RimWorld

RimWorld

No Burn Metal
112 Comments
VelxraTV 4 Jul @ 7:06pm 
it just show tynan doesnt really care about the base game and/or how the gameplay should be with other DLCs working together.

solid mod, have loved it all these years. thank you for keeping it with the times!
GreenLynx 3 Jul @ 12:33pm 
The reason this isn't vanilla is due to legacy reasons - used to be that steel was basically the only real building material (in the early game), and tynan wanted fire to be a real threat, so... It's dumb these days but idk
Heckerpecker 1 Jul @ 5:39am 
Does anyone know why this isn't vanilla? Have any of you seen your steelpan start burning because it was on a gas stove?
andi.999 22 Jun @ 10:59pm 
Great, thanks for the answer. Then i'll hope for the best and just gonna try it. should work i think.
Unon  [author] 22 Jun @ 11:07am 
As long as it kind of "inherits" the material properties, it should just make sure it's not flammable as well, sometimes mod developers are weird though, and it's inspecific.
andi.999 22 Jun @ 5:59am 
wait, so is being flammable a property of the material? So does this stop all steel structures from burning or does this only prevent steel walls from burning? would this also prevent fire on the barbed wire i use from a mod?
Unon  [author] 15 Jun @ 6:20am 
Updated for 1.6 :Duckie:
Alpha 14 Jun @ 11:49am 
1.6 please what the fuck is vanilla doing burning steel :DSTskull:
MANHOLER 16 May @ 6:40pm 
@Tenchi That's true, but steel melting point is around 1450C, while an ordinary fire maximum heat is 600C. So it's impossible for the raider to light up my steel storage full of gasoline :0face::0face::0face:
Tenchi 5 Apr @ 3:59pm 
All metals are flammable if you try hard enough! No, seriously, with the right chemical you can set asbestos on fire...
Eggbert 11 Dec, 2024 @ 1:28pm 
imo bioferrite is a flammable or even explosive material even though its metallic. