Steel Division 2

Steel Division 2

150 ratings
ShatrasGamePlayMod2
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File Size
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15.177 MB
15 Nov, 2019 @ 6:52am
7 Aug @ 2:32am
1151 Change Notes ( view )

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ShatrasGamePlayMod2

Description
UP-TO-DATE WITH Reinforcement Pack #17 - War Reserves




the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them

if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\1913298591

for additonal Army General gameplay changes, you have to use my Redux, Redux Extreme or Redux Overkill Mod Versions!!!



it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far (not all changes are listed):



- deck rework (includes all DLC divisions too) & +25 deck activationpoints & every 4 or 5 point slot is now a 3 point slot (its recommended to use selfmade decks, because the vanilla premade decks are not optimized with the new deck rules)
- vanilla, reworked & additional division economics
- Phase B starts after 15 min & Phase C after 30 min
- greatly extended duration for breakthrough & conquest
- speed for vehicle/tanks resembles more RL values (MUCH SLOWER GAMEPLAY)
- speed buffs from traits & veteran status have been reduced or deactivated
- supply units have +100% more capacity, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!
- aircrafts have a higher evasive buff (vanilla: +0%/+15%/+25%, now: +10%/+20%/+30%)
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- buildings have more hp & infantry is better covered
- glow for units in buildings or behind cover is deactivated
- longer duration for fire & smoke
- reworked veteran levels
- ace units have 50% more HP
- 85mm-94mm cannons have higher AP damage values
(88-94mm guns can now kill any medium tank with one succesful penetration hit (vanilla: they needed 2 hits))




ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 Basic Redux Extreme:
same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259114912

ShatrasGamePlayMod2 REDUX:
same as main mod but for all decks: slot costs of 1 & 55 activation points & 55 deck slots
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1962909570

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945530073

ShatrasGamePlayMod2 REDUX OVERKILL
same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809763476

LITE VERSION:
with only gameplay chances. unit stats and decks stay vanilla (except every deck gets +20 activation points)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013579522

LITE REDUX EXTREME VERSION:
same as redux extreme mod but unit stats stay vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207973050

FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)

ShatrasGamePlayMod2 FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802486


FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640


Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
597 Comments
Shatras  [author] 24 Jul @ 6:23am 
thanks guys! have fun :)
Fritz_Fraghof 24 Jul @ 12:11am 
What a great mod. Thanks Shatra, and thank you for keeping it updated.
Tam7853 20 Jun @ 8:39pm 
good
Mr Tsubodai 13 May @ 11:57am 
Thanks for considering it. I'd really appreciate it if you did.
I think your mod is great and I appreciate what you do! Keep up the fantastic work!
Shatras  [author] 13 May @ 6:40am 
hey Mr Tsubodai! thanks for your support! i am aware that the ROF for some cannons are not too much realistic as some other of their values, but overall the vanilla weaponsystem & gamebalance is working for me. i might consider an addtional gun rework after the last big dlc for this game has been released
Mr Tsubodai 11 May @ 10:54am 
I really enjoy your mods, both in SD2 and SD1.
I hope you might create a version of your wonderful mod where you fix/rebalance different guns/calibers and their reload times.
Aside from the IS-2's 122mm, guns and armor have pretty similar reload values.
Games typically depict a much larger disparity (than there really existed) between large caliber high-velocity guns of late-war tanks, as compared to their predecessors.
An example is that the Tiger and the Sherman have similar reload times, though historically, Sherman crews were able to fire much faster than the crews of the big cats.
A rebalance would give greater relevance to the Sherman and Pz.IV in particular, because in the current game, they aren't very useful.
It would also change the dynamic between tanks and high-caliber AT guns.
Shatras  [author] 18 Mar @ 3:48am 
hey MattoFrank! as far as i know, there is no way to edit the generated mod files. you can try to merge mod files, but that is Nothing i have done yet for myself. you can find the mod files for steel division at that location:

c:\Steam\steamapps\workshop\content\919640
MattoFrank 17 Mar @ 12:08pm 
Hey, is there any way to access the files of this mod? I want to make some slight alterations for my own use but I cannot for the life of me figure out where subscribed mods are saved. Files are being downloaded by steam whenever I subscribe to a mod but both the mods folder in "saved games" and the one in the game directory only contain my own (test)mod o_O
Shatras  [author] 28 Jan @ 1:31pm 
hey 五福 WUFU ! thanks for your nice words and have fun :)
五福 WUFU 28 Jan @ 6:57am 
Thank you very much for your update, letting you know that you have brought us joy