RimWorld
Boomalopes Bleed Chemfuel
28 Komentar
terrorbob238 21 Jun @ 4:54pm 
butchering a boomwhatever is pretty funny with CE, my cook now is in agony
Zylleon  [pembuat] 12 Jun @ 5:45pm 
Updated for 1.6
shadowwarrior132 16 Mar @ 8:08am 
Did you fix the problem of trying to butcher a boomalope, then it bleeds on into a pawn immediately causing a inferno?
VelxraTV 20 Jul 2024 @ 5:40am 
thanks for updating!
Zylleon  [pembuat] 13 Mar 2024 @ 5:08pm 
Updated for 1.5
Eclipse 14 Sep 2022 @ 8:32pm 
Voymir Griffitz 18 Apr 2022 @ 11:22am 
...not too long
Silverwolf da Grouch 3 Jan 2022 @ 7:18am 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 8 Jun 2020 @ 12:31am 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 4 Mar 2020 @ 7:29am 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 20 Feb 2020 @ 7:10am 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [pembuat] 22 Des 2019 @ 2:20pm 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 22 Des 2019 @ 12:40pm 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.
Zylleon  [pembuat] 18 Nov 2019 @ 8:01am 
I don't use CE, but this is just a patch that changes boomalope bloodtype to "chemfuel puddle". If CE auto ignites chemfuel puddles then it auto ignites chemfuel puddles-- lmk if that's the case and I'll note it in the mod description
Anon 18 Nov 2019 @ 7:35am 
Have you checked if it works with Combat extended? I'm not saying this as if you have to, but it's just the usual culprit because of how badly it's written.
Zylleon  [pembuat] 17 Nov 2019 @ 2:20pm 
@Nickdos Not happening for me. They make a flammable chemfuel puddle when butchered instead of blood, but just butchering a boomalope shouldn't ignite the puddle

@我妻由乃 no problem!
YunoAloe 17 Nov 2019 @ 1:34pm 
Ok, the version is present now, but it didn't fix my problem. I found it to be due to a yet another mod manager modlist corruption and fixed it. Thanks for looking. :)
Anon 17 Nov 2019 @ 1:10pm 
For some reason this creates a fire when boomrats are butchered.
YunoAloe 17 Nov 2019 @ 12:27pm 
I ran into this error popping up every time when starting the game, usually twice:

Unable to parse version string on mod from Anonymous "Unknown"


I added a couple of mods recently and some of them didn't have manifest, so I thought maybe that's it and posted to all of them.
Zylleon  [pembuat] 17 Nov 2019 @ 11:45am 
@我妻由乃 Added one, but it's mostly blank. Did you run into any mod conflicts or anything that should go in there?
YunoAloe 16 Nov 2019 @ 10:17am 
This mod is missing a manifest. The mod manager asked to tell this to the author.
megabot 15 Nov 2019 @ 12:48pm 
now,with call of cthulu i can make it big and bleed even more chem
Goose 13 Nov 2019 @ 7:06am 
This makes so much sense :3
Deyon 9 Nov 2019 @ 3:07pm 
when a incindiary (idk spelling) shell hits, the fire is ON chemfuel puddles, first time i noticed the puddles..
Mistletoe The Bard 8 Nov 2019 @ 6:20pm 
@Zylleon didn't know vanilla chemfuel has puddles... I thought they are always in casket. lol
Zylleon  [pembuat] 8 Nov 2019 @ 6:08pm 
@Mistletoe It's vanilla chemfuel puddles, they're ignited the same way as puddles from molotovs. Any spark will do. Boomrat death, perhaps?

@Just_watson You're welcome!
Mistletoe The Bard 8 Nov 2019 @ 4:45pm 
I like the chemfuel puddles graphic :p What will trigger them to be ignited though? Does bullet works?
Lady Vykeen 8 Nov 2019 @ 12:17pm 
Amazing. I can't wait for one to self-tame and get injured in a raid and blow up my whole colony.