Starbound

Starbound

Door Locks II
62 opmerkingen
Crematoria 31 mrt om 3:45 
Can you Please Fix this Mod vor Me?
I can't find it in the wiring station.
Keyboard 29 mei 2023 om 13:35 
can you make a version of this mod where it uses an existing asset from Starbound? Like the key card scanner?
SlootyMudkips01 29 jan 2023 om 17:55 
yea i spawned this and got a generic cube
Cat 27 aug 2022 om 15:50 
I tried to spawn it in. Just gave me Generic item.
brickzombie 25 mei 2022 om 8:49 
Works fine for me, just need to spawn in the item "PSDoorLock2" with admin commands. Couldn't find it inside of the wiring station for some reason.
Assassin Fennec 11 apr 2022 om 7:00 
yo is there a way to get a sound effect for when it is the wrong password?
Brustethjärta 5 mrt 2022 om 20:16 
eh it still opens even when u type the wrong password
Brustethjärta 5 mrt 2022 om 19:29 
can you make it so you don't need the blueprint but you just know how to do it? Idk if it would work I am not modder
Myst Leissa 8 sep 2021 om 19:10 
Nevermind it only works in admin mode. The Blueprint is hidden from the normal player.
Myst Leissa 8 sep 2021 om 19:03 
Does this mod work now? Because I can't find the blueprint anymore?
Material Defender 9 mei 2021 om 21:48 
well, good luck
sectrix  [auteur] 9 mei 2021 om 21:12 
It's more to do with I didn't realize some data transfers over from one character to the next. Blueprints, I think, only have to be discovered once per universe . So, since it was "discovered" on my test char, it applies to all other chars on my system; even though they technically didn't discover that blueprint. Which means I thought it worked, cause I used a different char than the one I used when writing the mod. In reality it doesn't work, cause that char is on the same universe as the char I used during development.

Probably something wrong with the patching code. I'll have to cut the whole universe out for testing, instead of just using a different char.
Material Defender 21 apr 2021 om 20:31 
Perhaps it's missing the "all" keyword in the groups array?
Material Defender 21 apr 2021 om 20:30 
Yeah, the recipe doesn't appear until after you actually have a lock console in your inventory
sectrix  [auteur] 14 apr 2021 om 12:20 
I'm not sure why the blueprint works for me, but it seems to be a problem with a lot of people. I'll look into it.
alfie8010 3 apr 2021 om 11:04 
you can't learn the blueprint, i'm sure i made a comment ages ago but it still won't work
sectrix  [auteur] 31 jan 2021 om 20:49 
@Jax
It is perhaps conflicting with another mod. Starbound hasn't updated in quite some time, so it should still work.
sectrix  [auteur] 31 jan 2021 om 20:47 
@Xevron
It is perhaps conflicting with another mod. It works properly for me, anyway.
theja 31 jan 2021 om 18:39 
Tried using it ingame, it just crashes.
Xev 4 jan 2021 om 22:33 
So I tried spawning it in to have it appear on the wiring craft list (as I read in a Reddit comment) and it still isn't showing up on the list of what you can craft. Ideas on what I could do?
imfasterke11 30 sep 2020 om 14:28 
yh i found the reason FU has updated and forgot something about rail crafting station its fixed now sorry
sectrix  [auteur] 30 sep 2020 om 13:45 
@imfasterke11 Just tried it out. It works fine for me. It is probably some other mod.
imfasterke11 29 sep 2020 om 11:24 
when i download this i can't use rail crafting station
Link117 19 aug 2020 om 5:58 
hit inter before i finshed the last coment so read this after that one plz make a chest that only opens with a key card
Link117 19 aug 2020 om 5:54 
this mod with another mod has made it imposible to brack in to somwons house/base on a server i played wich has stoped theving...... intill the server owner found rpg growth now we got people tping to homes and looting chests skiping the need for doors and key cards so i got to thinking what if there was a chest that can only open when you held a keycard would stop thieving all to geather.... unless they turn off the froce feild all house/base have right now but the mod with those you can hide it esaly somwon only found mine once before and lootied from me
sectrix  [auteur] 19 aug 2020 om 3:34 
Are you sure it's this mod? So far, nobody has reported any crashing issues; and Starbound hasn't updated in over a year.
フィジー bottle 18 aug 2020 om 7:11 
when i launch the game. after minutes or seconds i crash from it.
Link117 15 aug 2020 om 11:23 
yes now i can make fun mini games like jail brake in starbound
alfie8010 20 jan 2020 om 7:41 
ok ill try
Valkyrie and Banshee 19 jan 2020 om 9:46 
Well spawning one in and scanning it fixed not having the recipe for me
Valkyrie and Banshee 18 jan 2020 om 2:13 
I have FU and I am unable to craft the Door Lock, spawning one in doesn't unlock the recipe.
alfie8010 3 jan 2020 om 3:38 
no so iron or sticks of ram could unlock the recipe
Solzucht 3 jan 2020 om 1:31 
i have like 250 mods and this doesnt interfere with any of them as far as i seen it :D
sectrix  [auteur] 2 jan 2020 om 18:37 
The console should be available at the wiring station, under sensors (second tab). Otherwise the item ID is: PSDoorLock2. I haven't dug into how other mods might interact with the recipe, but there is some evidence FU might. If it becomes clear this is the case, I'll try and look into a fix.

