Killing Floor 2

Killing Floor 2

KF-Last Refuge
12 Comments
mr.pavadar 11 Feb, 2020 @ 5:06am 
Not bad :maglike:
Serious  [author] 1 Dec, 2019 @ 6:01pm 
Should be fixed now. :OGOA:
AaroWill 1 Dec, 2019 @ 2:52pm 
I still can't seem to use the welder in the metal frame.

Has anyone had any luck?
Captain Awesome 28 Nov, 2019 @ 10:58am 
Cool map :awesome:
Phantasmal Warlock 27 Nov, 2019 @ 1:57pm 
It seems like I can't use the welder in any maps for some reason. Not sure if a mod is causing this, but im gonna restart the game and try again later
Serious  [author] 26 Nov, 2019 @ 12:14pm 
ok, the fade out option is not working properly on multiplayer servers. So there will be a fix today.
Serious  [author] 25 Nov, 2019 @ 8:09pm 
i don't like player blocking volumes without any visible reason. And if i fill the street with obstacles they would also block zeds. Fade (5 seconds after leaving the fenced area) out its the best option as it is some kind of boundary. But its no complete block.
I understand that it could be iritating at the first time, but this is why it's not a direct fade out. you have some seconds to react.
Thanks for the report, but i won't change that, as it is exactly what i want here.
AussieGstHunter 25 Nov, 2019 @ 6:35pm 
you might need to put a boundry so players cant go out into the corn fields to access the train area
AussieGstHunter 25 Nov, 2019 @ 6:33pm 
yeah its a cool map dont get me wrong but i went exploring and i went near the train and tracks and black screen out
Serious  [author] 25 Nov, 2019 @ 6:01pm 
Thats a feature, not a bug ;)
It's a smooth way to force you to stay inside of the camp.
AussieGstHunter 25 Nov, 2019 @ 5:56pm 
This map needs to be fixed near the train tracks and train the area goes black screen
sebul 17 Nov, 2019 @ 10:32pm 
you're a very hard worker :D