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solid mod, have loved it all these years. thank you for keeping it with the times!
I also made the Bioferrite patch actually work, don't judge me.
bioferrite is partially organic, it's supposed to be flammable.
The other mod (Metal doesn't burn) also doubles the hitpoints of anything made out of steel (including mini-turrets, etc.) which is kind of an outrageous thing for the authors of that mod to not even mention.
For some reason this mod causes Bulk Goods orbital trader to have no money nor items to sell.
Only thought to why it happens is that it modifies items sold as mini-fied objects.
Can someone corroborate or replicate this?
Let me know if something is requiring a fix. There is a commented out Anomaly Spoiler: Bioferrite patch that can be re-enabled in the metal_patch.xml in /1.5/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1554804570
. . . And Medieval Overhaul's Iron, @Caramel (Sorry for the long wait.)
ID is DankPyon_IronIngot, it work for me
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1702668415
Patches are easily removeable though at least.
I'm incredibly thankful for the mod integration too- but I do think that skysteel is supposed to be flammable, since it's somewhat... organic? Biologically-made?
Regardless, thank you!