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Raportează o problemă de traducere
I love the idea of the mod, but I'm not keen on AI placing towers everywhere that I can't destroy/remove.
I also wish it would add a range to ranged* units !
Anyway, great mod, once again ! Thanks.
I am interested in creating a branch off mod for this mod where perhaps units near (within 2 tiles or smthing) the watchtower gains a minor combat power buff (+1-2) when it is manned
I was wondering if that is alright...
Thanks!
I'm writing you here because in the mod for the world's first circumnavigation ('2394507496') comments are disabled.
I found a bug there that the +1 movement bonus is added multiple times when you do the world's first navigation and are in some emergency with other civilizations because then 'Sailor_Magellan(coomer)' is called several times for each emergency member. I was actually part of multiple emergencies when it happened to me but I think it would happen also for a single one too.
I work-arounded it for myself by simply adding:
if cirCUMSTATUS == 1 then
return;
end
at the beginning of 'Sailor_Magellan' function but I wanted to let you know for the case you'd want to fix it for others too. :-)
Still great mod of course. :-)
No
Correct
https://cdn.discordapp.com/attachments/845510336869957632/1081628620994383872/Watchtowers_on_Resources.zip
Put that in your My Documents/My Games/Sid Meiers Civilization VI/Mods folder.