Stellaris

Stellaris

Fix Ruler Missing In Action
40 Comments
BlacKBurn 4 Dec, 2024 @ 2:15pm 
holy, dude i kept using this mod till now, good work you did there
wancar 8 Jul, 2021 @ 1:27pm 
It's been a pleasure using your mod. Many thanks for your efforts. Good day to you!
aemeric 23 May, 2021 @ 12:44pm 
nighthawk, I really enjoyed using this mod of yours, it fixed what was a big problem for me. Thanks for having contributed it.
nighthawk  [author] 24 Apr, 2021 @ 2:53am 
@aemeric, @Tiasson and everybody else: I have updated the description to let you know that the mod is no longer necessary for games started in 3.0.1 or later.
The mod will be kept in its current state to enable players on older versions to keep using it.
If you don't plan on playing older versions, you should unsubscribe.
But if you do play on older versions from time to time, you should at least remove this mod from the playsets for newer versions (using the launcher).
If you don't, the initial ruler may get duplicated (happens if it would have been vanishing otherwise in older versions).

Thank you all for using this mod! It'd be great if you check out my other creations, and leave a like if you enjoyed playing with this one so far. :butterfly:

Have a great day!
Tiasson 18 Apr, 2021 @ 12:17am 
@ aemeric: I can confirm that it works in vanilla 3.01, without this mod - so it´s not needed anymore
aemeric 17 Apr, 2021 @ 8:37pm 
Nighthawk -- what's the word, you going to update this for 3.0.1?
Tiasson 9 Apr, 2021 @ 2:59am 
My problems are fixed (i.e. hasn't ocurred in my last two games with this mod enabled.

(It seems Paradox makes the first leader a governor in patch 3.0 so this useful little mod might be redundant)
aemeric 8 Apr, 2021 @ 4:29pm 
Interesting
Hyperlane 8 Apr, 2021 @ 2:34pm 
Looks like this is going to be vanilla as of 3.0!
Tiasson 29 Mar, 2021 @ 11:25am 
Thanks for your help, will try your suggestions and see if they helps solving my problems! :-)
nighthawk  [author] 29 Mar, 2021 @ 10:20am 
@Tiasson: Hm, this mod only uses on_action events (which will almost never cause a compatibility issue). So that other mod would have to directly do something to mess up the leader, which is also kind of weird. You can double check if this mod tried to do its thing by activating "debugtooltip" in the console and open the F1 screen where your ruler is, then hover over the name of your empire and see if the "rescued_first_ruler" flag is there. If it isn't there, then the issue is definitely not with this mod. Sorry, I can't say much more about your special case. :isurrender:
Tiasson 28 Mar, 2021 @ 3:02pm 
Sorry, don't have a save unfortunately. I use other mods so it could be some unfortunate interaction between them, ie not your fault.
aemeric 28 Mar, 2021 @ 9:45am 
Thanks for the fix, Nighthawk
nighthawk  [author] 28 Mar, 2021 @ 4:29am 
Version 1.4.0
* Fixed a bug regarding the "Reformer" ruler trait that was incorrectly kept after changing leader class

@Tiasson: I could not replicate your issue, it all worked fine for me. Do you have a save file to share? You can go to this mod's GitHub page (big picture link in the description) and attach it to a bug report there.
nighthawk  [author] 18 Mar, 2021 @ 1:10pm 
@aemeric: No, my mod only affects the first leader that you design yourself for the empire. Everything else should be vanilla.
aemeric 17 Mar, 2021 @ 10:19am 
So, nighthawk -- tell me if this was your mod at work. I have it installed, and the following happened -- the situation was that I had an admiral that won an election. She lost an election when I wasn't looking; then, she was back in the admiral's list. I don't think that's vanilla behavior but I don't know
aemeric 26 Feb, 2021 @ 11:43pm 
A good friend just showed me this mod. Will deploy it soon. Favorited. :)
nighthawk  [author] 30 Jan, 2021 @ 12:05pm 
Alright, I'll check and fix that in the next version.
Tiasson 30 Jan, 2021 @ 11:17am 
Yes two scientists elected after the initial leader lost their (scientific) skills (but not skill-level)