Do you mean make generic items like iron or steel function as a keycard? I could, but I don't see the point. Either the door opens for anyone who happens to have the item (which makes the lock pointless), or it's just a re-skinned keycard. If you have a specific reason for this feature I'd be happy to consider it.
alfie8010 2 jan 2020 om 7:54 
i spawned one in but it didn't unlock how to craft it could you make it so an item like iron or steel unlocks it?
Solzucht 2 jan 2020 om 1:56 
nobody knows, unless they might take a peek into the reddit link :D
alfie8010 2 jan 2020 om 1:52 
what is the spawn id?
Solzucht 2 jan 2020 om 1:44 
ah u didnt read the link in the describtion, that explains it :D
alfie8010 1 jan 2020 om 11:41 
where do you craft it then?
Solzucht 31 dec 2019 om 14:53 
he means it doesnt need to be learned
sectrix  [auteur] 31 dec 2019 om 13:20 
You should know it by default.
alfie8010 30 dec 2019 om 7:05 
how do you learn how to craft it?
sectrix  [auteur] 14 dec 2019 om 10:41 
You are correct. If you want all the doors to open with one console, then wire all the doors to one console. If you want each door to be controlled individually, you'll need a console for each door.
Solzucht 14 dec 2019 om 8:34 
ive read ur reddit article but im still curious about some things... :D

do i understand it correctly if i am saying that the function basicly like a scanner and at each door i would need one?

Or is it enough to have one for an rather large area if the defined scan radius is big enough?
but i guess it would open all doors at once then?

also request :P
add a console sized 3x2;1x2 or 1x1, that be neat for rooms structured in an uneven numerical count of blocks.

also, i apology for my weird writing. ;D
sectrix  [auteur] 5 dec 2019 om 15:09 
I thought about adding a lock-picking mini-game that could be enabled, but I couldn't come up with an original idea. If a bunch of people want the Admin to be auto-registered for every door I could add that, I suppose.
Victorial 5 dec 2019 om 8:47 
Hello, sectrix! You made a good mod! But maybe you could add some lock-breaking tools to it? As well, maybe you add feature to the admin could open any locks. What do you think about it? :SBpenguin:
FireMario 1 dec 2019 om 12:31 
It works! It really works!
sectrix  [auteur] 29 nov 2019 om 21:00 
Starting with a freshly placed lock, walk me through the steps you take to make this happen; including any wiring. If this is a bug, I'd like to get to the bottom of it.
HealthCat 29 nov 2019 om 7:15 
Maybe im doing it wrong dunno
Solzucht 29 nov 2019 om 7:13 
wow it has ID cards and shit, that be ideal for the SCP mod xD
this is awesome too to not let everyone enter every part of my ship they might want to.