Cities: Skylines

Cities: Skylines

Network Rivers: City River Pack
54 Comments
Sepone 4 Jan, 2023 @ 7:22am 
@alexhaynes798 As far as I know the "L.A. River Network Pack" has no need for Mass Transit DLC.
Tennyson 13 Sep, 2022 @ 2:23pm 
I would also love to see narrower options, even as small as an irrigation canal, even if that means the small ones don't use ferries. Concrete versions of the sizes used for the green valley pack, basically. I use them for pedestrian promenades so being wide enough for a ferry is not a requirement.
AFC22 9 Aug, 2022 @ 1:45pm 
Is there a way for you to make a mod without the ferries or mass transit dlc? Its fine if not but just wondering
Macwelshman  [author] 5 Aug, 2022 @ 6:01pm 
@Ricebug Try that if you like. These are just assets and do not effect the game itself like mods do so there us no reason why they shouldn't show up in the game.
Ricebug 5 Aug, 2022 @ 7:06am 
/steam/workshop/content/255710/???

Sorry for not being clearer.
Macwelshman  [author] 5 Aug, 2022 @ 7:00am 
@Ricebug Not sure what you mean by 'directory'.
Ricebug 4 Aug, 2022 @ 6:31pm 
I've used the Network Rivers in the past. For some reason, I cannot load them into the game. I've unsubscribed and re-subbed, to no avail. Should I delete the directory?
Macwelshman  [author] 14 May, 2021 @ 6:08am 
@eanboy23 I did looked into the problem with the rivers in the map editor a while ago and discovered that canals cannot be placed into maps. As the network rivers are using the canal properties as a base they are subsequently not useable in the map editor. I have been unable to find a solution.
As for the look: I use a custom theme with several textures for different themes put together in Theme Mixer 2. What you're getting on the river banks is the ruined texture. If you choose the same grass for the 'ruined' as for the 'grass' this will solve the problem. I recommend the grass and ruined from the Seychelles Map Theme.
beanboy23 13 May, 2021 @ 5:56pm 
So neat!!! :D
DZ1987 9 Apr, 2021 @ 12:26pm 
I have a question that is similar to that of steel_ratt. I am building a map in the map editor to build my city on and want to add several rivers using these assets, but like steel_ratt can't seem to get the water into the river. I have made a recording so you can see what I'm doing.

In my game the asset appears to look slightly different from how they look in the tutorial videos. It's almost as if they have two rims/banks instead of one. In the tutorial video's the river seems to blend into the terrain more.
Infrane 25 Sep, 2020 @ 6:31am 
A stretch, but can you add 32m- and 40m-wide ones?
steel_ratt 8 Sep, 2020 @ 2:51pm 
Do these work in the map editor? I'm having a devil of a time making them work. It seems to be quite easy when playing the game. (I'm not talking about the lack of curving tools... move-it can take care of that. The rivers just don't seem to contain ANY flow without overflowing or being dry.)
Krzeszny 11 Jun, 2020 @ 7:58am 
Nice mod. Could you maybe add a new type of city rivers in the future, namely, ones with concrete banks sloped flatter than 45 degrees?
Troubadixx 18 Mar, 2020 @ 6:39am 
@Macwelshman .. This is awesome...thanks for all your river networks. Did you ever think of doing a L.A. River network? Keep up the great work...
Emperor_Peter 7 Mar, 2020 @ 10:55am 
@Macwelshman - what is the road mod you use for those beautiful cobblestones (11th pic with sailboat at top)
Macwelshman  [author] 12 Feb, 2020 @ 11:33am 
@IanLai None taken.
Egoist 12 Feb, 2020 @ 11:17am 
35 meter is for ship travel , so sounds reasonable . the canals also use for sewage . the water dump out can be large amount when i was 10k population . i did get flooding if i use the same canal for all sewage facility ,even the deepest canal

