Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarfs Dawi of the Karaz Ankor
78 Comments
Xenophon 25 Jan, 2023 @ 4:57am 
Is there any place to key the unit key for the new units?
SciQ 30 Aug, 2022 @ 5:09am 
I would love to see your units in WIII, any plans for converting you mod? The Daemon Slayers are absolut fantatstic for playing Ungrim.
AAK 24 Jul, 2022 @ 12:28pm 
Mortarch of Blood I didn't try this mod because I thought it looked like it needed to be updated the I tried it no longer needed.
Ciaphas Cain 19 Jun, 2022 @ 12:07pm 
AAK Have you tried the mod or are you just asking for an update because you don't know if it needs one or not?
AAK 2 May, 2022 @ 10:23am 
Update Plz
kamelstrejk 20 Sep, 2021 @ 8:21am 
Would you consider changing the axes to hammers, regarding Belegar's Ironhammer Warriors? I really enjoy the mod, this is just a detail. :)
Duster71 6 Sep, 2021 @ 11:24am 
ok thanks for explaining that.
Mr.Nsane32  [author] 6 Sep, 2021 @ 11:13am 
@ravencall7471
The mod works without any issues but I may to update to apply some of the new buffs the dwarfs got.
Duster71 5 Sep, 2021 @ 9:29pm 
Says outdated ?
RexJayden 27 Aug, 2021 @ 7:48pm 
Mr.Nsane32, you have some neat mods and I have decided to follow you as a content creator. I look forward to them all getting updated as this one had been. :Monokuma2_DGR:
Darkwolf 12 Jul, 2021 @ 12:32pm 
Ah ok. Thanks for the reply.
Mr.Nsane32  [author] 12 Jul, 2021 @ 10:11am 
@Darkwolf
That's the low poly model switching on and Im not sure I can get it to work perfectly. I will work on getting the SFO version updated after I got all the normal versions of my mods updated.
Darkwolf 12 Jul, 2021 @ 7:12am 
By the way the skins for the Daemon slayers, appears to shift into plain slayers when you look at them from a certain angle.
Darkwolf 12 Jul, 2021 @ 5:42am 
Hey Mr.Nsane, will you be applying the models to the SFO version or making an SFO version of this separately?
✪ SUPER HOT 10 Jul, 2021 @ 2:35pm 
save compatible?
Mr.Nsane32  [author] 20 Jun, 2021 @ 9:37am 
Alright the mod is updated and I now have custom models implemented.
Mr.Nsane32  [author] 23 Apr, 2021 @ 11:50am 
@Valexclones
Yep still works haven't had any problems thus far.
Valexclones 23 Apr, 2021 @ 11:04am 
does this mod still work and/or work with other mods?
Cold 4 Feb, 2021 @ 12:26am 
Work with SFO?
Doktober 30 Jan, 2021 @ 10:36am 
@MegaWizard99 thanks for confirming that
Ciaphas Cain 22 Jan, 2021 @ 12:19pm 
Oh that was at Jose not you :P I should of put @
Mr.Nsane32  [author] 21 Jan, 2021 @ 4:20pm 
@Neferata13
Everything but my wood elf units has been working with the new update.
Ciaphas Cain 21 Jan, 2021 @ 12:53pm 
Have you tested it in order to know whether or not it needs updating?
josebalderasmoran 14 Dec, 2020 @ 11:18am 
Please updated.
LemurKing 7 Oct, 2020 @ 7:45pm 
Okay update: advanced slayers are only available in Karak Kadrin.

Any way you could change this? I totally respect the whole lore friendly aspect, but if I'm playing some far away dwarfs with a faction unlocker... no daemon slayer madness.

Still, mod is totally epic!
LemurKing 7 Oct, 2020 @ 7:27pm 
All of the units are available for all dwarf factions in custom battle, but the two slayer variants aren't available in campaign. Is this a known bug/compatibility issue? Or is it intended?
nord2hammer 29 Aug, 2020 @ 8:18pm 
@Slinkerdeer

Thorgrim is being carried by - look real close at his "mount"-his thronebearers :)
Slinkerdeer 23 Aug, 2020 @ 2:50pm 
Now I know wtf thorgrim is talking about when he says "Thronebearers, Lets March!" And now I'm like why the hell did CA give him that voiceline referencing a dwarf unit that isnt in the game...
Razilin 20 Aug, 2020 @ 5:19am 
Hi, I don't seem to be able to recruit any of the Slayers and or Ironhammer Warriors - They don't appear in the building tables unless they are faction/region specific?

