Total War: WARHAMMER II

Total War: WARHAMMER II

Belisarians vfx effects
13 Comments
Belisarian  [author] 20 Oct, 2021 @ 11:50am 
Good idea, done.
Nova015 20 Oct, 2021 @ 11:08am 
Might be a good idea to make it look it is updated again so people will know it works.
Big Sneeze 22 Aug, 2021 @ 2:39pm 
Okay, thanks!
Belisarian  [author] 22 Aug, 2021 @ 2:22pm 
Nope load order should not matter (except for Mixu Unlocker that should be highest as possible, but that should do by itself automatically, generally with total war is rule dont touch load order unless something is broken).
Big Sneeze 22 Aug, 2021 @ 11:23am 
Hi, does mod load order matter for this & Rise of Dragons?
Belisarian  [author] 27 Mar, 2021 @ 6:16am 
There isnt any need, vfx stuff is unlikely to be broken by patch, but yea I can click it so it says it is updated.
Albothug221 26 Mar, 2021 @ 7:47pm 
can u update this one also thanks
LegalMind 21 Nov, 2020 @ 3:53am 
Thanks! :)
Belisarian  [author] 19 Nov, 2020 @ 9:15am 
It is submod that contains custom visuals effects of spells for my other mods, because it needs to be in special type of pack it need to be separated.

But by itself it does nothing, it works kinda like library of effects.
LegalMind 19 Nov, 2020 @ 6:11am 
Hi, i'd like to ask what this mod exactly do?
Twitchey 26 Feb, 2020 @ 6:35am 
I figured as much but it was worth asking about anyway.
Thanks and good luck, can't wait to see what else you come up with :)
Belisarian  [author] 26 Feb, 2020 @ 6:32am 
yes, unfortunatelly it has to, its whole reason why it is separated from my mods, only movie packs can modify and create vfx effects, but dont worry, everything there has unique names so it will not affect anything from base game
Twitchey 26 Feb, 2020 @ 6:01am 
Hey, looking good, does this have to be a movie pack mod though?