Starbound

Starbound

Door Locks II
62 kommentarer
Crematoria 31 mar @ 3:45 
Can you Please Fix this Mod vor Me?
I can't find it in the wiring station.
Keyboard 29 maj, 2023 @ 13:35 
can you make a version of this mod where it uses an existing asset from Starbound? Like the key card scanner?
SlootyMudkips01 29 jan, 2023 @ 17:55 
yea i spawned this and got a generic cube
Cat 27 aug, 2022 @ 15:50 
I tried to spawn it in. Just gave me Generic item.
brickzombie 25 maj, 2022 @ 8:49 
Works fine for me, just need to spawn in the item "PSDoorLock2" with admin commands. Couldn't find it inside of the wiring station for some reason.
Assassin Fennec 11 apr, 2022 @ 7:00 
yo is there a way to get a sound effect for when it is the wrong password?
Brustethjärta 5 mar, 2022 @ 20:16 
eh it still opens even when u type the wrong password
Brustethjärta 5 mar, 2022 @ 19:29 
can you make it so you don't need the blueprint but you just know how to do it? Idk if it would work I am not modder
Myst Leissa 8 sep, 2021 @ 19:10 
Nevermind it only works in admin mode. The Blueprint is hidden from the normal player.
Myst Leissa 8 sep, 2021 @ 19:03 
Does this mod work now? Because I can't find the blueprint anymore?
Material Defender 9 maj, 2021 @ 21:48 
well, good luck
sectrix  [skapare] 9 maj, 2021 @ 21:12 
It's more to do with I didn't realize some data transfers over from one character to the next. Blueprints, I think, only have to be discovered once per universe . So, since it was "discovered" on my test char, it applies to all other chars on my system; even though they technically didn't discover that blueprint. Which means I thought it worked, cause I used a different char than the one I used when writing the mod. In reality it doesn't work, cause that char is on the same universe as the char I used during development.

Probably something wrong with the patching code. I'll have to cut the whole universe out for testing, instead of just using a different char.
Material Defender 21 apr, 2021 @ 20:31 
Perhaps it's missing the "all" keyword in the groups array?
Material Defender 21 apr, 2021 @ 20:30 
Yeah, the recipe doesn't appear until after you actually have a lock console in your inventory
sectrix  [skapare] 14 apr, 2021 @ 12:20 
I'm not sure why the blueprint works for me, but it seems to be a problem with a lot of people. I'll look into it.
alfie8010 3 apr, 2021 @ 11:04 
you can't learn the blueprint, i'm sure i made a comment ages ago but it still won't work
sectrix  [skapare] 31 jan, 2021 @ 20:49 
@Jax
It is perhaps conflicting with another mod. Starbound hasn't updated in quite some time, so it should still work.
sectrix  [skapare] 31 jan, 2021 @ 20:47 
@Xevron
It is perhaps conflicting with another mod. It works properly for me, anyway.
theja 31 jan, 2021 @ 18:39 
Tried using it ingame, it just crashes.
Xev 4 jan, 2021 @ 22:33 
So I tried spawning it in to have it appear on the wiring craft list (as I read in a Reddit comment) and it still isn't showing up on the list of what you can craft. Ideas on what I could do?
imfasterke11 30 sep, 2020 @ 14:28 
yh i found the reason FU has updated and forgot something about rail crafting station its fixed now sorry
sectrix  [skapare] 30 sep, 2020 @ 13:45 
@imfasterke11 Just tried it out. It works fine for me. It is probably some other mod.
imfasterke11 29 sep, 2020 @ 11:24 
when i download this i can't use rail crafting station
Link117 19 aug, 2020 @ 5:58 
hit inter before i finshed the last coment so read this after that one plz make a chest that only opens with a key card
Link117 19 aug, 2020 @ 5:54 
this mod with another mod has made it imposible to brack in to somwons house/base on a server i played wich has stoped theving...... intill the server owner found rpg growth now we got people tping to homes and looting chests skiping the need for doors and key cards so i got to thinking what if there was a chest that can only open when you held a keycard would stop thieving all to geather.... unless they turn off the froce feild all house/base have right now but the mod with those you can hide it esaly somwon only found mine once before and lootied from me
sectrix  [skapare] 19 aug, 2020 @ 3:34 
Are you sure it's this mod? So far, nobody has reported any crashing issues; and Starbound hasn't updated in over a year.
フィジー bottle 18 aug, 2020 @ 7:11 
when i launch the game. after minutes or seconds i crash from it.
Link117 15 aug, 2020 @ 11:23 
yes now i can make fun mini games like jail brake in starbound
alfie8010 20 jan, 2020 @ 7:41 
ok ill try
Valkyrie and Banshee 19 jan, 2020 @ 9:46 
Well spawning one in and scanning it fixed not having the recipe for me
Valkyrie and Banshee 18 jan, 2020 @ 2:13 
I have FU and I am unable to craft the Door Lock, spawning one in doesn't unlock the recipe.
alfie8010 3 jan, 2020 @ 3:38 
no so iron or sticks of ram could unlock the recipe
Solzucht 3 jan, 2020 @ 1:31 
i have like 250 mods and this doesnt interfere with any of them as far as i seen it :D
sectrix  [skapare] 2 jan, 2020 @ 18:37 
The console should be available at the wiring station, under sensors (second tab). Otherwise the item ID is: PSDoorLock2. I haven't dug into how other mods might interact with the recipe, but there is some evidence FU might. If it becomes clear this is the case, I'll try and look into a fix.

