Space Engineers

Space Engineers

[Mexpex] MWI - Homing Weaponry (24)
1,001 Comments
CHEWBACCA 19 Feb @ 5:35pm 
This mod is not compatible with Industrial overhaul sadly as it turns the weapon blocks into production blocks :(
@Itami
same way as on a moving grid:
have a cockpit type block to sit in, choose a target via the wc targeting system and then manually fire them.
Itami 5 Jan @ 10:52am 
how do i get this to work on a static grid
Ninja-star 24 Dec, 2024 @ 2:37pm 
ahh this is amazing I prefer to build Ai rockets as they are so fun but nice job!!!
Abisius Xarvenius Carbensius 20 Nov, 2024 @ 11:14pm 
@gonnes
why dont you directly write:

cant write in full sentence = doesnt use his brain to write stuff
gonnes 20 Nov, 2024 @ 10:59pm 
used WC = CRAP
Abisius Xarvenius Carbensius 28 Sep, 2024 @ 12:49pm 
@DD.maaArbs
outgoing from my informations and experience it works.
why do you ask?
DD.maaArbs 28 Sep, 2024 @ 10:15am 
does this still work?
RaiderLeader666 19 Aug, 2024 @ 2:33pm 
@Vas Weapon Core wouldn't exist without Darkstar, it doesn't matter that homie retired from modding the fact remains if Darkstar never started Weapon Core a lot of these mods wouldn't exist as they do now.
Matshen 11 Aug, 2024 @ 1:55pm 
they wont accept ammo
Vas 3 May, 2024 @ 4:37pm 
Its funny that Darkstar quit modding, and yet keeps his Patreon open so people can keep paying him money. You may wish to remove his Patreon from your list here since he's no longer the developer of Weapons Core.
Katarina [WolfCraft Industries] 11 Feb, 2024 @ 7:45am 
thanks for updating the mod dependency, seems like you did that with all your weaponcore mods, very good :selike:
Katarina [WolfCraft Industries] 10 Feb, 2024 @ 7:40am 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
blaze214263 8 Jan, 2024 @ 1:00pm 
my destroyer missiles wont let me lock onto a target, nor will they fire. the swarmer missiles fire but wont lock onto a target. they worked fine before i logged out and went to bed last night.
I DIVE DEEP 30 Oct, 2023 @ 3:00pm 
I figure out the problem after i reinstalled the game the weapons showed up in build menu Thank you for the help @Abisius
I DIVE DEEP 30 Oct, 2023 @ 2:31pm 
@Abisius

I did all of that step by step still no luck only thing i can do is redownload the game and try it
Abisius Xarvenius Carbensius 30 Oct, 2023 @ 1:24pm 
@Fruity226
then the only thing i can think of would be a case of file corruption on either mod or gameside.
-let steam check the gamefiles
-delete all modrelated files of the affectet mods from the workshop folder of the steam library in which you did install se and from the main and world specific storage folder (findeable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname respectivly)
- resub mod for mod to the affectet mods to force a redownload and wait for each mod to be downloaded before resubbign to the next one and not interrupting the download in any way while having a downloadspeed between 1mb/s and 100mb/s to reduce the possibility of file corruption
I DIVE DEEP 30 Oct, 2023 @ 1:18pm 
@Abisius

i just turned it off still not showing up on the build menu
Abisius Xarvenius Carbensius 30 Oct, 2023 @ 1:10pm 
@Fruity226
did you also check the world settigns if progression is active there? if it is active just set it to inactive, not every mod is set up to work with progression.
I DIVE DEEP 30 Oct, 2023 @ 12:07pm 
@Abisius

I only have the weapon core mod and this mod i did in fact cheack the progression tree and i see a slot on the side saying +MWI weapons but when i click on it nothing is on the progression tree cant find it anywhere on there yea there is only two mods i have on this new game
Abisius Xarvenius Carbensius 30 Oct, 2023 @ 5:53am 
@Sodium Chloride
and i thought you did write about the launchers, might have helped to put into the post that you meant the flares
Sodium Chloride 30 Oct, 2023 @ 5:47am 
Quote from description:
When will we get flares?!!
- Working on it so... when its ready, hopefully not far away :) Slightly sidetracked watching explosions
Abisius Xarvenius Carbensius 30 Oct, 2023 @ 5:08am 
@Sodium Chloride
what do you mean its not in the mod yet and how are you supposed to do what?

