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I think your mod is great and I appreciate what you do! Keep up the fantastic work!
I hope you might create a version of your wonderful mod where you fix/rebalance different guns/calibers and their reload times.
Aside from the IS-2's 122mm, guns and armor have pretty similar reload values.
Games typically depict a much larger disparity (than there really existed) between large caliber high-velocity guns of late-war tanks, as compared to their predecessors.
An example is that the Tiger and the Sherman have similar reload times, though historically, Sherman crews were able to fire much faster than the crews of the big cats.
A rebalance would give greater relevance to the Sherman and Pz.IV in particular, because in the current game, they aren't very useful.
It would also change the dynamic between tanks and high-caliber AT guns.
c:\Steam\steamapps\workshop\content\919640
which ones are designed to play together?
why do tanks have mgs if cannon can provide close defence while mg can not?
no, sorry. i have already too much versions to maintain and i ilke the vanilla deck system. but you can merge mods. that is something i havent done for myself and you have to search for this topic in the steam forum
1st SS LSSAH, Pz Gren LSSAH (gep.) - the fanatical ones - have 11 Available in Phase B, on Vet 2. Im guessing since the rest is all 16 and 24, you were aiming for 12, and its just a typo? xD
any chance this can be adapted inside your mod ? sometimes its really hard to tell the range effectiveness in game with weapons