Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Watchtower Improvement
310 Comments
Sailor Cat  [author] 16 Mar @ 9:03am 
Not sure what you mean by that. MTL isn't helping.
盗号狗亲妈必死 16 Mar @ 1:01am 
从技术上能否做到回收瞭望塔呢(比如掠夺瞭望塔后就可以重新部署它们),作为仓鼠玩家,我经常不舍得使用它。
Sailor Cat  [author] 4 Mar @ 10:28pm 
Something must be interacting with the mod. This doesn't occur with normal use.
Grape21 3 Mar @ 2:02am 
出现了一个问题:一个没遇到过的城邦的侦察兵建造瞭望塔之后我获得了该瞭望塔的视野
Sailor Cat  [author] 24 Dec, 2024 @ 5:01pm 
Yeah. One of the SQL files should have the value.
RetailPleb 22 Dec, 2024 @ 6:03pm 
Is it possible to edit some text file and adjust the vision range it grants? Being only one less than the Drone from the Atomic Era, it feels a little OP in the Ancient Era. Would love to adjust it manually.
Sailor Cat  [author] 5 Sep, 2024 @ 10:54am 
If they're in your territory. Otherwise, you can pillage them. I think that's how it works anyway. It's been awhile, but it's easy enough to figure out. Either way, they don't build all that many.
Amroth 5 Sep, 2024 @ 12:38am 
Hm, can you remove watchtowers built by the AI?
I love the idea of the mod, but I'm not keen on AI placing towers everywhere that I can't destroy/remove.
Sailor Cat  [author] 25 Aug, 2024 @ 8:03pm 
Humankind is pretty similar, yeah.
cowardlykings 25 Aug, 2024 @ 7:18pm 
Looks like something pretty similar is in VII
Sailor Cat  [author] 26 Jun, 2024 @ 8:11am 
Weird
Suiseggs 26 Jun, 2024 @ 7:57am 
it's greyed out :/
Sailor Cat  [author] 26 Jun, 2024 @ 7:43am 
If it belongs to you, it can be removed.
Suiseggs 25 Jun, 2024 @ 9:22pm 
iron spawned under one of the watchtower and i can't do anything about it
Sailor Cat  [author] 25 Jun, 2024 @ 5:55pm 
huh
Suiseggs 25 Jun, 2024 @ 12:01pm 
can i remove the watchtowers?
Obb 19 Jun, 2024 @ 2:55am 
Would it be easy to implement ownership for the tile under the watchtower ? Like the mod for enhanced forts does. It would be pretty useful, maybe a bit OP though…
I also wish it would add a range to ranged* units !

Anyway, great mod, once again ! Thanks.
Sailor Cat  [author] 30 May, 2024 @ 8:15pm 
I don't know.
redandblue101 30 May, 2024 @ 3:48pm 
what about other ai mods, would they override and make them not use this building ever?
BigGamer9211 28 May, 2024 @ 1:17am 
Wow
Sailor Cat  [author] 27 May, 2024 @ 8:59pm 
Yeah
BigGamer9211 27 May, 2024 @ 8:56pm 
Does the AI use this?
Anonymous 9 Mar, 2024 @ 12:57pm 
Hello Sailor Cat
I am interested in creating a branch off mod for this mod where perhaps units near (within 2 tiles or smthing) the watchtower gains a minor combat power buff (+1-2) when it is manned
I was wondering if that is alright...
Thanks!
Sailor Cat  [author] 11 Feb, 2024 @ 8:54am 
Thanks. I'll fix it sometime soon if I don't forget.
Yglika 11 Feb, 2024 @ 4:10am 
Hi SailortCat.

I'm writing you here because in the mod for the world's first circumnavigation ('2394507496') comments are disabled.

I found a bug there that the +1 movement bonus is added multiple times when you do the world's first navigation and are in some emergency with other civilizations because then 'Sailor_Magellan(coomer)' is called several times for each emergency member. I was actually part of multiple emergencies when it happened to me but I think it would happen also for a single one too.

