universalis IV

Europa Universalis IV

Typus Orbis Terrarum Reloaded
33 Comments
Th3_Arizona_Ranger 3 Oct, 2022 @ 12:51pm 
It's probably a dumb question but when a try to use the mod it just loads the vanilla game (I turned off all other mods)
☭☭☭Gomli Rizzdrip☭☭☭ 1 Jul, 2022 @ 12:32pm 
I checked, including this there are 3 less outgoing trade flows in this mod's trade node file, so it's still missing two with this included. Here is the fix for Siam, just add it to the Burma node under it's outgoing to Ganges: outgoing={
name="gulf_of_siam"
path={
4395 585 586 590 2403 4835 4834 600 4831 1365
}
control={
4153.000000 1316.000000 4178.000000 1265.000000 4194.000000 1240.000000 4220.000000 1241.000000 4226.000000 1186.000000
}
}
☭☭☭Gomli Rizzdrip☭☭☭ 1 Jul, 2022 @ 12:03pm 
Could you please update the trade nodes? They were changed somewhere in the past few patches and I noticed Burma trade doesn't go to Siam/Indochina in this mod, but it does in the base game.
gkd 24 Apr, 2022 @ 11:15pm 
Thank you.
aaaton  [author] 7 Apr, 2022 @ 10:23am 
@gabrieel100 I think ET already uses this map projection, so not with this mod directly but I'm pretty sure this mod is included in ET
aaaton  [author] 7 Apr, 2022 @ 10:22am 
@WhiverFichos It's cross-compatible! 1.33 doesn't add any new provinces, so the mod works as-is in 1.31-1.33. I'm planning to change the version marker in the next bug-fix update.
WhiverFichos 6 Apr, 2022 @ 10:12pm 
Could you update to 1.33 please? I love the mod so much.
Gabe 5 Apr, 2022 @ 8:46am 
Is it possible to make it compatible with ET?
WhiverFichos 13 Feb, 2022 @ 12:56am 
update plz
Jonas 26 Nov, 2020 @ 9:59am 
I have implemented the original terrain map to your mod, if you would like to have it
aaaton  [author] 22 Jun, 2020 @ 2:36pm 
@Jonas I use Mac so I would imagine it's because of OS X. That said as they aren't necessary for the mod, I'll look for a way to remove them in the next patch or two.
Jonas 22 Jun, 2020 @ 12:37pm 
Why are there DS_store files in the mod folder?
Jonas 22 Jun, 2020 @ 6:48am 
Delicious finally some good fucking modifications
aaaton  [author] 13 Jun, 2020 @ 11:57pm 
@Cocaine Fairy That sounds like it's an issue with a different mod or your game installation. Typus doesn't modify the history files, or the culture files.
Cocaine Fairy 13 Jun, 2020 @ 1:11pm 
Some provinces in Europe have no-culture.
aaaton  [author] 13 Jun, 2020 @ 7:51am 
@I Eat Pain

Yes, it includes them.
I Eat Pain 11 Jun, 2020 @ 11:24am 
Wow, you are a miracle worker then to update so soon. Will it include the provinces added in 1.30?
aaaton  [author] 10 Jun, 2020 @ 5:00pm 
@Redride' s OG

It's in the works, it should be done before the end of the week.
Redride' s OG 9 Jun, 2020 @ 12:38pm 
1.30 when?
Firesoul 29 May, 2020 @ 1:52pm 
@aaatos

Hi, I sent you some messages, but I don't know if you've seen them
aaaton  [author] 26 May, 2020 @ 12:01pm 
@Firesoul

Sure, I would be happy to help! Would you mind DM'ing me with more details?
aaaton  [author] 26 May, 2020 @ 11:54am 
@kal.at462

Unfortunately it changes the checksum so it is not. Save games are cross-compatible between Typus and vanilla, but playing with the mod will disable achievements.
Firesoul 26 May, 2020 @ 2:18am 
@aaatos

I'm the lead dev of Mars Universalis, and I wonder if I could use the terrain textures added by this mod (the two varieties of farmland in particular, but also perhaps any of the others)? Unfortunately I'm not even sure where to find these in files, I only know that they must be new as they don't work in vanilla. You and Bizarcasm would receive full credit for the files and the help provided. Thank you
kal.at462 14 Apr, 2020 @ 2:53am 
Is the mod compatible with ironman/achievements?
swiftsure 9 Apr, 2020 @ 9:46am 
@aaatos ignore all that in fact - turns out there are actually loads of pine trees in Mexico, and in the Caribbean. I think they were in the original mod intentionally. Just not used to seeing them down there in the game!
swiftsure 9 Apr, 2020 @ 3:20am 
@aatos it's caused by the tree map (trees.bmp in the /map folder). For some reason conifers are painted onto Mexico and Hispaniola, also areas of Florida, Texas etc, though I can't recall if that was some oversight that was in the original mod or something that's somehow happened with your patch of it. Unfortunately I can't see bizarcasm's original trees.bmp file because Paradox' new modding system doesn't seem to let you view pre-1.29 "legacy" mod files, which is a bit of a pain!
aaaton  [author] 6 Apr, 2020 @ 10:02pm 
@fontaine Hmm, sounds like a bug. Expect it to be fixed soon, thanks for bringing it to my attention.
swiftsure 2 Apr, 2020 @ 11:44am 
Why are there pine trees in Mexico and the Caribbean?
aaaton  [author] 6 Mar, 2020 @ 10:39am 
@Smartguy725 That sounds like an issue with the workshop download. Try deleting and redownloading if you haven't already, and if that doesn't work DM me with more details and I can help you out.
Smartguy725 22 Feb, 2020 @ 9:08pm 
It looks like the mod can't be enabled due to a missing descriptor file. Fix?
Wogman 5 Feb, 2020 @ 6:27am 
Thanks so much. You're amazing!
aaaton  [author] 21 Oct, 2019 @ 8:13am 
@Mikus I imagine it has to do with the fact that bizarcasm probably had a better method of adding new provinces in than I do, since they made the projection. That said I'm still working on fixing issues as I find them, please show the specific problem in the issues discussion.
Mikus 21 Oct, 2019 @ 1:06am 
I notice that you moved some borders of Mongolia and Manchuria compared to the bizarcasm version in 1.28. Why do so?