RimWorld

RimWorld

Solar Flares Affect Mechanoids
70 Comments
randoo  [author] 13 Jul @ 2:35pm 
The mod's updated to 1.6. There's also some changes to how the mod stuns mechanoids, so mods like Combat Extended don't cause the mod to obliterate a mechanoid.
randoo  [author] 13 Jul @ 9:06am 
I don't think there's any changes in 1.6 that would've broken the mod, but I'll work on releasing 1.6 later today.

As for the long standing quirk of friendly mechanoids dying, it's a known interaction between mods, like Combat Extended, that add physical damage when they're EMP'd, which the mod simulates to stun the mechanoid. At the moment, there's no plans to address that interaction.
VelxraTV 13 Jul @ 8:56am 
1.6 update plz

Also I didnt see this destroying friendly mechs in 1.5 just a week ago. They remained stunned during the solar flare.
Enverex 30 Jun @ 6:49pm 
This seems to outright kill a random amount of friendly mechs.
tsboyorz 5 May @ 8:42pm 
核心功能:

修改游戏机制,使太阳耀斑(Solar Flare)事件同样会瘫痪机械族单位(包括敌对机械族和中立的机械体)。

原版中太阳耀斑仅影响电子设备,该 Mod 让机械族也受到电磁脉冲(EMP)效果。

主要特点:

平衡性调整:机械族不再免疫太阳耀斑,与人类殖民地公平承受环境影响。

战术应用:耀斑期间可趁机攻击瘫痪的机械集群。

兼容性:对玩家控制的机械体(如机械奴工)同样生效,需提前防范。

使用场景:

防御机械族袭击时,利用耀斑事件创造反击窗口。

增加极端天气事件的全局影响力。
Veryfungi3221 29 Dec, 2024 @ 10:37pm 
if I add this mod during a solar flare and call down a mechanoid ship for the quest would the attacking mechanoids be stunned upon landing?
BigLemon 12 Dec, 2024 @ 10:03pm 
I've had numerous solar flares.

Most mechs survived the stuns.

Had them all bunched up charging just now.

One mech was super explosive. That one died

3 other mechs died from the explosion.

