Space Engineers

Space Engineers

Hadrurus
26 Comments
Tiji San  [author] 5 Sep, 2021 @ 2:17pm 
There should be a timer names something like "Timer Sleep" that one aktivates if you go into cryo.
GrumpyPlok616 3 Sep, 2021 @ 9:07pm 
how do i add stuff the the scripts auto turn off? when i get in cryo?
GrumpyPlok616 9 Aug, 2021 @ 3:13pm 
thanks it works great
Tiji San  [author] 9 Aug, 2021 @ 12:55pm 
@GrumpyPloka616
Thanks. To answer your question:
- Got o main/Front-Cockpit.
- go int 3-rd Tab (Task-list)
- turn off all option in 3rd List (that are all rotor-locks)
- delock landing gear.

-change to 2nd Tab (Task-list)
-here you can operate the arm.

pl let me know if you managed to pull it of. ^^
GrumpyPlok616 7 Aug, 2021 @ 10:42am 
P.S this thing is awesome
GrumpyPlok616 7 Aug, 2021 @ 10:41am 
@tiji san
how does one deploy the camera arm
Tiji San  [author] 22 Mar, 2021 @ 10:57am 
Hi Regensherz
First question would be, if you already got server blocks and timers build.
If so, you might want to turn them off, till you have finished the blueprint.
Regensherz 21 Mar, 2021 @ 4:10pm 
Hmm I'm trying to build this rover on a custom server using a projector. For some reason the batteries attached to the rover keep turning off and I am not sure how to stop them from doing that. Any advise how to solve this?
Dirt McGirt 3 Feb, 2021 @ 4:46pm 
This is legit one of the coolest things on the workshop.
Tiji San  [author] 25 Oct, 2020 @ 11:28am 
How to move:
-Go to world settings and enable skript. After that everything is automated. ;)
-If you can't change world settings (because server): manually turn on the wheels and turn_off handbrake.
I assume the turned_off wheels are the problem. Please tell me your result.

Thank you very much for your praise. ^^
Valentino 25 Oct, 2020 @ 9:33am 
Also one question how do i..uhhh move?
Valentino 25 Oct, 2020 @ 9:12am 
You don't get enught praise for this, Here take every award, To the best blueprint i've ever seen.
Tiji San  [author] 28 Mar, 2020 @ 6:19am 
One of the problems is the ever changins mass (ship-mass + inventory-mass) in addition to changing centers of gravity. My "solution" was to try physical testing to figure out the best wheel settings for:
-empty inventory, on a moon (low gravity)
-full inventory, on a moon (low gravity)
-empty inventory, on a Alien Planet (high gravity)
-full inventory, on a Alien Planet (high gravity)

then i placed these values (power, height, energy,...) in the script.
The script reads you current gravity and cargo-procentage and interpolates the values.
( Depending on how much cargo-space (relative to you ship mass) you have, you might need to adjust the/a multipicator-value. )

Next you can test
-empty inventory, on earth
-full inventory, on earth
to figure out if the interpolation has to be adjusted.
Tiji San  [author] 28 Mar, 2020 @ 6:18am 
Remember to test different actions/location on a planet.
Like mountains_climbing, fast and small hills, flat and a right/left turn with high speed,...

It is a bit in the past, but if i remember correctly, i could not find the C++ Option for Speed-limit. So i could not integrate it in the script (sadly).
Death 27 Mar, 2020 @ 11:43am 
I was trying to find a speed adjusting script for the all the setting like you have for your rover i just cant figure out how to use yours on a diffrent rover so if you could maybe make the variables adjustable for the script if you released it as a standalone so some one like me could use it and adjust them to the rover i have. just a thought though. :)
Tiji San  [author] 27 Mar, 2020 @ 11:10am 
I am amazed and happy for the positive feedback.To be honest, I have absolutely no background in programming. I thought myself to procrastinate from writing my master thesis. XD For that script I did a lot of testing with different setting for weight and the planet and tried to create a script to Interpol between these settings. For a different Rover I might need to do all that again. So it depends on if I have an interesting design/purpose-concept for a rover (and interest & time) to keep improving it. You might make suggestions.
Death 26 Mar, 2020 @ 2:50pm 
will you be posting your suspension script in the future?
Love the rover btw
.l3lackstar. 29 Jan, 2020 @ 12:17am 
I really like this rover. I think i'm going to use this as my respawn ship when I start a new survival run lol.
Tiji San  [author] 4 Jan, 2020 @ 4:51am 
no problem.
just press the link in the descripition and you will come to the Version without DLC requirement.
t2hk 4 Jan, 2020 @ 2:48am 
Oh sorry, didn't read the description.
I was kinda tired when I posted that comment.
Basically I was asking for a non DLC version of this blueprint or if there could atleast be a version with Decorative Blocks Pack 1.

Sorry for that.
Tiji San  [author] 3 Jan, 2020 @ 3:39pm 
Not sure i understand your question.
the non DLC Blueprint is another upload.
t2hk 3 Jan, 2020 @ 4:45am 
Non DLC version? Or atleast Decorative Blocks Pack 1?
Tiji San  [author] 16 Nov, 2019 @ 1:43pm 
New Update (of the Script)
All Wheel Settings are automated. Including some Safty Features ;).
You are free to race.
CaptainCadet 15 Nov, 2019 @ 3:52pm 
Awesome. Thanks friend
Tiji San  [author] 15 Nov, 2019 @ 2:24am 
You can make small block ships airtight.
Because there are no small grid doors (in vanilla), you need to design Mergeblock-doors.
Doing so needs a lot of try&error, because with some designs the hitboxes at the corners of the blocks prevent the door from closing or the opened door has not the ideal position.
Apart from that not all blocks are airtight. I checked for leaking by slowly eliminating blocks and slitting the interior many times. Aside from the expected non-airtight blocks, the large battery and all conveyors are not airtight (even through the look like it)
I also made a doubled floor to prevent leaking after minor damages.
CaptainCadet 14 Nov, 2019 @ 6:55pm 
How did you make it airtight?