don't worry , i am not going to down vote people hard work just because i don't use it
just my personal feeling about the canal no offense
Macwelshman  [author] 12 Feb, 2020 @ 7:26am 
@IanLai The vanilla canals are ridiculously deep (35 metres). These rivers are based on realism.
Macwelshman  [author] 12 Feb, 2020 @ 7:25am 
@IanLai The depth of the rivers is 7 metres in the centre and 3.5 metres on the banks. The side walls sit 0.5 metre above ground level. If the water level covers the mud banks by a metre then the centre will be 4.5 metres in depth. I don't think that is unreasonable.
Egoist 12 Feb, 2020 @ 6:33am 
expect to be same as vallia canal or deeper . more than 100 meter thick but 2 meter height is defintely not expected. i need to zoom in so close and observe there is a little height there
Macwelshman  [author] 12 Feb, 2020 @ 4:24am 
@IanLai What? Why is it too shallow? How deep do you expect it to be? Rivers aren't very deep. Get over it!!!
Egoist 12 Feb, 2020 @ 2:11am 
too shallow, expecting a canal system is wider than vanilla .this is too shallow just like a car is taller than it
Astraeus 2 Dec, 2019 @ 9:48am 
Alright, thank you. Just got the DLC anyway, so it isn't a problem.
D "Coffee" 2.3 2 Dec, 2019 @ 2:47am 
Exactly what I need. The vanilla canal is just ugh.....
Macwelshman  [author] 1 Dec, 2019 @ 6:01pm 
@Tupi Watch this space!!
Terrabolista 1 Dec, 2019 @ 5:37pm 
Does this have any version without the quays, only the mud shores?
Macwelshman  [author] 1 Dec, 2019 @ 4:27pm 
@Valk I understand your point but I think the best solution would be for me to set the Required DLC to Mass Transit.
Macwelshman  [author] 1 Dec, 2019 @ 4:25pm 
@DV-13 It could be! My suggestion is to lower that last node so it disappears below the water as much as possible. As far as I know it's not possible to have an open ended canal/river, it will always create a closed node.
DV-13 1 Dec, 2019 @ 10:19am 
Is connecting these rivers to open bodies of water as ugly as the vanilla canals?
Astraeus 1 Dec, 2019 @ 5:30am 
And, if that is the issue, I think that you should create non-ferry rivers if possible, since many people don't have the DLC.
Astraeus 1 Dec, 2019 @ 5:24am 
I do not have the Mass Transit DLC, but I am about to get it tomorrow.
Macwelshman  [author] 1 Dec, 2019 @ 5:04am 
@Valk Just a quick thought. Do you have the Mass Transit DLC? This pack has ferry lines in each river. This may be the issue.
Macwelshman  [author] 1 Dec, 2019 @ 4:59am 
@Valk I have no idea what is causing that. It might be worth you posting a question on the community and see if anyone can help.
Astraeus 1 Dec, 2019 @ 3:48am 
NR City River 48m FAILED
NR City River 56m FAILED
. NR City River 64m FAILED
NR City River 72m FAILED
5. NR City River 80m FAILED
6. NR City River 96m FAILED
7. NR City River 112m FAILED
8. NR City River 128m FAILED
9. NR City River 144m FAILED
10. NR City River 160m FAILED

EVERY one of them failed.
Macwelshman  [author] 1 Dec, 2019 @ 3:26am 
@Valk what is the Loading Screen mod error message?
Astraeus 30 Nov, 2019 @ 6:08am 
Didn't work. Is there something that I am missing? Please, I need to make a city out of this.
Hindi 29 Nov, 2019 @ 11:20am 
Whats the redwhite Trainasset?
Macwelshman  [author] 29 Nov, 2019 @ 5:24am 
@Valk My only advice is to quit CS, unsubscribe, resubscribe a few minutes later and then try again.
Astraeus 29 Nov, 2019 @ 3:00am 
I'm so sad right now. These river's failed to load in. I was using the loading screen mod, and all rivers are failed. Please help!
Macwelshman  [author] 28 Nov, 2019 @ 5:39pm 
@Marxisbae Unfortunately I didn't create that screenshot as I'm not great at city building. The screenshots were created by Podpodda whilst testing the rivers. I could ask where they came from.
Marxisbae 28 Nov, 2019 @ 4:46pm 
May i ask where you got the buildings from the seventh pic? I'm currently in the middle of creating an atrociously Vague-yet-complex "European" city and would love to know the deets, thanks.
vila浅水荟澄 28 Nov, 2019 @ 6:34am 
Could you make a series with different depth(similar to vanilla canal)? xD
AmiPolizeiFunk 28 Nov, 2019 @ 4:53am 
instaupvote :highlvl:
Macwelshman  [author] 27 Nov, 2019 @ 9:54am 
@Oberzicke I haven’t tested cargo harbours on these rivers but ferries are working on them. It might be worth you doing some tests before committing to using them. I assume you mean aqueduct when referring to bridges. I have not yet found a way to create aqueducts in the game. The vanilla canals cannot be elevated, and the network editor doesn’t provide a way to allow it. Sorry. I hope you enjoy using them anyway.
0berzicke 27 Nov, 2019 @ 9:16am 
:( I create my own map to build my home-city and it was terrible to make the small rivers and the canal (Main-Donau-Kanal). I did the small rivers with Ronyx Terraforming Network, fill it with water and activated the mod Flood Damage Control. Then I make the canal. The Main-Donau-Kanal goes arround my hometown. After I finished and played a while you give us your first Network Rivers... ARGHHH ...should I rebuild all my rivers? so much work I won't do it. And now I see your City River .. and again I think: I should change all my rivers and the canal

But before I do this I have 2 questions:
Did the River Cargo Harbour from Lee Towers work on your City river with small cargo ships? This would be very nice :)

Can you build the City river as a bridge? I need this for my hometown
Strechnitz 26 Nov, 2019 @ 11:55pm 
This is a great addition to your other water networks mcWelshman. Great work. Thanks!
matthiaspowerbomb 26 Nov, 2019 @ 8:15pm 
If you could make American style concrete flood control canals with grime and graffiti, I'll shit a solid gold brick. True story.
Macwelshman  [author] 26 Nov, 2019 @ 5:56pm 
@gbuck70 I'd love to see some screenshots when you're finished. It's great to see how my creations are being used.
gbuck70 26 Nov, 2019 @ 5:52pm 
@Macwelshman perfect! You know, the timing of this couldn't be better. I am literally in the middle of building a European city with a huge old train station in the middle surrounded by "old town". And was just thinking it would look nice to separate the old-town from the rest with a canal. So I'll be putting these in my city! Thanks again for the wonderful asset! :steamhappy:
Macwelshman  [author] 26 Nov, 2019 @ 5:41pm 
@gbuck70 Thanks! Yes, they use the canals as an initial template but the similarity ends there.