Stellaris

Stellaris

Trace's Better Lithoids
228 Comments
Devidose 11 Jul @ 2:50pm 
Nooo, my Vodyani portraits >.>
Trace Projectile  [author] 11 Jul @ 12:50am 
Ah, I thought that was just for the override ones, really didn't notice that. Thanks for letting me know. Might look at fixing them, might abandon the mod, we'll see.
Nikal 10 Jul @ 2:58pm 
There have been some changes in how traits are defined. You'll need to change some code about the zero-costing traits, as right now the AI will add them all.
DeltaCortis 20 May @ 8:22pm 
Am I crazy, or is the silicoid_04 dimorphism not working correctly? Unless I broke it somehow?
Devidose 17 May @ 1:35am 
Got it, thanks. Adding "silicoid_04" to the trace_nercoid_portrait_sets.txt was what I was missing as it wasn't quite the same setup as before.
Trace Projectile  [author] 17 May @ 12:11am 
Hiya. Okay so correct me if I misunderstood, you want Vodyani to show up for Necroids?
Yep the species system changed a bit, that's also why my mod was broken for a bit in the past. The species file is now primarily used here to overwrite and make the new variants show up. (Even that might change if possible, fingers crossed, for compatibility reasons.)
*New* portraits are added with portrait_categories and portrait_sets, for the purposes of making a portrait move to a different species category, you'd go into trace_nercoid_portrait_sets.txt and add to that list. Takes a bit of re-learning but in the long run it's better modding and can be reverse engineered from other mods if you get stuck.
:)
Devidose 17 May @ 12:02am 
With the Necroid mod also now updated was something changed with how the species_classes text file works in this mod? I mentioned before I like to use the Vodyani/silicoid_04 skin from this for Necroid games since they function like Necroids in a lot of ways, however neither adding "silicoid_04" to the Necroid mod's 691_species_classes text file nor trying to find the relevant text file in this mod works. The only text file in the species_classes folder in this mod doesn't match what the Necroid one uses for listing all the different portraits.
Trace Projectile  [author] 12 May @ 6:16pm 
Cheers.
Ye, Necroids mod is soon, it just took a bit longer due to being out (forced to touch grass) IRL the day after updating this one, and it had a couple half-finished portraits in that I want to finish instead of cut before upload. :)
Devidose 12 May @ 12:24pm 
No problem. I've not yet started a proper 4.0 game so not using my full modlist yet but will check if anything I have conflicts at any point.

Will the Necroid mod also be getting looked at for 4.0?
Trace Projectile  [author] 12 May @ 3:13am 
Thanks for volunteering and letting me know, I appreciate it, as well as all commenters.
I did manage to get people to test it last night, installed on a second PC in my house, and also didn't have the dupe, it looked the same as locally on my PC.

So it could be a specific mod incompatibility, I stuck a bunch of mods on my own game and the worst I got was Lithoid Supremacy overwrites my species file (no vanilla portrait edits).

I don't know what to test or what to replicate, so just keep a passive eye out, anyone who does get the bug let me know version and modlist, thanks :)
Devidose 12 May @ 1:47am 
Edit, re-doing comment with current test.

What precisely needs tested for feedback? Happy to help out since I love the mod, and the Necroid's one, but not sure what might need done other than running only this mod.

Current build test: Only running this mod: No dupe on empire gen.
Trace Projectile  [author] 11 May @ 1:29pm 
Definitely a bug but hard to tell if 0.1% of people or 100% of people are getting it and just not commenting often, only about one every 2-3 years. Still, shows why enabling comment section is important.
I couldn't replicate it in 2023 and put it down to mod incompability, if it is please let me know which.

I'm trying to rework how the mod works, maybe it'll fix the issue as a side effect.

Don't really know what to say except that in the meantime I'm getting people to test it, just in case it works differently subscribed vs local mod.
Proventus Avenicci 11 May @ 12:41pm 
Yea this mod kinda duplicates every lithoid species portrait within the species tab. Is this a bug or an intended feature?
fullp0w3R 4 Jun, 2023 @ 4:38am 
This mod appears to create duplicates of every lithoid species in the lithoid tab
Devidose 18 Jan, 2023 @ 10:03am 
So I know this is kind of repeating things but that really is a Vodyani portrait. Everything about it matches various ES2 art out there for them and I love having the option to use them in this game thanks to this mod.
Trace Projectile  [author] 24 May, 2022 @ 4:00pm 
Didn't realise it was broken, I'll check it out soon.
zephrol 24 May, 2022 @ 3:07pm 
Would it be possible to see an update for the newest patch? Really wanting to use this mod.
Mythez 26 Apr, 2022 @ 11:46pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Trace Projectile  [author] 18 Feb, 2022 @ 12:42am 
It is a portrait I really like myself. It's been a while but I believe to make them a different species type all one would have to do is go into the mod's common/species_classes, and change the text file (or make a new one, whatever) to have 'silicoid_04' switched from a "LITHOID" to "NECROID" category.

