Staxel
ExpandedFurniture
58 Comments
-Forgotten_Shadows- 5 Jul, 2023 @ 5:28pm 
It took my 2 seconds to download everything, my computer is fast i guess
LighthouseOwl 11 Dec, 2021 @ 12:31pm 
Thank you!!
SF  [author] 11 Dec, 2021 @ 12:04pm 
descripions are in the .lang files. They'll be in the "Explanded Furniture\LangFiles EN-gb\"

mods.ExpandedFurniture.GardeningSet.Seedlings1.name=Potted Seedlings
mods.ExpandedFurniture.GardeningSet.Seedlings1.description=Tender little plants that need love.

each entry will look like that.

mods.ExpandedFurniture.GardeningSet.Seedlings1.description=

Change the description lines to just have nothing after the = sign.
LighthouseOwl 11 Dec, 2021 @ 8:47am 
Hi is there somewhere in the mod files where i can remove some of the items' descriptions?
SF  [author] 9 Dec, 2021 @ 11:11pm 
When you launch the game from steam it should give you a launcher with options to choose "staxel" "staxel CE" "and "mod launcher"

Once you have the launcher open you should pick Tools>content builder.
Damian_is_dead 9 Dec, 2021 @ 3:48pm 
tysm for your help, I hope I'm not wasting too much of your time but where would I find the mod manager?
SF  [author] 8 Dec, 2021 @ 2:53pm 
I just double checked the chandeliers and the roofs and they're all flagged to show up in the honey.comb catalog automatically. They're also searchable so they should be in the creative menu. My suggestion for the chandelier is to search for "fey" and "roof" for the roofs.

If that doesn't work, I'd suggest rebuilding the content via the mod manager.

If that doesn't work a full list of the particular items you can't find would help me troubleshoot.
Damian_is_dead 7 Dec, 2021 @ 6:55pm 
I have, most notably the chandeliers from the festival pack and the roofs from the expanded roofs are missing (at least from the creative catalouge)
SF  [author] 6 Dec, 2021 @ 8:25pm 
This is only the base Mod. It has the bookshelves, the pet set, and some patches. You'll need to pick and choose from the other packs listed in the mod description and download those to get the other furniture.

Unless you have an EXTREMELY capable machine I don't recommend installing all the packs at once. Just use the ones you like.
Damian_is_dead 6 Dec, 2021 @ 7:52pm 
Im not sure why but only some of the furniture seems to be present? Is the modded stuff just not in the creative build catalog or is something wrong?
ℒℴѵℯ❤ 7 Aug, 2021 @ 11:54am 
ty<3
SF  [author] 3 Jun, 2021 @ 3:45pm 
Thankyou!
Kerrrr 3 Jun, 2021 @ 1:47pm 
love this!
SF  [author] 14 Nov, 2020 @ 11:27am 
you're welcome and I'm glad it was an easy fix!
plumprumps 14 Nov, 2020 @ 11:15am 
Sadly due to the game's physics I lost some roofs, but it was a simple enough fix. It was just very jarring to experience haha. But I appreciate your work on these mods and they really enhance the game, and also that you're trying to make them more accessible to players. Thank you both for the advice!
SF  [author] 11 Nov, 2020 @ 7:14pm 
Yeah, There were going to be problems no matter which way I did it. Fortunately, like Mark said, the game does remember where modded blocks and furniture were supposed to be so your game should mostly be good.
MarkGrant 11 Nov, 2020 @ 4:42pm 
There will unfortunately be a few causalities if you had a base game block in between a modded block. They will be destroyed when spawned back in the game because they no longer have any ground support
MarkGrant 11 Nov, 2020 @ 4:37pm 
If you install the mod packs of the blocks that you were already using in your game, they will reappear in the same spot that they originally where before the mod was changed.
plumprumps 11 Nov, 2020 @ 4:20pm 
So I've been loading and re-loading and re-re-loading, installing and uninstalling, and validating Staxel over and over because my roofs went missing and some storage shelves as well, lots and lots of missing blocks and items... Finally checked here and wow, what a shock! No offense but I really wish that you had released the individual packs separately and left the original alone so it wouldn't have affected my save as badly as it did. Thank you for the mod though, it's wonderful. I'm just sad that my save might not work right now and I may need to start over.
MellowMarshes 11 Nov, 2020 @ 8:53am 
Thank you so much for separating this into sections! Now my dumb computer can run this awesome mod!
SF  [author] 11 Nov, 2020 @ 2:21am 
I've broken EF into multiple packs. This was not done without a great deal of thought and consideration, but it really needed to be done. EF is far bigger than I ever expected it to become and It's been causing a lot of problems for people. I realize it will be an inconvenience to my users who want most if not all of the mod, but it should be a one-time inconvenience. Thank you for your patience and understanding.
SF  [author] 6 Nov, 2020 @ 7:15pm 
Glad it was an easy one!
strbii 6 Nov, 2020 @ 5:34pm 
Yup that worked, thank you so much! :staxelDog:
SF  [author] 6 Nov, 2020 @ 11:45am 
That happens whenever Staxel pushes an update. You have to rebuild your mod content so the game recognizes it again. When you run the game from steam select the mod manager option. In the Menu bar go to Tools>Run Content Builder. Hopefully this won't take as long as installing EF from scratch as most of the cache files should already be built, the game just needs to recognize that you have mods already installed.
strbii 6 Nov, 2020 @ 10:22am 
I just opened my game and all the items from this mod are missing. There was a small update to Staxel not too long ago so maybe that had something to do with it? Everything was still there before I updated, but I hadn't opened the game until now. Maybe this is a problem on my end, I'm not techy enough to figure this out lol.
SF  [author] 3 Nov, 2020 @ 2:38am 
It was a conflict between Rebuyable Rewards and EF. Fix is uploaded!
MarkGrant 3 Nov, 2020 @ 12:00am 
There’s also a new mod that patches all the rewards that might be conflicting
Prickasso 2 Nov, 2020 @ 2:05pm 
Unfortunately, this mod causes an error for me and keeps the game from launching. I've tried launching the content builder with validation checks but it gives me the same error. Something to do with the ship in the bottle quest item? I don't know anything about modding so I don't know how to read the error logs in a helpful way, sorry!
SF  [author] 29 Oct, 2020 @ 9:34am 
Have you tried loading mod manager and selected Tools> Run Content Builder with Validation Checks? Mods need to be rebuilt after an update and it's possible something's hanging when staxel tries to automatically build it. Lots of people use this and I haven't had anyone else complain that it's preventing the game from loading... just that it takes forever.

