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Rapporter et oversættelsesproblem
As for the long standing quirk of friendly mechanoids dying, it's a known interaction between mods, like Combat Extended, that add physical damage when they're EMP'd, which the mod simulates to stun the mechanoid. At the moment, there's no plans to address that interaction.
Also I didnt see this destroying friendly mechs in 1.5 just a week ago. They remained stunned during the solar flare.
修改游戏机制,使太阳耀斑(Solar Flare)事件同样会瘫痪机械族单位(包括敌对机械族和中立的机械体)。
原版中太阳耀斑仅影响电子设备,该 Mod 让机械族也受到电磁脉冲(EMP)效果。
主要特点:
平衡性调整:机械族不再免疫太阳耀斑,与人类殖民地公平承受环境影响。
战术应用:耀斑期间可趁机攻击瘫痪的机械集群。
兼容性:对玩家控制的机械体(如机械奴工)同样生效,需提前防范。
使用场景:
防御机械族袭击时,利用耀斑事件创造反击窗口。
增加极端天气事件的全局影响力。
Most mechs survived the stuns.
Had them all bunched up charging just now.
One mech was super explosive. That one died
3 other mechs died from the explosion.
Great mod...10/10...I hate it though
I miss this mod already
by google:Yes, I used combat expansion. I wish this mod would only work on hostile mech groups.
by google:When I was using the combat expansion, machinist controlled robots were also killed by flares
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=728315620&searchtext=solar+flare
@TheToric This mod checks for whether or not the solar flare event is active. If it is, it'll stun any mechanoids on the map. Since the check is fairly basic, they should get stunned while in a shield unless the modder decided otherwise.