Great mod...10/10...I hate it though
Bob 16 Jul, 2024 @ 3:02pm 
Solar flare just vaporized all my mechanoids :steamsad:
dalevel 12 Apr, 2024 @ 1:50am 
When you have the chance, please update!
I miss this mod already
BlackSparrow 6 Sep, 2023 @ 12:34am 
@randoo yup, is it incompatible?
Nilsa 26 Aug, 2023 @ 12:13pm 
@randoo thanks
randoo  [author] 26 Aug, 2023 @ 10:13am 
@Nilsa, there may be support for it since it uses base game stuff, but your mileage may vary.
Nilsa 26 Aug, 2023 @ 4:43am 
Does this work in multiplayer?
randoo  [author] 26 Aug, 2023 @ 2:14am 
@BlackSparrow, are you using Combat Extended by any chance?
BlackSparrow 26 Aug, 2023 @ 2:12am 
it caused for all mechs to instantly die and not get stunned, any fix?
Type Writer 28 May, 2023 @ 11:11am 
Heads up; this mod does not cover EMI fields (which can be caused by mech clusters, so this is probably intentional, but still _very frustrating.)_
Laurie 26 Mar, 2023 @ 10:11am 
I downloaded Kosh's fix and put it in my mod folder to replace the other one. I then tested it in dev mode. No difference with CE. I have not tested it yet with a real playthrough but so far the results havent been encouraging
KemonoAmigo 12 Mar, 2023 @ 1:25pm 
This mod makes it harder for you than it does for enemy mechs if you're a mechanitor, since they will very rarely raid you while a solar flare is going. Though I'm okay with that since it adds an additional challenge to the game.
Kosh 24 Feb, 2023 @ 11:52am 
I made a fix for this. You can get it here( https://github.com/NightKosh/Mechanoid-Solar-Flare/releases/tag/CE_fix ) or wait while @randoo apply the fix to the original mod.
DistractedUnicorn 21 Jan, 2023 @ 7:15pm 
Yeah, Combat Extended and this mod have an interaction which causes Mechanoids heads to explode (literallly of my mechs heads exploded the first time this happened). Most likely because CE adds a damage function to EMP events.
Kosh 20 Jan, 2023 @ 3:33pm 
@randoo he talked about "Combat Extended". I guess, you stun mech in the same way as EMP weapon do. But "Combat Extended" additionally add mech damage for EMP weapon, so, I guess, this is the reason of this problem.
这是一只懒癌患者 6 Jan, 2023 @ 6:00am 
是的,我使用了战斗扩展。我希望这个mod能够只对敌对机械族生效。
by google:Yes, I used combat expansion. I wish this mod would only work on hostile mech groups.
randoo  [author] 5 Jan, 2023 @ 10:01pm 
I can look into it again, but the part of RimWorld this mod uses doesn't seem to have changed. It should just be a stun, unless something changed in biotech or you have a mod that changes that, like combat extended.
Farbott 4 Jan, 2023 @ 11:30pm 
This mod should just stun, not kill. Debilitating for machinists early on when all the mechs just *die*
这是一只懒癌患者 24 Dec, 2022 @ 8:57am 
当我在使用战斗扩展时,机械师控制的机器人也会因为耀斑而死亡
by google:When I was using the combat expansion, machinist controlled robots were also killed by flares
The Blind One 10 Nov, 2022 @ 9:33am 
ha always wondered why this wasn't a thing
Kevina 4 Nov, 2022 @ 3:33pm 
<3 thanks for the update!
VelxraTV 29 Oct, 2022 @ 9:55pm 
Thanks for Updating!
Compineer 22 Oct, 2022 @ 5:00am 
Would love to see a 1.4 update on this!
VelxraTV 21 Oct, 2022 @ 1:45pm 
Please update to 1.4
Dizzy Ioeuy 4 Jul, 2022 @ 11:23pm 
This is great... but if there were a way to insulate the mechanoids in the ancient evil on your map so that that is a challenge, that would be perfect. Otherwise you just have to wait a year or so and then GO IN
Komyeta 5 Jun, 2022 @ 11:08am 
Nice, it even works on modded mechanoids! I noticed that the auto turrets from the mech clusters dont get stunned however. But its fine, it keeps things challenging.
MAXIMUS, Lucius Valerius 13 Oct, 2021 @ 10:49pm 
is it working just like emp, so they building up resistance and I won't be able to emp stun them later?
Jae 16 Sep, 2021 @ 8:56pm 
Is it possible to make it so they actively damage the mechanoids? Since they aren't affected by cold that way.
Loupsolitair3 11 Aug, 2021 @ 4:46pm 
Could it be possible to extend the mod to brain implant as well?
change.15 26 Jul, 2021 @ 1:00pm 
Thanks for 1.3 update
Capricious Sun 6 May, 2021 @ 5:28am 
Is it possible for you to do a patch for the solar flare shield mod? This is the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=728315620&searchtext=solar+flare
randoo  [author] 5 Sep, 2020 @ 11:38am 
@Nuclear Newspaper, it's been mentioned before, but it sounds more like a quirk of CE. All this mod does is simulate an EMP stun on mechanoids during a solar flare.
Raven 5 Sep, 2020 @ 10:35am 
with combat extended, this breaks and kills mechanoids instead
KhanTheMad 5 Sep, 2020 @ 12:20am 
alright thanks for the reply also looked into it and there may already be something similar within the mod to do so already
randoo  [author] 4 Sep, 2020 @ 9:01pm 
@KhanTheMad, it's possible, but it'd be outside the scope of this mod.
KhanTheMad 4 Sep, 2020 @ 10:10am 
would you be able to have this effect apply to androids from this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1386412863
randoo  [author] 13 Aug, 2020 @ 2:17am 
@Azcaal, the mod was already updated to 1.2.
Azcaal 13 Aug, 2020 @ 12:24am 
May i ask kindly if this one Mod could be updated to 1.2 ~ish? Rimworlds Modmanager points this one out as outdated.
NanoCE 15 Jun, 2020 @ 2:11pm 
Just a headsup from another workshop author, you can link other mods as requirements. This will warn the user to first sub to that mod before subbing to this mod.
Zvrf5 😎 14 Jun, 2020 @ 9:28am 
perfect mod except if you use it with misc robots++ because it instantly kills all your hauler cooker bots etc and then you have to repair them (costs more then you get from them)
pgames-food 6 May, 2020 @ 8:16pm 
that would be a bit like robocop trying to access the 4th prime directive :)
Bullwinkle 6 May, 2020 @ 12:35pm 
Might be interesting to give the mechs a stuttered stun during flares. Like they only work for 2 seconds every 30 or something. Just a thought.
randoo  [author] 4 May, 2020 @ 2:58pm 
@Khabraxis The new additions that came with mech clusters are not supported. They have their own way of calculating whether or not they can operate. Maybe down the road I'll revisit those structures.

@TheToric This mod checks for whether or not the solar flare event is active. If it is, it'll stun any mechanoids on the map. Since the check is fairly basic, they should get stunned while in a shield unless the modder decided otherwise.
TheToric 4 May, 2020 @ 2:38pm 
how does this work with solar flare sheilds?