Total War: WARHAMMER II

Total War: WARHAMMER II

High/Dark Elves Artillery Pack SFO Submod
11 Comments
Kharn the Bloody 5 Aug, 2023 @ 4:09pm 
Crashes when I click on unit card in Custom Battle. An update would be nice and I'd assume it would forever work with the game since CA has moved onto WH3.
Deloi 28 Dec, 2021 @ 5:29am 
Doesnt work anymore with the latest sfo version. Other SFO submods are also not working, like the endless (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382467700) or black ark fleetmaster (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2374427206) .
Solofein 9 May, 2021 @ 10:30pm 
Oh , I know those mods I already used it in the past... I can't remember why I delete them.. I will retry them so. Thanks for your help :)
Solofein 9 May, 2021 @ 2:26pm 
Hey, I will follow that new artillery mod with interest. (This one was the ''less bad'' I found for Elf/SFO but was a default choice).
Chapter Serf  [author] 9 May, 2021 @ 2:05pm 
@Solofein I'll consider it. I do know how to make it work with SFO's built-in unit cap, but the main mod seems abandoned, so I don't know if I want to invest that kind of time. If you're interested, I did make my own artillery pack as well, and that one the SFO submod has the unit caps in it.
Solofein 5 May, 2021 @ 2:37am 
Great Submod.
"Too Strong? Too Weak? Not tweaked enough?" -> In my opinion you have to add caps system end game stacking is horrible without that . ( On my current save 10 fury +3 black ark )
Lauralis 26 Mar, 2021 @ 7:26pm 
Any chance you could do the same with the wood elf version?
Chapter Serf  [author] 21 Jan, 2021 @ 10:46am 
I ran it just fine when I was updating this.
Lyzrac 21 Jan, 2021 @ 5:42am 
Thanks for the mod! I do have a question though. It looks like the original mod isn't even updated for the current version of TWW:2, so wouldn't that possibly cause problems even if this submod is updated?
fredrowe234 2 Dec, 2019 @ 8:36am 
Thank you!