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Anyway, I am unable to get past the Burke objective, I saw a patch note saying you've already tried to fix this before and I was wondering if you had any advice or console commands I could use to progress? Thanks either way and nice mod : )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351047682
Thanks for reporting the issue. I have made updates to OSS Tunisia Ops and Big Red One in Tunisia. They now also have AI revive and some light post-processing for style. Please give them a try again when you have time and let me know on the respective pages if you run into any issues, or to share your playthrough!
I tried to load the scenario in the editor and indeed it was missing assets from a couple of old, outdated mods. I have merged it and attempted a quick fix, see if it works for you now. Note: this is the very first scenario I ever released for A3, so it may be a bit rough around the edges. Since I was being lazy at the time and included some variables in the init of the mission.sqm instead of in a separate file as I do now, some variables may be missing. If you want to try this out and test it, let me know if you run into any other bugs. I added a couple new features to the mission in this update too, including AI revive script, so it may be a bit better even.
WW2 OSS Ops: Tunisia [SP]
WW2 Big Red One in Tunisia [SP]
WW2 SAS Raid: El Alamein [SP].
Not sure, maybe due to the US Gear and Accessories addon ended up splitting into a separate mod and the previous one became US GEAR Units?
Here is the missing mod: Vehicle class R71Ger44 no longer exixts
Thank you in advance, and very good job for the other missions.
Have been hoping for a Western Desert type adventure for ages versus the Afrika Korps.
Suits my game style...sneaking around at night with only the sound of crickets and the gentle desert breeze to calm my nerves...utilised AI Buddies for Fire Support before storming in myself at close quarters with the Sten and Nades!!
Now the real fun begins.....
Thank You