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I wanted to make a character, like Zetterburn, that doesn't overly rely on their gimmick to get their job done- but the skill ceiling comes in once you start actively applying it to your strategy. A lot of characters revolve around their gimmicks to operate, which is fine, but we were sorely lacking one that doesn't.
I agree Dspecial IS slightly weak, but it has its uses. It cancels into any special if you hit anything, and has a normal iasa cancel around 10 frames into the endlag. This lets you get Dstrong followups as a mixup when grounded, or can be used mid-combo / post-uspecial to "bunt" someone in place like you're playing Lethal League.
If Valkyrie ends up needing a Dspecial buff she'll get one (trust me, I have a list), but I think most people agree that she's doing just fine right now. Thank you for the feedback, I'm glad you're enjoying the character!
Especially downspecial seems kinda weak to me unless there's some cancel or anything I'm not seeing. It's cool that you can extend it's hitbox using the totem-thing, but it feels like sidespecial is still way superior for putting the mark onto the opponent while every normal is better suited as a close up attack. (Also it not changing colors like sidespecial does is a bit confusing)
Thank you, Pierce! I like to stay on top of things like that, since I think the information is important. And thank YOU Alexcalibur, I also really enjoy Uair. Might even be the most consistent multihit in the game?
OnePunchMudkip, yeah, one of my regrets is that I made her a little large in her first sprite and then just went ahead and created the entire character. I still think she's not too bad in terms of size- an extreme character needs to have an extreme weakness!
Thank you so much to everyone for all the praise Valkyrie is getting. I know she has some flaws, but it really means a lot to me that people are coming here to tell me theyre enjoying the character.