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The mod will be kept in its current state to enable players on older versions to keep using it.
If you don't plan on playing older versions, you should unsubscribe.
But if you do play on older versions from time to time, you should at least remove this mod from the playsets for newer versions (using the launcher).
If you don't, the initial ruler may get duplicated (happens if it would have been vanishing otherwise in older versions).
Thank you all for using this mod! It'd be great if you check out my other creations, and leave a like if you enjoyed playing with this one so far.
Have a great day!
(It seems Paradox makes the first leader a governor in patch 3.0 so this useful little mod might be redundant)
* Fixed a bug regarding the "Reformer" ruler trait that was incorrectly kept after changing leader class
@Tiasson: I could not replicate your issue, it all worked fine for me. Do you have a save file to share? You can go to this mod's GitHub page (big picture link in the description) and attach it to a bug report there.
It worked perfect with the initial leader but not for the two ones following her
* Update to game version 2.8.0
Nothing changed, this is just a minor maintenance release.
* Update to game version 2.7.2
* The ruler will now become a governor when they lose an election. Any non-vanilla ruler traits will be kept and apply to the governor (vanilla "feature"). The vanilla traits have been given a workaround as intended by the game. There should be no difference in behavior between the original ruler and any subsequent ones.
* Improved thumbnail
@No Name: No, the issue is still present in the vanilla game (checked with 2.7.2).
If the base game fixed it for normal empires, then that's great already, the mod will still work and ensure your ruler becomes leader of a faction.
But if technocracies don't accept leaders that are not scientists, I sadly can't do anything about that.
The way the game works is that any change to a leader is hard coded and cannot be affected by mods.
So while my mod can make it so the leader is still alive after losing the election in a technocracy - I probably can't do anything about electability due to technocracies' constraints, because I can't transform the ruler into a scientist... sorry!
Then may have chance to become ruler again, at the next election, as a candidate, right?
All works as long as the empire is not Technocracy. Governor cannot be a candidate in Technocracy, because Technocracy accept only scientist as candidates of ruler election.
@jaokim.westergaard Please take care: Save games are not guaranteed to work in 2.6.* (Paradox said so in a Dev Diary). So you may want to revert to 2.5 if you're specifically attached to the save game. Alternatively, copy it somewhere else first so you have a backup.
long live the empire and hive minds.
Your freedom is dangerous.