Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Watchtower Improvement
310 則留言
Sailor Cat  [作者] 3 月 16 日 上午 9:03 
Not sure what you mean by that. MTL isn't helping.
盗号狗亲妈必死 3 月 16 日 上午 1:01 
从技术上能否做到回收瞭望塔呢(比如掠夺瞭望塔后就可以重新部署它们),作为仓鼠玩家,我经常不舍得使用它。
Sailor Cat  [作者] 3 月 4 日 下午 10:28 
Something must be interacting with the mod. This doesn't occur with normal use.
Grape21 3 月 3 日 上午 2:02 
出现了一个问题:一个没遇到过的城邦的侦察兵建造瞭望塔之后我获得了该瞭望塔的视野
Sailor Cat  [作者] 2024 年 12 月 24 日 下午 5:01 
Yeah. One of the SQL files should have the value.
RetailPleb 2024 年 12 月 22 日 下午 6:03 
Is it possible to edit some text file and adjust the vision range it grants? Being only one less than the Drone from the Atomic Era, it feels a little OP in the Ancient Era. Would love to adjust it manually.
Sailor Cat  [作者] 2024 年 9 月 5 日 上午 10:54 
If they're in your territory. Otherwise, you can pillage them. I think that's how it works anyway. It's been awhile, but it's easy enough to figure out. Either way, they don't build all that many.
Amroth 2024 年 9 月 5 日 上午 12:38 
Hm, can you remove watchtowers built by the AI?
I love the idea of the mod, but I'm not keen on AI placing towers everywhere that I can't destroy/remove.
Sailor Cat  [作者] 2024 年 8 月 25 日 下午 8:03 
Humankind is pretty similar, yeah.
cowardlykings 2024 年 8 月 25 日 下午 7:18 
Looks like something pretty similar is in VII
Sailor Cat  [作者] 2024 年 6 月 26 日 上午 8:11 
Weird
Suiseggs 2024 年 6 月 26 日 上午 7:57 
it's greyed out :/
Sailor Cat  [作者] 2024 年 6 月 26 日 上午 7:43 
If it belongs to you, it can be removed.
Suiseggs 2024 年 6 月 25 日 下午 9:22 
iron spawned under one of the watchtower and i can't do anything about it
Sailor Cat  [作者] 2024 年 6 月 25 日 下午 5:55 
huh
Suiseggs 2024 年 6 月 25 日 下午 12:01 
can i remove the watchtowers?
Obb 2024 年 6 月 19 日 上午 2:55 
Would it be easy to implement ownership for the tile under the watchtower ? Like the mod for enhanced forts does. It would be pretty useful, maybe a bit OP though…
I also wish it would add a range to ranged* units !

Anyway, great mod, once again ! Thanks.
Sailor Cat  [作者] 2024 年 5 月 30 日 下午 8:15 
I don't know.
redandblue101 2024 年 5 月 30 日 下午 3:48 
what about other ai mods, would they override and make them not use this building ever?
BigGamer9211 2024 年 5 月 28 日 上午 1:17 
Wow
Sailor Cat  [作者] 2024 年 5 月 27 日 下午 8:59 
Yeah
BigGamer9211 2024 年 5 月 27 日 下午 8:56 
Does the AI use this?
Anonymous 2024 年 3 月 9 日 下午 12:57 
Hello Sailor Cat
I am interested in creating a branch off mod for this mod where perhaps units near (within 2 tiles or smthing) the watchtower gains a minor combat power buff (+1-2) when it is manned
I was wondering if that is alright...
Thanks!
Sailor Cat  [作者] 2024 年 2 月 11 日 上午 8:54 
Thanks. I'll fix it sometime soon if I don't forget.
Yglika 2024 年 2 月 11 日 上午 4:10 
Hi SailortCat.

I'm writing you here because in the mod for the world's first circumnavigation ('2394507496') comments are disabled.

I found a bug there that the +1 movement bonus is added multiple times when you do the world's first navigation and are in some emergency with other civilizations because then 'Sailor_Magellan(coomer)' is called several times for each emergency member. I was actually part of multiple emergencies when it happened to me but I think it would happen also for a single one too.

