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This could be a great scenario if you'd just fix the broken stuff. So far, two of the four possible solutions are broken.
When I get to the traders, I can't get the Sell Stuff/Buy Stuff menus. I've picked up the Trader's Lists & they show up under Intel.
I have sufficient bank notes to buy and I have items on the list to sell. But I cannot get the Buy/Sell menu options.
I've double checked and I have all the required mods loaded plus the recommended ones. I did not have this problem on the first time through.
The only difference is I had a Mag Repack Mod the first time through that kept crashing my video driver. I did not load that mod this time.
I.E. Are there a fixed number of zombies or are new ones created while you're playing?
I finally get to Sowa Hill, and there's no note (I kinda cheated by watching Kodabar's walkthrough).
The nephews won't talk to me until I find the note. Is there any way to FORCE the note to appear.
if you could give me 2mm of your time to light my lantern I would be grateful.
this being a very good mission. thank you for the time you gave us
I beg you to please excuse my approximate English, at the time it was not at school.
thank you so much
It was also nice that it was not as heavy as many scenarios are. Loot was ok and zombies also.
Really good job Mauseri! I will surely try you next one!
Gotta love arma 3 :P
Really like this scenario.
But two things that kinda disturb the joy.
1. Lack of saving. I like the idea but as a family man... Well just waisted 2 hours of game time as I had to quit :D
2. Time acceleration should be in it. Again just for making it more enjoyable . Waiting for light is quite tiresome as you just "dont feel sleepy" . :D
Man I hope my next scavenging mission is more productive when I load it back up, but if not, I can't see myself continuing on in this mod which is unfortunate because the start and description really had my hopes up for a decent Ravage mod.
Very little loot like FiftyCz has said. No ammo, some zombies seem like tanks, even taking 3-5 shots. I set up at the first camp down the road from the start and went out on a couple scavenging runs and came back with less than what I left with. Ran into two raiders who had no ammo after our skirmish because they got swarmed by like 20 zombies at the same time which I had to kite around just so I could search their bodies without wasting what little ammo I had. Which leads me as well to say it seems like there are either no zombies or 20+; some of which can just decide their runners at any given moment. All this to say it was quite the exercise in futility.
Bug? Several traders have no brochure on the counter, yet they tell you there is one.
Way too much loot at airfield.. maybe just have something really special there.
Overall there ended up being tons of loot. Didn’t even need to be this much.
Money is a major pain to manage in inventory, especially when hundreds to a thousand dollars are needed. Maybe have cheaper prices and therefore fewer banknotes. E.g. $50 instead of $500 for the UAZ and just have 1/10th as much money around the place.
The sequences of finding something locked and then needing to find a key are great to have, but maybe spread them out more. i.e. the key could be somewhere entirely different… in a building or on a body in another town etc (like the Gregor mission)
Don't use copyright music – Instant copyright strike for Youtubers (happened to me in the first episode and so I never used the boomboxes after that).
Detune Ravage zombie sounds – Makes them sound way better.
Add bolters, crawlers, especially at dusk/night
Add Exile mist at night (gilligantrevor has this sorted out)
If you can fix this - Stop it going dark at 4pm
Provide something like a quad in place of the UAZ - UAZ is painfully loud!
Bug? The truck by underground base has crate with gear inside – Gear can’t be removed.
Tip: Maybe explain in the instructions how to double-click to make a note on the map – Noobs won’t always know this.
The AI setup was good and the locations you've made were all good. The skills system you came up with is also good as was the attempt to tie it all together as a story. I liked the Gregor mission because it took me across the map. More speard out stuff like this is good. You'll definitely have to do another using all the things you've figured out for this one!
I've got a pile of feedback notes that I made during the game. I'll paste them into the message after this one.
I've put the whole game, unedited on my youtube as a playlist: https://www.youtube.com/playlist?list=PLs3iUGq6EimOpQxhQx3k0Zyy0smTeesYX
There's a fair bit of bad language and complaining, more than I usually do. Much of it as due to Arma glitches and generally painful things happening.
The save system early on was definitely a pain, but it all worked out in the end. And the Ravage sleep system is also crappy and doesn't help at all. The new DLC map, (which I only bought in order to play this) is very realistic, but not otherwise very interesting. They need to give it some proper cities and other interesting locations.
I'll carry on in the next comment...
With the hearing issue... Normally if your ears get stunned, they clear up after a minute or two. Here I'm staying deaf until I sleep. I use the mods on my workshop page here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1296770141
It might have been the one named Suppress, but that hasn't had an update since over a year and I've used it on every game since I started playing. Regardless, now that I know I can sleep to get me hearing back, I can deal with it.
I'll give you all my other feedback notes once I'm done. I think I'm nearly finished.
And that hearing-thing you mentioned? All new to me...In what kind of situations you lose your hearing? Is there a chance its a mod thing, you using any non-listed mods?
But just a thought: you don't happen to have the stamina-bar disabled in your game settings (options-game-difficulty)? Because if you can't see the bar, it might seem as if you have unlimited stamina in the start when you carry very little weight and you can sprint something like a minute and a half before you run out of stamina? Just a thought....
Or are you using some mod that might override stamina settings? I'm mainly thinking of 'Enhanced Movement'... it MIGHT have some effect on stamina, not sure.