I work-arounded it for myself by simply adding:

if cirCUMSTATUS == 1 then
return;
end

at the beginning of 'Sailor_Magellan' function but I wanted to let you know for the case you'd want to fix it for others too. :-)

Still great mod of course. :-)
EvilBlossom™ 10 Jan, 2024 @ 12:53pm 
this mod make a sort of bug, overlapping the RED unit scale mod: the scouts are rendered big as the base game, plus two mini addittional little men nearby, please try to fix it cause this is a brilliant mod and i want to keep it.
Sailor Cat  [author] 22 Jul, 2023 @ 6:11pm 
nw
MarsEco 22 Jul, 2023 @ 6:05pm 
Thanks. Great mod list you have, sorry if I had too many questions today on a few different mods of yours.
Sailor Cat  [author] 22 Jul, 2023 @ 6:03pm 
Don't really remember, but I was also creating individual improvements per feature. Could be obstruction profile, too.
MarsEco 22 Jul, 2023 @ 5:59pm 
I can understand skipping the Ley Lines, may I asked why you omitted Geo Thermals? Is it a graphical issue? (just curious.)
Sailor Cat  [author] 22 Jul, 2023 @ 5:56pm 
No

No

Correct
MarsEco 22 Jul, 2023 @ 5:30pm 
Last thing: I assume it cannot be built on *Coastal* tiles like the Kampung or on *Lake* tiles like Leugi's Chinampa for the Aztec Rework..? Nor for *Mountain* tiles like the Mountain Tunnel or Ski Resort, or even for Pachacuti's Qhapaq Nan..?
MarsEco 22 Jul, 2023 @ 5:25pm 
Second Question: Does this Improvement reduce the Appeal Auro -1 like Forts, Outposts, & Airstrips? (If not, should it?)
MarsEco 22 Jul, 2023 @ 5:23pm 
Question: Can this be placed on Geothermal Fissure Features, as well as, Ley Line Features?
=[NK]= Col. Jack O'Neil 30 Mar, 2023 @ 10:15pm 
@duke, they allow you to shoot over hills
Duke Anax 30 Mar, 2023 @ 9:17pm 
I'd like to see the towers give a +1 range as well though.
Duke Anax 30 Mar, 2023 @ 9:12pm 
Love the mod, starting with a Sight bomb feels a lot nicer than the Expanded Initial Vision.
Elv 4 Mar, 2023 @ 6:38pm 
@Sailor Cat Had the same problem. Thanks!
sustainableciv 4 Mar, 2023 @ 9:39am 
Yipee! It works! Thanks very much!
Sailor Cat  [author] 4 Mar, 2023 @ 9:26am 
Damn, I'm sorry.Just wanted to prune my list and I honestly forgot all about that being a potential issue. For a moment there I thought you were out of luck since I'd need the long af alphanumeric GUID, but looks like one of my backup drives has the old mod solution on it. Hopefully, this is the right one.

https://cdn.discordapp.com/attachments/845510336869957632/1081628620994383872/Watchtowers_on_Resources.zip

Put that in your My Documents/My Games/Sid Meiers Civilization VI/Mods folder.
sustainableciv 4 Mar, 2023 @ 9:18am 
Regardless thanks for all your mods
sustainableciv 4 Mar, 2023 @ 9:17am 
Hi: Was "Watchtowers on resources" (id 1976142363) one of your mods? It has disappeared from the workshop and so also from my mods folder and so any game save or configuration that had it will no longer load. If it was yours could you out it back on the workshop or is there a repository somewhere we could use to recreate it?
Sailor Cat  [author] 2 Feb, 2023 @ 6:01am 
Lol :ATRI_crab:
啾咪咪 2 Feb, 2023 @ 5:43am 
Robot's Cat's Overwatch Improved, the funniest translation ever lol. I don't play the game but my friend recommended I come and see it.😂I could be happy all day now.
Sailor Cat  [author] 19 Jan, 2023 @ 7:54am 
Thanks Jovi
Jovi 19 Jan, 2023 @ 2:38am 
Great mod. Very useful and strategic. Haven't had any problems.
Sailor Cat  [author] 4 Jan, 2023 @ 9:42am 
Did you use a 3rd-party downloader? Are you using the Lite version by chance? I'm told that some people have issues where a new game just fucks their models for no reason. I mention these things bc it's working otherwise.
放荡FD 4 Jan, 2023 @ 9:28am 
My watchtower has no model, just a red exclamation point
Sailor Cat  [author] 2 Jan, 2023 @ 5:17pm 
Yeah, I'm not sure what's causing that then.
NopeTooFast 2 Jan, 2023 @ 5:11pm 
but no, these are with new games. i make a new game, save, try to load it and get an error