RimWorld
Boomalopes Bleed Chemfuel
Комментариев: 28
terrorbob238 21 июн в 16:54 
butchering a boomwhatever is pretty funny with CE, my cook now is in agony
Zylleon  [создатель] 12 июн в 17:45 
Updated for 1.6
shadowwarrior132 16 мар в 8:08 
Did you fix the problem of trying to butcher a boomalope, then it bleeds on into a pawn immediately causing a inferno?
VelxraTV 20 июл. 2024 г. в 5:40 
thanks for updating!
Zylleon  [создатель] 13 мар. 2024 г. в 17:08 
Updated for 1.5
Eclipse 14 сен. 2022 г. в 20:32 
Voymir Griffitz 18 апр. 2022 г. в 11:22 
...not too long
Silverwolf da Grouch 3 янв. 2022 г. в 7:18 
I really want this... but I also really want ammo and not to get blown up just trying to field dress one. Guess I'll go hunting for a different ammunition mod than CE but man...
Tom 8 июн. 2020 г. в 0:31 
"CE users have reported that chemfuel blood ignites when butchering boomcritters, causing instant fires at the butcher table."

This sounds like more of a feature than a bug, haha! Kinda hilarious.
Glory, to the Empress! 4 мар. 2020 г. в 7:29 
Will this be receiving an update to 1.1?

Also, maybe integration with Boombats from Vanilla Animals Expanded?
jtgibson 20 фев. 2020 г. в 7:10 
More info on the CE incompatibility -- yes, CE converts "chemfuel" puddles into "incendiary" puddles, in yet another "because they can" change, with an attached class that automatically sets them on fire. This also causes minor incompatibility with Crash Landing, and any other mod that tries to scatter chemfuel spills (like one I've been on-again-off-again working on myself).

There are two possible fixes: create a new Filth_Fuel copy in your own code with a new defname so that it doesn't get patched with the new class from CE, or ask CE to create a new incendiary fuel def that doesn't override anyone else who might want to lay down fuel puddles without automatically setting them on fire. I had resorted to the former, but it's starting to seem like we should be demanding the latter. =)
Zylleon  [создатель] 22 дек. 2019 г. в 14:20 
@epishade I was actually just wondering about that! Added that info to the description.
Epishade 22 дек. 2019 г. в 12:40 
Ik this is a month later, but yeah, I think it is CE causing the issue with butchered boomalopes. Just happened to me. I guess they changed it to autoignite the puddles like you said.
Zylleon  [создатель] 18 ноя. 2019 г. в 8:01 
I don't use CE, but this is just a patch that changes boomalope bloodtype to "chemfuel puddle". If CE auto ignites chemfuel puddles then it auto ignites chemfuel puddles-- lmk if that's the case and I'll note it in the mod description
Anon 18 ноя. 2019 г. в 7:35 
Have you checked if it works with Combat extended? I'm not saying this as if you have to, but it's just the usual culprit because of how badly it's written.
Zylleon  [создатель] 17 ноя. 2019 г. в 14:20 
@Nickdos Not happening for me. They make a flammable chemfuel puddle when butchered instead of blood, but just butchering a boomalope shouldn't ignite the puddle

@我妻由乃 no problem!
YunoAloe 17 ноя. 2019 г. в 13:34 
Ok, the version is present now, but it didn't fix my problem. I found it to be due to a yet another mod manager modlist corruption and fixed it. Thanks for looking. :)
Anon 17 ноя. 2019 г. в 13:10 
For some reason this creates a fire when boomrats are butchered.
YunoAloe 17 ноя. 2019 г. в 12:27 
I ran into this error popping up every time when starting the game, usually twice:

Unable to parse version string on mod from Anonymous "Unknown"


I added a couple of mods recently and some of them didn't have manifest, so I thought maybe that's it and posted to all of them.
Zylleon  [создатель] 17 ноя. 2019 г. в 11:45 
@我妻由乃 Added one, but it's mostly blank. Did you run into any mod conflicts or anything that should go in there?
YunoAloe 16 ноя. 2019 г. в 10:17 
This mod is missing a manifest. The mod manager asked to tell this to the author.
megabot 15 ноя. 2019 г. в 12:48 
now,with call of cthulu i can make it big and bleed even more chem
Goose 13 ноя. 2019 г. в 7:06 
This makes so much sense :3
Deyon 9 ноя. 2019 г. в 15:07 
when a incindiary (idk spelling) shell hits, the fire is ON chemfuel puddles, first time i noticed the puddles..
Mistletoe The Bard 8 ноя. 2019 г. в 18:20 
@Zylleon didn't know vanilla chemfuel has puddles... I thought they are always in casket. lol
Zylleon  [создатель] 8 ноя. 2019 г. в 18:08 
@Mistletoe It's vanilla chemfuel puddles, they're ignited the same way as puddles from molotovs. Any spark will do. Boomrat death, perhaps?

@Just_watson You're welcome!
Mistletoe The Bard 8 ноя. 2019 г. в 16:45 
I like the chemfuel puddles graphic :p What will trigger them to be ignited though? Does bullet works?
Lady Vykeen 8 ноя. 2019 г. в 12:17 
Amazing. I can't wait for one to self-tame and get injured in a raid and blow up my whole colony.