Transport Fever 2

Transport Fever 2

Gwinda's signal pack
44 Comments
Gwinda  [author] 23 Aug, 2022 @ 12:56pm 
@1ILuvTransportFever2 well these two "options" was meant for me :) Meaning that the easy way for me would be to simply make a new mod for left signals, but what I really would like to do is to select Left/Right from within the game per placed signal.
AverageEuropeanTramEnjoyer 23 Aug, 2022 @ 3:25am 
I can't script or stuff, so unfortunately I can't make a mod that requires this and has left-handed versions signals :steamsad:
Gwinda  [author] 22 Aug, 2022 @ 2:09pm 
@ILuvTransportFever2 It was years since I did some mod development, but don't give up on me :) The easiest way would be to just make another mod for left signals, but the elegant way would be to have it selectable for each signal, in-game with one mod...
AverageEuropeanTramEnjoyer 13 Aug, 2022 @ 3:04pm 
Can we have left-handed versions?
Gwinda  [author] 2 Aug, 2021 @ 6:08pm 
Just a reminder to everyone. You can configure the mod to exclude both tracks and track grouping. Just read the instruction .
impy1980 2 Aug, 2021 @ 4:43pm 
Yeah sure, it's this station https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2363493916
From what others have said, it appears both mods have elements that acts like track, and may be both are trying to "plug into" the same thing. I've no idea about modding, but that kinda makes sense.
Gwinda  [author] 2 Aug, 2021 @ 3:29pm 
@impy1980 If you post a link to the station mod I can try to analyze what's going on.
impy1980 30 Jul, 2021 @ 11:58pm 
If anyone is using the Freestyle Station mod, please bare in mind Gwinda's signal pack causes a mod conflict, where the platforms of the Freestyle Station are not shown.
Nothing against Gwinda's mod, just trying to inform people who may have both enabled and struggling to work out the conflict.
coenvijge 13 Jul, 2021 @ 1:51am 
Thanks for this lovely mod. I use the ball-signal in America. Looks great.
Gwinda  [author] 11 Jul, 2021 @ 2:56pm 
@hannebambel002 I have tested all signals on OpenGL right now (summer update) and they works fine here. Have you tried to update your graphic driver? Check game integrity and/or manually cleared your texture cache?

Is anyone else experiencing black textures on this mod?
hannebambel002 10 Jul, 2021 @ 4:29am 
@Gwinda: The problem with the non-working signals is still there for me with OpenGL rendering even after the summer game update. The signals remain "black"
Brulikrax 4 Jun, 2021 @ 6:04am 
ок, 10х
Gwinda  [author] 3 Jun, 2021 @ 2:59pm 
@Brulikrax It should be available from 1921
Brulikrax 3 Jun, 2021 @ 9:14am 
From which year on is this piece - Waypoint with light indicator?
Gwinda  [author] 3 Apr, 2021 @ 9:43am 
Released v1.21 to fix the blue boxes in construction. See the release information.
Gwinda  [author] 2 Apr, 2021 @ 3:40am 
@hannebambel002 - Is this still an issue? I tested it today with both Vulcan and OpenGL. The signals work fine in both render engines.
Gwinda  [author] 2 Apr, 2021 @ 3:02am 
@Stealthy - You can disable the tracks in the config file. See the instruction: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1918065716/2872668471923324968/
hannebambel002 24 Feb, 2021 @ 11:28am 
Seit dem Spielupdate am 23.02. "leuchten" die Lampen der Signale im OpenGL Grafikmodus leider nicht mehr. Mit der Vulkan API geht es.
Stealthy 25 Oct, 2020 @ 3:01pm 
Any luck with the splitting this mod into 2 like you mentioned a while back?
Simme 24 Feb, 2020 @ 10:08am 
Would you mind adding left hand signals? I know vänstertrafik is not supported here!
Gwinda  [author] 18 Jan, 2020 @ 5:03pm 
Released v1.2 - Added a waypoint, fixed full translation and instructions here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1918065716/2872668471923324968/
Gwinda  [author] 5 Jan, 2020 @ 11:59pm 
Yoo all!
I have released v1.1 where you can configure the mods behavior via its config file.
See https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1918065716/2639606103279460078/
Neighbor Kid 5 Jan, 2020 @ 4:51pm 
negative. i went through changing various mods around. nothing fixed the blue boxes unless i remove the signal mod.
Gwinda  [author] 5 Jan, 2020 @ 3:14pm 
@I'm working on a config option to opt out the tracks and grouping by speed.
Did the reinstall fix it?
Neighbor Kid 5 Jan, 2020 @ 2:49pm 
I've tried that, unfortunately it does not work. Actually went as far as to reinstall. Wonder what it could be.
Gwinda  [author] 5 Jan, 2020 @ 2:03pm 
The texture cache is located here:
C:\Program Files (x86)\Steam\userdata\<YOUR STEAM ID>\1066780\local\texture_cache
Try to delete all file sin it and restart TPF2. It will rebuild the cache when you start a new game.
Neighbor Kid 5 Jan, 2020 @ 1:26pm 
How do you rebuild the image cache? verify integrity?
Gwinda  [author] 5 Jan, 2020 @ 1:09pm 
The "blue" box indicates that the UI image isn't found/can't be read. Try to rebuild your image cache. Yes tracks are sorted by speed but there is currently a bug in TPF2 not showing the track upgrade icon until you reload the game.

