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However, instead of just updating it to 1.3, I decided to do a mostly complete rewrite. Are you okay with me just crediting you for this, since it's now significantly different than your code?
I'm not sure if it's this mod itself or an incompatibility with another mod but every time I start a new colony my starting wealth from buildings is over 200k.
I deleted every single building, floor and terrain piece with dev mode but the wealth is still there.
I removed this mod and everything worked perfectly fine, and when I enabled it again to double check my starting wealth was at over 200k again.
I am playing on 1.3
Planning to bulk-update all of my mods this weekend, i haven't been around my computers much this past few months and it kind of went over my head that rimworld even had an update again
Create a folder called "Thog's Metallurgy" and throw the XML in there.
I believe it should work? If it does not, let me know for sure and i can get it updated.
Also I found radamanium deep ore and got over 1k of it that seems too much. Maybe lower the size of the vein and the speed it is drilled?
Or I was just really lucky
@3am Coffee No, only as deep deposits, and rarely then.
instead of <li>Plasteel</li>
please fix
nice mod
2 cases of smallvolume instead of the proper smallVolume
3 or 4 maybe more cases of stacklimit instead of the proper stackLimit
one thing has two Mass XML nodes, for 0.01 and 0.33
one thing refers to silver instead of Silver
its a nice mod, but having these minor typos fixed is sorta essential. if anyone else is getting errors on load you can go too the XML thingdef file and fix those things and it will work.
heres my log https://gist.github.com/286f4205b1fa4af86e50ddc66e510902