Content building is slow for EF but it will finish if you give it time. Fortunately you only have to content build whenever there's an update to the game or mod. Games should load much faster if the content is already built.

If EF is still causing you issues after content building then you might want to consider deleting some of the furniture sets (rainbow sets and roof tiles are the biggest memory hogs.)
。✧★☽༓☾★✧。 29 Oct, 2020 @ 1:30am 
Sadly prevents the game from launching now.
SF  [author] 30 Jun, 2020 @ 4:20pm 
let me know how it goes.
BloodxLuna 30 Jun, 2020 @ 3:50am 
okay thank you for your help, ill give it a go.
SF  [author] 24 Jun, 2020 @ 7:57pm 
If it's refusing to load at all try running "Mod Manager"
Then go to "Tools>Run content builder with validation checks" (It HAS to be the validation option. it checks to see if all the files it wants actually exist and I did have to rename a handful of items.)

My only thought if that didn't work is that the file got corrupted in download? try unsubscribing and then resubscribe?

If you think it's the mod itself you can try deleting these folders in the mod:
CataloguePatches
VanillaPricePatches
VanillaTotemPatches
PetPatches

Those are the only folders that change anything outside of the mod. The totem patches or pet patches are most likely to cause conflicts, but they really shouldn't.

BloodxLuna 24 Jun, 2020 @ 8:24am 
i have now tried installing it and running it on its own but i wont even install at the mo .
BloodxLuna 24 Jun, 2020 @ 7:51am 
yes i have all my other mods are working correctly its just this mod, which confuses me a bit as it worked fine with them previously.
SF  [author] 22 Jun, 2020 @ 1:13pm 
That's really strange because I never touched the roof blocks at all in this update. have you tried re-running the content builder?
BloodxLuna 22 Jun, 2020 @ 8:00am 
hiya! thought id let you know, since the update of the mod it hasnt been working and the mod had defonitely previously happy worked with my other mods, i logged in and all my roofs were missing, hope your able to fix it.
SF  [author] 18 Jun, 2020 @ 10:38pm 
I've pushed a patch that patches most other bookshelves out there. More Shelves and Even More Shelves are now partly compatible (I didn't patch all of them, only the ones that looked like they could function as a bookshelf. Bug Mark if you want other shelves from that mod to work.) Easter fest now works. Elly's Bookshelves work. Franc's tv stands from the clutter mod work.) Xable's Library and Deco Plus have patches but they don't work because there are spaces in the filenames. You'll have to pester the authors of those mods. Vanilla shelves DO work for requirements, I re-verified that.
Mimidragonrider 18 Jun, 2020 @ 1:05pm 
I think it might be either More Shelves, Even More Shelves or Easterfest, when I had you mod loaded with all three of those mods it was showing in the other buildings totems that the bookshelves were missing when they wern't, so that's what I noticed
SF  [author] 17 Jun, 2020 @ 7:07pm 
which mods is it conflicting with, do you know? it shouldn't be conflicting with any. but if it's conflicting with a pet mod you should be able to just delete the patch folder for the mod it's causing issues with.
Mimidragonrider 17 Jun, 2020 @ 11:39am 
you're mod is amazing but I can't use it unforntunatly because it conflicts with my other mods :steamsad:
SF  [author] 5 Jun, 2020 @ 4:16pm 
Usually if you're having an issue like that the best thing to do is open the mod manager and use the "Tools>Run Content Builder With Validation" option.
SomeAfroGuy 5 Jun, 2020 @ 7:36am 
Never mind I got it to finally work. Nice work on the updated mod I am just loving the new carpet:steamhappy:
SomeAfroGuy 4 Jun, 2020 @ 9:54pm 
Hello, I don't know if this is a problem with the mod or me. But once I click my file to go in to the game I keep getting a error saying modded content error caused by expanded furniture at workshop URL. And then it shows the URL and a whole bunch of other stuff that's to long to type. I don't how to fix this problem can the creator or someone in the comments help me with this problem i'm having?