I will split the tracks into a second mod and add the older switches and power poles to that one too.
Neighbor Kid 5 Jan, 2020 @ 10:19am 
Your mod causes the little blue boxes in the UI. I just went back and forth trying to figure out the bajillion blue boxes that make me unable to upgrade track. Oddly your signals mod cause extra/separates all the trackage by speed by the blue boxes and thus can inhibit players if too many mods are conflicted by your mod to able to use the upgrade button.
토마토 재배기 1 Jan, 2020 @ 1:54pm 
Hey! I'd like to add you to talk about modding! I'd like to work together with you
ℋℴℳℰℜ 25 Dec, 2019 @ 7:08am 
+1 for sepating the tracklimiter into another mod. It's better to limit tracks with a seperate mod instead of using a signal mod, due to compatibility with other mods.
Coaster 22 Dec, 2019 @ 4:25pm 
@RolandBP You can use signals as waypoints, if it helps
RolandBP 21 Dec, 2019 @ 7:26pm 
Hi and thanks for this pack as it is the nearest option to what I really wanted:
The "Invisible Way Point".
The current Default waypoint is to intrusive IMO. :steamsad:
The dwarf or shunting disc is my best option in the meantime.
Gwinda  [author] 21 Dec, 2019 @ 1:09pm 
@Maik [Ger] @Skunk Monkey
The idea was to use these tracks after signals that limits speed (since it's not possible to set speed with a signal). There was some problems with grouping and filtering when the mod was first published. I know that a new grouping feature has been available in the later updates, I just need to see if I can organize it better, to not clutter the interface.
Skunk Monkey 21 Dec, 2019 @ 11:03am 
Gwinda, please remove the tracks from this mod. I only want your beautiful signals, not the tracks. If you must, put them in a separate mod.
christian.ahne 14 Dec, 2019 @ 3:00pm 
Tackar.
MaikC 13 Dec, 2019 @ 3:56pm 
Could you please write in the mod description what we actually get? I had subscribed to signals and didn't want to have the whole track menu full of tracks.
Michael Giel 13 Dec, 2019 @ 10:11am 
Super, die gefallen mir sehr gut, dankeschön
MΛCNVS 11 Dec, 2019 @ 3:32am 
Working on RC1 and some other swedish stuff

Thx gwinda - awesome!
Simme 3 Dec, 2019 @ 9:09am 
I lost my imagination many years ago xD
Gwinda  [author] 2 Dec, 2019 @ 9:24pm 
@SimonSchlachtmann You can always pretend they are from another country of your choice :)
Simme 2 Dec, 2019 @ 4:31pm 
Damn, I have no use for them since Swedish trains are just forgotten by the modding community.
Gwinda  [author] 22 Nov, 2019 @ 7:53am 
This is a signal pack I made for Train Fever, then converted to TPF1 and now to TPF2. In the original pack there was a dwarf waypoint. I'm currently exploring how to organize the mod better (in the UI). Waypoints are on the list, but I'm first focusing on converting the original materials.

All signals are made from the original Swedish drawings found in the national archives.
SweWeek 22 Nov, 2019 @ 3:47am 
Kommer du göra några "Waypionts" i framtiden (av samma modeller?) som "eye-candy"?
Are you in the future make waypoints (on same models?) to be used as eye-candy?

Toppenjobb!