everything i mentioned in my post towards you is already in the mod and some of it can even be seen inside the moddescription.
Sodium Chloride 30 Oct, 2023 @ 3:53am 
It's not in the mod yet, how am i supposed to do that?
Abisius Xarvenius Carbensius 30 Oct, 2023 @ 3:31am 
@Sodium Chloride
the launchignside/launchdirection should be clearly visible, but if not:
- look for the side that opens up
- the warhead points into the launch direction
- there are arrows on some blocks pointing into launch direction
Abisius Xarvenius Carbensius 30 Oct, 2023 @ 3:29am 
@Fruity226
are you using any progression system either vanilla or modded? if yes they might be locked behind it.
try if yo ucan find them while searching for them with theyre name, the names can you find in the moddescription.
Sodium Chloride 29 Oct, 2023 @ 10:37pm 
They are in their own category
I DIVE DEEP 29 Oct, 2023 @ 8:09pm 
I don't know whats wrong with the mod but i downloaded weapon core 2.4 and when i load the two mods together the missiles don't show up in the build menu none of the mod stuff is in the build menu can any body help me
Sodium Chloride 27 Oct, 2023 @ 11:31pm 
Which side will be the launching side?
Sodium Chloride 27 Oct, 2023 @ 11:30pm 
Bigger than i thought but still ok
Raynor 27 Oct, 2023 @ 8:53pm 
2x4 I think.
Sodium Chloride 26 Oct, 2023 @ 1:26am 
How big are the flare launchers going to be? (i want to leave space in my fighters for them)
BAKADAKALAKA556 19 Sep, 2023 @ 9:52am 
Ai won't use more than 1 M2 destroyer launcher despite lead groups or sequencing or otherwise. Might be bugged. Killebees archer missiles don't have this issue.
CynicDragon 14 Aug, 2023 @ 6:04pm 
No mod author support?
Raynor 27 Jul, 2023 @ 10:31am 
I love the look of the models you use. My only issue is, they don't close. When I power up my rover they open, close then stay open. I think it would be cool it they could stay closed until needed.
Ellanines 22 Jul, 2023 @ 12:32pm 
I currently am having an issue where the M-12 Swarmer isn't locking onto targets. It fires like it has a lock even with override turned off but then they just don't track
Smart Bear 11 Jul, 2023 @ 11:41am 
Не мешало бы обновить, анимация глючить стала
Abisius Xarvenius Carbensius 25 Jun, 2023 @ 3:35pm 
@76561198842416250
if you did add the mod to your world and the blocksa of it arent showing up in your creative world then you have probably a case of file corruption or another mod blocking it, did you check for that?
Nightfall131 25 Jun, 2023 @ 2:22pm 
Hello. This Mod looks very promising, but I'm afraid the blocks from it aren't showing up in Creative. Does anyone know why?
CynicDragon 8 Apr, 2023 @ 2:48am 
Thank you so much for your work :D
Nixeen 3 Apr, 2023 @ 9:07pm 
Is there a way to increase the range of the M-2 Destroyers and Swarmers? When WeaponCore Autocannons and Rocket Launchers can hit you at 2500m, and gatling guns are very good at taking out any missiles or rockets, it makes the small homing missiles very useless unless the target is unarmed. I feel like they should have a range of 3000-3500m.
won2three 3 Apr, 2023 @ 3:41pm 
Permission to reupload unlisted to allow damage underwater. Thanks.
Stitch 31 Mar, 2023 @ 10:15am 
Something weird I just noticed, when the missiles hit they don't actually cause damage. Is it a range thing? I'm using the Destroyer X on large grid, specifically because I can lock on and fire from 2km away. Does it only cause damage if closer range or is there something else going on?
nadroj151 13 Mar, 2023 @ 10:43pm 
mods not working whenever i try to use one of the weapons and add it to the tool bar there are basically no options the options i have are the three toggle block on/off options the show on hud options and the drain all option
Jappards200 11 Mar, 2023 @ 10:42pm 
I like this mod, and do you have even bigger missiles with even more kick?
DrBenDover 21 Feb, 2023 @ 7:46am 
Hey @Mexpex, in getting "True" DPS (all modifiers set to -1, damage of 2 mins) of your WP I found a possible error in M12SwarmerAmmo_new.cs

dmgstats.log with SwarmMissile50mm_firstStage ByBlockHit = True and EndOfLife = True
WeaponName, Quantity, TotalDamage, PrimaryDamage, AOEDamage, ShieldDamage, ProjectileDamage
M12 Swarmer, 1, 954, 159, 795, 0, 0


dmgstats.log with SwarmMissile50mm_firstStage ByBlockHit = False and EndOfLife = True
WeaponName, Quantity, TotalDamage, PrimaryDamage, AOEDamage, ShieldDamage, ProjectileDamage
M12 Swarmer, 1, 189758, 158, 189600, 0, 0


Appears the second ammo of the M-12 can only have one AreaOfDamage variable enabled.
LargestIronEverConcieved 13 Feb, 2023 @ 9:23pm 
@Mexpex Thanks friend
Mexpex  [author] 13 Feb, 2023 @ 6:07am 
@LargestIronEverConcieved - Its fixed :)

But, as mentioned.. It might still need some minor tweaks since the whole homing projectile part in WC (aka Smarts) got a rework. More than a copy/ paste change
LargestIronEverConcieved 13 Feb, 2023 @ 3:19am 
Is this mod still broken
Chive 12 Feb, 2023 @ 1:03am 
Really hope this gets fixed soon, used to use this mod 99% of the time :/