Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sad, I love the Idea of this Mod.
but it was very brittle if they changed things then it'd break.
and bosses released after this was last updated would not likely to be detected. especially since they dont have the usual arena style fights.
I dunno. have not tested it in ages.
So much effort for nothing.
Pretty sad.
lost a rex army to alpha brood- definitely experienced that!
If all players die, arenas purge all within. This mods main advantage is handling for that.
The arenas supported are in desc. Other support will eventually be added.
i believe i did put a check though so it doesn't override them if you have them.
here are the item names if you want to try that.
BWR_MinorRecoveryStone_C
BWR_RecoveryStone_C
BWR_GreaterRecoveryStone_C
BWR_AscendantRecoveryStone_C
Or is it possible you removed a mod since that data was saved? If so, re-add whatever mod/s that was and then it should load ok.
\ShooterGame\Saved\SaveGames\BWR\
There are separate files for the type of data saved.
Normally in a dedi svr environment each map would be running under its own Ark directory, or using the launch argument to use an alternative save directory. Not sure if that would work for SP or how much help it would be..
https://ark.gamepedia.com/Server_Configuration#Cross-ARK_Data_Transfer
The argument is: ?AltSaveDirectoryName=<foldername>
And I created Revive My Dino mod for general dino recovery. Link is desc under other mods.
One other question/request is there a way to set it so that this could be used more generally than just with bosses? I like the mechanics of the buff being needed to recover dinos that die during the boss fight, but wouldnt mind having a way for just general use beyond that, especially for things like the Orbital drops or Elemental Veins. Using Dino Storage V2 as well, which has a death auto trap, but not sure if enabled how that will interact with this Boss Wipe Recovery during boss fights
Its not some kind of actual limitation other than the arbitrary limits set in those invisible map actors.
also planning on making some changes to the mod soon, things like...
- make the arena added buffs off by default, so they're opted in via INI only
- make the AoE recovery buffs not apply buffs to everything until they are "arena active", so everything at base during boss prep does not end up with the buff
- add handling for other persistent buffs on dinos recovered, reapplying them on release from recovery pods
I think I am going to change the way the AoE buff works though when I can get back to this. I dont like that the buff is applying on everything in my base before I go to arena.
I'll check it out
So this is just a guess. The reasoning is:
Originally when we used it, before you patched it, on Broodmother, the crash would happen around the time where we lost dinos without a stone, and it coincided with her aoe poison attack, which does heavy damage.
on Alpha Megapithecus the crash came late in the fight, we had a dino on low health, and he was attacking in that dinos general direction. On our follow up attempt without a stone, that same dino died, but we didn't crash.
Unfortunately the host I'm using for the server isn't producing any useful log files for the crash, it simply goes down.
We are using a greater stone, I've disabled the aura/buff of it.
So you're saying during the fight a dino dies and it crashes the server?
Does your Ark client process crash too, or just hang for a while until it realizes server no longer there?
And do you not get any error message/s?
I will do some more testing...
Oh which stone/s were you using?
I really like the design and idea behind the mod though. The crafting table for it is bloody gorgeous!
Added info to mod for Moeder/Genesis. It may work but I did not have time to test it yet.
But might require replacing teleporters/managers with custom versions instead.
lowering all of their default values across the board. i'll update it on the config discussion when i post the fixed version.