I don't have plans for it myself, but if you are into or get into making mods you could do it. I can't technically give permissions since I just kinda yoinked those portraits myself but I'm cool with you using the additional variants I did make.
Devidose 17 Feb, 2022 @ 11:29pm 
What would need edited for the right hand appearance on the main thumbnail of the mod to be an option for other types? As someone mentioned a while ago it really looks like the Vodyani from Endless Space 2 which are sort of Necroid-y regarding how they increase their pops and it's something I'd be interested in using for a Necroid empire at some point if possible.
Trace Projectile  [author] 21 Jan, 2022 @ 5:55pm 
Thanks for the words of support! I also wouldn't have noticed the uploading mistake since I'm not currently playing Stellaris.

Some of the traits should be back now it's fixed, I think I did have a few I made a long time ago but we'll see what happens with them.
Ias 21 Jan, 2022 @ 5:31pm 
Ah rip, that'd be it. I was confused why there suddenly only were light versions and why i had it instead of the main one. I really appreciated the extra trait flavoring the lithoids gained. Thanks for all the effort put into this mod, whether you manage to reintroduce the traits or not.
Trace Projectile  [author] 21 Jan, 2022 @ 2:16pm 
Ah. So. The launcher uploaded the light version over the main version, I am honestly as humoured as I am annoyed.

Basically, it kept trying to change the Steam ID to this one's, I set it to read only to stop it but last night it stopped allowing that, complaining about not being able to change local files, guess I forgot what would happen.

I'll think I'll stop updating the light version, maybe trim fat from this one to have one middle ground.
Ias 21 Jan, 2022 @ 1:53pm 
Hey, were the custom traits that came with this mod removed? Could totally be that I've made changed that have ruined it myself, but i thought it'd be good to ask before i waste time troubleshooting.
Grendain 4 Dec, 2021 @ 12:12am 
You made it :D GG in Lithoids screams of happynes
Trace Projectile  [author] 3 Dec, 2021 @ 4:35pm 
Sorry for leaving fixes and version updates so long, I got multiple launcher issues back to back. Next update will have whatever improvements I made earlier this year plus a fix for the prescripted empire. Thanks for the patience.
Gerishnakov 29 Oct, 2021 @ 6:12am 
I don't want it to seem like this is my pet issue, but the Artificer Guilds country is still missing a civic, and I think the problem stems from the Syncretic Evolution origin previously being a Civic. In the file adding new pre-scripted countries the Teya have only 1 civic.
Devidose 25 Sep, 2021 @ 1:45pm 
Yeah kind of a "misery loves company" thing :P Sure it's bad but at least you know others are in the same leaky boat so there "should" be a greater understanding amongst the game player/modderbase.
Launchers seem to be tricky in general w/ games atm. Mod order swaps in Stellaris aside other games like X-COM 2 have suffered due to it being packaged together w/ other games by the publisher. which literally broke games because all their mods stop working, no hyperbole. Wasn't even changes to X-COM 2 involved, just bricked mods that existed for years.
So the Alternate Mod Launcher is now a thing and the Irony one for Stellaris gets attention in a similar way.

It's a shame too since very much like X-COM 2 this game also benefits immensely from the mod library and modders have quite literally added years onto the longevity of the game [transcripted to decades+ of time played when considering how many players are involved seeing as how Paradox wants to start using a metric like that...]
Trace Projectile  [author] 25 Sep, 2021 @ 1:27pm 
I remember when the launcher was new that a lot of people had to reupload their mods, which I may have to do one day, though for now they seem to work so I'm just leaving my mods as-is.

I'm glad it's at least it's not just me though, good in a way.
Devidose 25 Sep, 2021 @ 1:13pm 
Seems you're not the only one having upload issues with mods, Trace. The Planetary Diversity mods were having issues last week too so something is certainly amiss with the launcher. Hopefully it gets sorted however at this point in the history of the game who knows.
Grendain 4 Aug, 2021 @ 3:23am 
(!!! Animated Additional Lithoids) This mod have beautiful lithoids portraits, pls copy this mod potraits if possible to copy
Grendain 4 Aug, 2021 @ 1:29am 
Pls we need more lithoids
Catch Lightning 3 Jun, 2021 @ 10:15pm 
Well thanks for the update.
Trace Projectile  [author] 3 Jun, 2021 @ 6:00pm 
Yeah I think they may be broken or something, I mighta taken them out after bug reports, can't remember. It happened right about the time I started getting bored of the Paradox method, so I apologise if some fringes of the mod are half-cut.