I work-arounded it for myself by simply adding:

if cirCUMSTATUS == 1 then
return;
end

at the beginning of 'Sailor_Magellan' function but I wanted to let you know for the case you'd want to fix it for others too. :-)

Still great mod of course. :-)
EvilBlossom™ 2024 年 1 月 10 日 下午 12:53 
this mod make a sort of bug, overlapping the RED unit scale mod: the scouts are rendered big as the base game, plus two mini addittional little men nearby, please try to fix it cause this is a brilliant mod and i want to keep it.
Sailor Cat  [作者] 2023 年 7 月 22 日 下午 6:11 
nw
MarsEco 2023 年 7 月 22 日 下午 6:05 
Thanks. Great mod list you have, sorry if I had too many questions today on a few different mods of yours.
Sailor Cat  [作者] 2023 年 7 月 22 日 下午 6:03 
Don't really remember, but I was also creating individual improvements per feature. Could be obstruction profile, too.
MarsEco 2023 年 7 月 22 日 下午 5:59 
I can understand skipping the Ley Lines, may I asked why you omitted Geo Thermals? Is it a graphical issue? (just curious.)
Sailor Cat  [作者] 2023 年 7 月 22 日 下午 5:56 
No

No

Correct
MarsEco 2023 年 7 月 22 日 下午 5:30 
Last thing: I assume it cannot be built on *Coastal* tiles like the Kampung or on *Lake* tiles like Leugi's Chinampa for the Aztec Rework..? Nor for *Mountain* tiles like the Mountain Tunnel or Ski Resort, or even for Pachacuti's Qhapaq Nan..?
MarsEco 2023 年 7 月 22 日 下午 5:25 
Second Question: Does this Improvement reduce the Appeal Auro -1 like Forts, Outposts, & Airstrips? (If not, should it?)
MarsEco 2023 年 7 月 22 日 下午 5:23 
Question: Can this be placed on Geothermal Fissure Features, as well as, Ley Line Features?
=[NK]= Col. Jack O'Neil 2023 年 3 月 30 日 下午 10:15 
@duke, they allow you to shoot over hills
Duke Anax 2023 年 3 月 30 日 下午 9:17 
I'd like to see the towers give a +1 range as well though.
Duke Anax 2023 年 3 月 30 日 下午 9:12 
Love the mod, starting with a Sight bomb feels a lot nicer than the Expanded Initial Vision.
Elv 2023 年 3 月 4 日 下午 6:38 
@Sailor Cat Had the same problem. Thanks!
sustainableciv 2023 年 3 月 4 日 上午 9:39 
Yipee! It works! Thanks very much!
Sailor Cat  [作者] 2023 年 3 月 4 日 上午 9:26 
Damn, I'm sorry.Just wanted to prune my list and I honestly forgot all about that being a potential issue. For a moment there I thought you were out of luck since I'd need the long af alphanumeric GUID, but looks like one of my backup drives has the old mod solution on it. Hopefully, this is the right one.

https://cdn.discordapp.com/attachments/845510336869957632/1081628620994383872/Watchtowers_on_Resources.zip

Put that in your My Documents/My Games/Sid Meiers Civilization VI/Mods folder.
sustainableciv 2023 年 3 月 4 日 上午 9:18 
Regardless thanks for all your mods
sustainableciv 2023 年 3 月 4 日 上午 9:17 
Hi: Was "Watchtowers on resources" (id 1976142363) one of your mods? It has disappeared from the workshop and so also from my mods folder and so any game save or configuration that had it will no longer load. If it was yours could you out it back on the workshop or is there a repository somewhere we could use to recreate it?
Sailor Cat  [作者] 2023 年 2 月 2 日 上午 6:01 
Lol :ATRI_crab:
啾咪咪 2023 年 2 月 2 日 上午 5:43 
Robot's Cat's Overwatch Improved, the funniest translation ever lol. I don't play the game but my friend recommended I come and see it.😂I could be happy all day now.
Sailor Cat  [作者] 2023 年 1 月 19 日 上午 7:54 
Thanks Jovi
Jovi 2023 年 1 月 19 日 上午 2:38 
Great mod. Very useful and strategic. Haven't had any problems.
Sailor Cat  [作者] 2023 年 1 月 4 日 上午 9:42 
Did you use a 3rd-party downloader? Are you using the Lite version by chance? I'm told that some people have issues where a new game just fucks their models for no reason. I mention these things bc it's working otherwise.
放荡FD 2023 年 1 月 4 日 上午 9:28 
My watchtower has no model, just a red exclamation point
Sailor Cat  [作者] 2023 年 1 月 2 日 下午 5:17 
Yeah, I'm not sure what's causing that then.
NopeTooFast 2023 年 1 月 2 日 下午 5:11 
but no, these are with new games. i make a new game, save, try to load it and get an error