Space Engineers

Space Engineers

Turret AI Removal
17 Comments
RougeSable 1 Jun, 2024 @ 10:06am 
Does it affect NPC turrets? Example SPRT or modded turrets on MES modded ships?
Player2512 2 Jan, 2024 @ 1:18pm 
If anyone knows how to use this mod please contact me in any way or jsut answer my quiestion.
How do I use this mod?
:cta_emo3:
Player2512 2 Jan, 2024 @ 12:42pm 
Does This Still Work?
In a Haze 25 Sep, 2023 @ 3:59pm 
Poppin in here hoping to see an update or anyone who has a good replacement. Need a mod like this that works on all turrets for a competitive PvP server.
[BR]SharkStrike 4 Dec, 2022 @ 8:03am 
Using or not using the turrets' AI should be an option in the game itself.
Only then would Keen understand that this AI is unnecessary.
Incentive to multi-crew combats, without performance drop with many grids during these combats.
[Spitfyre] kjs 8 Feb, 2022 @ 4:57pm 
This doesn't combat the new target copy feature on new turrets could any such mod be made to keep things running smooth on our combat server?
oHaakar 22 Feb, 2021 @ 1:36pm 
there is a way to disable player turret AI but keep NPC turet AI?
I want to increase the dificult on the PVE while nerfing PVP at same time (Im running a rover only server and so far I had to disable large turrets for players as they are too OP for rover combat)
Meridius_IX / Lucas  [author] 27 Sep, 2020 @ 10:20am 
I checked it pretty recently and it was still working - game hasn't been updated since the last change so result shouldn't be any different.

Keep in mind that the mod does not affect WeaponCore type weapons, since they implement their own scripted AI that this mod cannot access/modify.
Duck 27 Sep, 2020 @ 9:01am 
Hi i just made a mad max style server and i wanted to use you mod but sadly it is not working is it possible that you update the mod so that it works again?
en3he 20 Apr, 2020 @ 7:05pm 
:HentaiGirlLinda_correct: & :HentaiGirlLinda_star: & :HentaiGirlLinda_like:
Meridius_IX / Lucas  [author] 11 Mar, 2020 @ 6:16pm 
It's an all or nothing deal with this - so it would certainly affect NPC owned turrets as well.

Also, now that WeaponCore is a thing, I believe it likely would not affect weapons using that system - since it does everything using its own system.
Hizumi Mizushiro 11 Mar, 2020 @ 6:06pm 
How does this affect non player owned turrets? I.e., objects from modular encounters? It's awesome nonetheless. :steamhappy:
DarthNovii 18 Nov, 2019 @ 2:27am 
Now someone will make a script that replaces the function to get around this.
[95th] Torgenator 18 Nov, 2019 @ 1:44am 
oh god, you mad man
runs away in fear, but i guess this could be used in pvp
so nice
Dying Dark Star 17 Nov, 2019 @ 4:34pm 
Can i ask if it's possible for you to make a mod where all the blocks in the world by default set to "share with all" instead of "share with faction"? (idk any where i could ask you but here)
Morphyxx 17 Nov, 2019 @ 2:08pm 
Sweet
DeAnti 17 Nov, 2019 @ 10:10am 
always wanted this thankx