Don't think there's a way to play Lithoid with any portrait between this mod and base game, but again been a while. Think it may be possible though, if the Lithoid trait was detached and made available for all. But there's also a species category keyword thing that may change some things.
Catch Lightning 3 Jun, 2021 @ 5:35pm 
So can we play as the golem/nerd race? I don't see it in the premades. I also wondered if there were ways I could play with any portrait while taking lithoid traits. I'm just a little bored with lithoid matching and see no reason why it shouldn't be allowed (except for some of the stupid new espionage stuff?).
Trace Projectile  [author] 26 Jan, 2021 @ 3:50am 
Here's the one I personally use, you might have seen it since it's one of the most subbed. UI Overhaul Dynamic: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623423360
Voyager Kami Phosphophyllite 26 Jan, 2021 @ 3:43am 
Can you share a link to which mod are you using? I used the very first UI Overhaul that I found in the workshop, it did not give any results in the lithoid portrait selection menu, I still see a limited set of portraits and cannot view below.
Trace Projectile  [author] 26 Jan, 2021 @ 2:39am 
Hm, I'm not sure the solution since most the UI mods are for larger resolutions. I got UI Overhaul Dynamic (which says it supports 1366x768) and never had to change again, I presume you've tried that one? I can't really help with other suggestions since I've only ever used two.
Voyager Kami Phosphophyllite 26 Jan, 2021 @ 2:33am 
I can't figure out which mod is right for me, I installed a couple of mods, but they don't work correctly with my small resolution of 1366x768 and I can't go to the empire editing menu, or create a new one. On my screen, the "edit" button does not fit into the screen, as if under the edge of the screen.
Trace Projectile  [author] 25 Jan, 2021 @ 3:09pm 
You will likely need a UI mod, because vanilla has no scroll ability (possibly anymore, as I remember it being a thing) because by default species don't go over the second row.
Voyager Kami Phosphophyllite 25 Jan, 2021 @ 12:08am 
In the window for choosing portraits for lithoids, they have the maximum number, and I see only 3 of the added portraits by the mod. How do I select all other new portraits? I can't scroll down or anything like that.
Trace Projectile  [author] 15 Jan, 2021 @ 3:55pm 
I think if I added it to default it'd be a bit of feature bloat. I mean not everyone agrees with how I changed pop growth from -25 to -20.

But from what I understand it's a neat idea, and if any other modder wants to get in and make it standalone before I do anything, they have my blessing.
kinngrimm 15 Jan, 2021 @ 3:23pm 
You think it would be too op to add it to the lithoids default abilities?
In the game i am just playing as Theravor i am anyoed by the fact that i have to decide to either keep a better habitability and food districts by using the normal colonyships or go metroit ship, but would loose the habitability, but have burried pops and the food districts are transformed.
Why would i need food, i devour everything and anyone ^^.
anyways i am glad i could interest for the idear and i follow your mod for any updates, take care
Trace Projectile  [author] 15 Jan, 2021 @ 2:58pm 
Yeah that's a neat idea, maybe it'd be an origin or something.
kinngrimm 15 Jan, 2021 @ 2:10pm 
I'd have a suggestion for a change:
A third option for a colony ship which would also replace aggricultural districts with mining districts, but otherwise be the same as the normal colony ship one.

So in the end we would have 3 ships
a) normal - good for those do not mind having meatbags around
b) enhanced - so pure Lithoids do not waste districts and still can keep the better habitability
c) meteroit colony ship - Calamitous birth orign bound which additionally gives burried pops
Trace Projectile  [author] 9 Jan, 2021 @ 2:40am 
Huh, again/still? Well I'll look into that when I can.
Gerishnakov 9 Jan, 2021 @ 2:38am 
Anyone else seeing the new Teya empire as missing a civic?
Muad'dib 7 Jan, 2021 @ 3:56pm 
@Slime in a Box
Trying to not fill up the messages here with things not relating to the mod so if you want to further discuss personal theories hit me up but as far as the only 4 Lithoids seeming to be able to breath I'd suggest looking up "do insects have lungs". I find it interesting that insects do not need a mouth to breath. It's actually why sprays like Raid work so quickly on them.

That being said, a really expensive trait that allowed your Lithoid to live on frozen/barren worlds because they didn't need air and only needed minerals to survive would be cool but I'd expect it would A: be an expensive trait like 3pts and also B: hard to mod in them being able to do it because of the base game code.

Side effect of modding that ability in is other races could technically live there as well once a robot/lithoid race set up initial colony, it's just their habitability might be super low.
Slime In A Box 7 Jan, 2021 @ 3:32am 
Sense I have literally no one else to talk to- I got Planetary Diversity, along with Planet View and Exotic Worlds (the ash world was what I've been wanting to use for Lithoids)
Slime In A Box 7 Jan, 2021 @ 3:14am 
@Muad'dib
Yeah I guess that makes sense, but only four of the Lithoids seems to even be able to breath, and the other look (to me) to be natural synthectics.