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All the assets used in this mod are from vanilla but they've just be redefined to create new and unique combinations. Each unit is made up of 4 separate parts which can be assigned a unique model; body, helmet, weapon and shield.
Taking the Roman heavy infantry helmet as an example, all you would need to do to replace it is to swap out easterngfx_early_westernslavic_cavalry_helmet.mesh in the HEAVY_INFANTRY_helmet with another helmet mesh (e.g. westerngfx_early_helmet_norman.mesh ). This same process applies to all parts for every unit type (pikemen, light infantry etc.) That's literally all you'll need to do as far as altering pre-existing ones are concerned.
For modded cultures that don't appear in vanilla (I assume the Elder Scrolls mod would add these?) the only thing different that needs to be done is to ensure you begin every single mesh definition with the graphical culture of the culture you wish the units to apply to (e.g. for vanilla saxongfx_HEAVY_INFANTRY_weapon will affect the sword/weapon of units used by cultures using the saxongfx graphical culture, namely Anglo-Saxon).
I presume this is a texture issue? Or is there a way to mod dynamic COA's on the units?
For the Christian kingdom COA's they work perfectly together, the improved COA's appear on your units same as the old. However, the mod gives a different COA depending whether you're pagan or Christian. And for pagan characters, the COA appearing on the unit models is the Christian one, not the new pagan one.
Is there any way to mod it so that pagan COA's appear on pagan units like the Christian ones?
As for the early-game Frankish units, this is a problem with the mod. It currently works with the assumption that everyone has the early Frankish DLC unit models [i.imgur.com] which don't have separate helmet meshes. As such, there is no helmet defined in the game files for the early game Franks currently. I am looking to add some new early-game models for the Franks so this will be fixed in the future. Currently, it shouldn't be an issue for people with Horse Lords.
- Added Manic's Iberian Units , which adds a new roster for the mid-game Iberian cultures as well as a new early-game heavy infantry/cavalry design.
- Updated Manic's Persian Units , adding a new late-game heavy infantry design.
- Added Manic's Italian Units , which adds a new roster for the mid-game Italian culture as well as new models for early-game heavy infantry/cavalry.
- Restored the old shield to mid-game Byzantine heavy infantry as the design is more historically accurate for the mid-game period.
- For reasons similar to those mentioned above, the heater shield of the mid-game Byzantine Cataphract/heavy cavalry has been replaced with a smaller, round shield.
I'm not sure if it adds those models though, I haven't noticed, sorry!
Thanks, stay safe:)
- Fixed a bug where Varangian Guard units may not have weapons.
- Varangian Guard now also use Norse round shield, hopefully a bit more historically accurate.
- Added early designs for Manic's Norman Units (screenshots also included).