SF  [author] 4 Jun, 2020 @ 9:03pm 
Just pushed a patch that fixes the shelf error.
nihilbruh 4 Jun, 2020 @ 12:43am 
hi, the mod makes it impossible to complete the starting mission when you need to give Rowan the note from Farm Fan--he keeps saying that ''he won't mind the tavern because of hooligans'' and on the requirements it shows up that the tavern needs ''one Book Shelf'' (mind the gap) AND ''one Bookshelf'', so you get stuck in the eternal first day. when i removed the mod, the issue vanished and i could complete the tutorial.
SF  [author] 2 Jun, 2020 @ 10:42pm 
Options for 2.4 continued:
PetPatches/VanillaPetDrops-WillActivateIfSpeciesUniqueDropsIsDeleted: This file will add the EF Paw furniture to the list of items your pet can gift you. Seed quantity has been increased to compensate. If you want pets to drop the vanilla list then delete this file, and the folders "SpeciesUniqueDrops" and "RemovePetFurnitureFromCatalog".

PetPatches/PetStorePetFurnitureShelf: Adds a fourth shelf to the pet store that sells all the Paw furniture. The fourth shelf is a building requirement to complete the shop. Delete this if you don't want to deal with that. This will not sell the seeds. You have to have a pet drop those.

PetPatches/BasicStaples: Adds integration with the upcoming ModBucket mod Basic Staples so the pets drop properly for both mods. Delete this if it throws up errors, (but it shouldn't).
SF  [author] 2 Jun, 2020 @ 10:31pm 
Options for 2.4 continued:

RemovePetFurnitureFromCatalog: I've removed all the EF Paw furniture from the catalogue with these patches. Using the pet drop patches adds all the new Paw furniture to the drop lists for your pets. I've compensated for the reduced odds of getting seeds by upping the number of seeds that drop. Delete this folder if you don't want to play with the new pet drop lists otherwise you won't be able to get EF Paw furniture.

PetPatches/SpeciesUniqueDrops: Makes the different pet types only drop their special version of the Futon. There are subfolders for Xable'sAnimals and AutoMagic. if either one causes issues because you're not playing with those mods just delete the folder for that mod. Staxel should just ignore them though. If you want all pets to drop everything then delete this folder.


SF  [author] 2 Jun, 2020 @ 10:23pm 
Options for 2.4 continued:
CataloguePatches: I went through all the blocks in vanilla (and a few items and furniture too) and checked if they were available to the player in the standard game. (you could get nearly everything in creative already.) If a block was unavailable in normal play (not counting lucky boxes) I added it to the catalogue from the get go. If it was available in gameplay but forbidden from the catalogue I made it unforbidden. It won't be in the catalogue until you find it in the game. Some of these blocks were removed for a reason. Some are perfectly fine, and some are buggy and wonky. Many don't have proper search codes. I recommend scrolling through the entire catalog by hand to find stuff. I have a note in this patch folder going into more detail. Don't complain to me about art errors on this stuff. These aren't my blocks they're vanilla.
SF  [author] 2 Jun, 2020 @ 10:23pm 
Options for 2.4 continued:
VanillaPricePatches: This fixes the prices of some vanilla items to be in line with the prices on the rest of the set. The Fey wall lamp is an exception to this. I've increased its price, but decreased the price of the other outlier in the Fey set. If you strip the fairy manor you'll get the same amount of money you would have without the patch (give or take a handful of petals for rounding.) The wall lamp prices aren't insultingly low now though.

CataloguePatches/cheaty: All of these are disabled by default. It lets you get the ore blocks and special stone blocks for building with. Go fix the file extensions if you reallyreallyreally want these.