It worked perfect with the initial leader but not for the two ones following her
nighthawk  [author] 29 Jan, 2021 @ 11:30pm 
@Tiasson: Could you specify what happens exactly? You have a scientist that gets elected and then after he/she loses the next election, they have lost all their skills? If that's the case I'll look into it, but the mod should only ever do anything when the initial ruler loses their election.
Tiasson 29 Jan, 2021 @ 1:55pm 
My scientists also keep their (ruler) traits - but returns as scientists, loosing their science-traits..!
nighthawk  [author] 29 Oct, 2020 @ 1:56pm 
Version 1.3.0
* Update to game version 2.8.0

Nothing changed, this is just a minor maintenance release.
nighthawk  [author] 5 Jul, 2020 @ 4:07am 
Version 1.2.0
* Update to game version 2.7.2
* The ruler will now become a governor when they lose an election. Any non-vanilla ruler traits will be kept and apply to the governor (vanilla "feature"). The vanilla traits have been given a workaround as intended by the game. There should be no difference in behavior between the original ruler and any subsequent ones.
* Improved thumbnail

@No Name: No, the issue is still present in the vanilla game (checked with 2.7.2).
No Name 12 May, 2020 @ 12:57pm 
Did the patch fix this issue?
nighthawk  [author] 8 May, 2020 @ 10:41am 
@Greysion: Yeah, sadly. But you could edit the save game to appeal to your "retired" ruler and make them come back if you know how!
Greysion 7 May, 2020 @ 3:34am 
I imagine this doesn't work in retrospect, only to prevent, yeah? Still, a great fix to an annoying bug. My chosen one just disappeared forever. :(
nighthawk  [author] 12 Apr, 2020 @ 10:12pm 
So, this mod can only guarantee that your ruler stays alive - as the leader of a faction (which is only visible in the faction screen - not on the leader screen).

If the base game fixed it for normal empires, then that's great already, the mod will still work and ensure your ruler becomes leader of a faction.
But if technocracies don't accept leaders that are not scientists, I sadly can't do anything about that.
The way the game works is that any change to a leader is hard coded and cannot be affected by mods.
So while my mod can make it so the leader is still alive after losing the election in a technocracy - I probably can't do anything about electability due to technocracies' constraints, because I can't transform the ruler into a scientist... sorry!
Aus1rathia 5 Apr, 2020 @ 10:47pm 
In current version's implement, the initial ruler become Governor when he/she lose election the first time. https://imgur.com/a/uj7ik7R

Then may have chance to become ruler again, at the next election, as a candidate, right?

All works as long as the empire is not Technocracy. Governor cannot be a candidate in Technocracy, because Technocracy accept only scientist as candidates of ruler election.
nighthawk  [author] 5 Apr, 2020 @ 12:39pm 
@Droiyan7 (Yi, JoonHo): Would you mind explaining what happens in detail? I'm not sure I understand correctly. Does the ruler not get assigned a faction to lead?
Aus1rathia 5 Apr, 2020 @ 4:04am 
In current version, Technocracy has problem because it accept scientist candidates only. Would you care to deal with it?
joakim.westergaard 21 Mar, 2020 @ 1:15am 
@nighthawk muy plan is to wait updating until I grow tired of my current game and the mods I use have been updated. But thanks for the warning. And the update!
nighthawk  [author] 20 Mar, 2020 @ 11:52pm 
@Andora No, thank you for using my mod! I appreciate it! :butterfly:
nighthawk  [author] 20 Mar, 2020 @ 11:50pm 
I have updated to 2.6.*

@jaokim.westergaard Please take care: Save games are not guaranteed to work in 2.6.* (Paradox said so in a Dev Diary). So you may want to revert to 2.5 if you're specifically attached to the save game. Alternatively, copy it somewhere else first so you have a backup.
Andora 20 Mar, 2020 @ 11:50pm 
Thanks for updating :D
joakim.westergaard 18 Mar, 2020 @ 10:14pm 
Does this work for 2.6.x? Haven't updated since I'm awaiting update for mods and finishing a game.
Lost Storm 22 Feb, 2020 @ 5:47pm 
none of my empires do elections, such things are trivial
long live the empire and hive minds.
Your freedom is dangerous.
DonCarehomble 16 Feb, 2020 @ 12:24am 
C:
Shrooblord 11 Nov, 2019 @ 10:59am 
THANK THE STARS FOR YOU. I was literally complaining to my friends about this horrible bug that's been in the game for months now without fix from Paradox just earlier today.
Loveless1987 9 Nov, 2019 @ 8:42am 
Agreed. Let's see how this works in practice.
Red 6 Nov, 2019 @ 12:10am 
going to go ahead and download. if I somehow lose an election i'll get to still see my leader not fade into the background.