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Thanks. To answer your question:
- Got o main/Front-Cockpit.
- go int 3-rd Tab (Task-list)
- turn off all option in 3rd List (that are all rotor-locks)
- delock landing gear.
-change to 2nd Tab (Task-list)
-here you can operate the arm.
pl let me know if you managed to pull it of. ^^
how does one deploy the camera arm
First question would be, if you already got server blocks and timers build.
If so, you might want to turn them off, till you have finished the blueprint.
-Go to world settings and enable skript. After that everything is automated. ;)
-If you can't change world settings (because server): manually turn on the wheels and turn_off handbrake.
I assume the turned_off wheels are the problem. Please tell me your result.
Thank you very much for your praise. ^^
-empty inventory, on a moon (low gravity)
-full inventory, on a moon (low gravity)
-empty inventory, on a Alien Planet (high gravity)
-full inventory, on a Alien Planet (high gravity)
then i placed these values (power, height, energy,...) in the script.
The script reads you current gravity and cargo-procentage and interpolates the values.
( Depending on how much cargo-space (relative to you ship mass) you have, you might need to adjust the/a multipicator-value. )
Next you can test
-empty inventory, on earth
-full inventory, on earth
to figure out if the interpolation has to be adjusted.
Like mountains_climbing, fast and small hills, flat and a right/left turn with high speed,...
It is a bit in the past, but if i remember correctly, i could not find the C++ Option for Speed-limit. So i could not integrate it in the script (sadly).
Love the rover btw
just press the link in the descripition and you will come to the Version without DLC requirement.
I was kinda tired when I posted that comment.
Basically I was asking for a non DLC version of this blueprint or if there could atleast be a version with Decorative Blocks Pack 1.
Sorry for that.
the non DLC Blueprint is another upload.
All Wheel Settings are automated. Including some Safty Features ;).
You are free to race.
Because there are no small grid doors (in vanilla), you need to design Mergeblock-doors.
Doing so needs a lot of try&error, because with some designs the hitboxes at the corners of the blocks prevent the door from closing or the opened door has not the ideal position.
Apart from that not all blocks are airtight. I checked for leaking by slowly eliminating blocks and slitting the interior many times. Aside from the expected non-airtight blocks, the large battery and all conveyors are not airtight (even through the look like it)
I also made a doubled floor to prevent leaking after minor damages.