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I'v replaced the Risen Undead faction strigoi general with a master necromancer and a new campaign with the Risen Undead faction present ran 11 turns without any crashes.
perhaps that's what caused it?
It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
Had the same problem on turn 83 (playing as Manfred), on Risen Undead turn the game crashed
Disabled the mod for that turn and now turned it back on, will see how things evolve from here
Love this mod, makes corruption actually matter
1. Hostile to the Corruption Owner
2. A LLord of the Corruption Owner should be present in.
I like the mod, but playing Warriors of Chaos, this got out of hand and Fast.
how does Morathi survive consider she spreads corruption but doesnt belong to chaos
For french user, if you want french translation of this mod
Pour les utilisateurs francophone, si vous voulez une traduction française de ce mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1939414499
Mod now spawns beastmen armies on chaos corruption if chaos is dead and chaos armies if chaos is alive.
Yeah, they become similar to rebels but not entirely, they are a faction of their own but that cant hold settlements, but only declare war on the factions they spawn for, as opposed to rebels who are at war with everyone, which means since they dont spawn for the factions that own the corruption, you as a skaven for example can ignore them since they wont declare war on you, but because AI is AI they might raid your lands.
@cyb
Yeah, theres a few minor details I would love to iron out, especially the raiding of neutral areas. The reason they arent rebels is so that skaven factions can spread their corruption and use them against the other people rather than being in turn attacked by them. But yeah the factions travelling to kill them is a bigger issue and would love to solve it.
Thats a good idea, will see about adding it in the next couple days.
You are correct, they were still showing, forgot to set one thing on the script, should be fixed now. Also changed the priorities and my faction renaming should now show up higher priority than the renaming overhaul to fix that incompatibility, let me know if either things still dont work alright.