I can see the Shieldbreakers and Thronebearers - I'm playing as Thorgrim
Mr.Nsane32  [author] 13 Jul, 2020 @ 1:35pm 
@gideon1473 It should work because while they have the same name the lines of code should be different.
gideon1473 12 Jul, 2020 @ 5:30pm 
Will this mod conflict/break another mod that adds a unit called Dragon Slayers or will it allow two variations of the same name? I'm currently using stronger dwarf and want to add this one but dont want to break my setup
CaptainSnafu 20 Jun, 2020 @ 12:06am 
Thanks, but don't need. They can just use the submod and get the translation.
Mr.Nsane32  [author] 19 Jun, 2020 @ 11:40pm 
@CaptainSnafu
You are free to release any translated versions if you want to.
CaptainSnafu 19 Jun, 2020 @ 11:37pm 
Hi, i made chinese translation for this mod, texts in my compilations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2117543460
villasanasn 16 Jun, 2020 @ 11:24am 
dont listen to Sierra, your mod is fine as it is, great job
Mr.Nsane32  [author] 3 Jun, 2020 @ 5:40pm 
@nordstem
I was going to start getting into editing models so I could get them to look more how I want. For now their current look is more of a place holder until I get the work done.
nordstern 3 Jun, 2020 @ 2:53pm 
why have you changed the skin from the highend slayers? I loved their optics. but know they are onehanded men without armor.
Moobert 14 Apr, 2020 @ 3:10pm 
Agree with ItwasmeDio. Fun mod, keep to your idea of your mod. Thanks for making this!
DietDR.Price 7 Apr, 2020 @ 12:39pm 
fun mod, love storming the field with an army of deamon slayers. As a fan of this mod keep it the way it is dont be pushed into changes you dont want to do because of one person.
[256.] Sierra117 SPRTN 21 Mar, 2020 @ 2:33pm 
Can u PLEASE balance your mod? Currently both slayer units still way to OP. Even if slayer are in game and lore meaned as anti monster unit your slayer units can 1v2 chaos warriors/chosen....

Pls balance or i have to uninstall and give a thumps down.
[256.] Sierra117 SPRTN 10 Mar, 2020 @ 1:56pm 
Nice thank you!
Because flaming and magic attacks, 100 armor and shield and then the rest of stats also that good is just a pain in the arse on every difficulty above normal :/
Mr.Nsane32  [author] 10 Mar, 2020 @ 12:58pm 
@ Sierra117 SPRTN
I'll probably drop their numbers down and see how that goes and do some more tweaking from there.
[256.] Sierra117 SPRTN 10 Mar, 2020 @ 3:20am 
Hey nice mod, could you perhaps balance it a bit (or make a more balanced submod?)

50 and 100 armor on the slayers is just way to good. 20 and 50(without shield) would be way better. Pls balance
Zeth.exe 25 Feb, 2020 @ 8:58am 
Any news on an SFO version of this like you've done for your other unit mods??
Lickher_ish 20 Jan, 2020 @ 2:57pm 
can we get a sfo version of this? would love to use this when i start my dwarf campaign
Zeth.exe 13 Jan, 2020 @ 9:18am 
Can we please get an SFO version of this one?
GoatScream 8 Jan, 2020 @ 12:30am 
sfo patch please!
Big Baby Skesus 27 Dec, 2019 @ 8:19pm 
Does this work?
ByzantineBasileus 23 Dec, 2019 @ 10:38pm 
Even though it turns red, have you tried saving it anyway and loading TW to see if works?
Mr.Nsane32  [author] 23 Dec, 2019 @ 10:33pm 
@ByzantineBasileus
Odd I guess it just doesn't like me.