Do you mean make generic items like iron or steel function as a keycard? I could, but I don't see the point. Either the door opens for anyone who happens to have the item (which makes the lock pointless), or it's just a re-skinned keycard. If you have a specific reason for this feature I'd be happy to consider it.
alfie8010 2 jan, 2020 @ 7:54 
i spawned one in but it didn't unlock how to craft it could you make it so an item like iron or steel unlocks it?
Solzucht 2 jan, 2020 @ 1:56 
nobody knows, unless they might take a peek into the reddit link :D
alfie8010 2 jan, 2020 @ 1:52 
what is the spawn id?
Solzucht 2 jan, 2020 @ 1:44 
ah u didnt read the link in the describtion, that explains it :D
alfie8010 1 jan, 2020 @ 11:41 
where do you craft it then?
Solzucht 31 dec, 2019 @ 14:53 
he means it doesnt need to be learned
sectrix  [skapare] 31 dec, 2019 @ 13:20 
You should know it by default.
alfie8010 30 dec, 2019 @ 7:05 
how do you learn how to craft it?
sectrix  [skapare] 14 dec, 2019 @ 10:41 
You are correct. If you want all the doors to open with one console, then wire all the doors to one console. If you want each door to be controlled individually, you'll need a console for each door.
Solzucht 14 dec, 2019 @ 8:34 
ive read ur reddit article but im still curious about some things... :D

do i understand it correctly if i am saying that the function basicly like a scanner and at each door i would need one?

Or is it enough to have one for an rather large area if the defined scan radius is big enough?
but i guess it would open all doors at once then?

also request :P
add a console sized 3x2;1x2 or 1x1, that be neat for rooms structured in an uneven numerical count of blocks.

also, i apology for my weird writing. ;D
sectrix  [skapare] 5 dec, 2019 @ 15:09 
I thought about adding a lock-picking mini-game that could be enabled, but I couldn't come up with an original idea. If a bunch of people want the Admin to be auto-registered for every door I could add that, I suppose.
Victorial 5 dec, 2019 @ 8:47 
Hello, sectrix! You made a good mod! But maybe you could add some lock-breaking tools to it? As well, maybe you add feature to the admin could open any locks. What do you think about it? :SBpenguin:
FireMario 1 dec, 2019 @ 12:31 
It works! It really works!
sectrix  [skapare] 29 nov, 2019 @ 21:00 
Starting with a freshly placed lock, walk me through the steps you take to make this happen; including any wiring. If this is a bug, I'd like to get to the bottom of it.
HealthCat 29 nov, 2019 @ 7:15 
Maybe im doing it wrong dunno
Solzucht 29 nov, 2019 @ 7:13 
wow it has ID cards and shit, that be ideal for the SCP mod xD
this is awesome too to not let everyone enter every part of my ship they might want to.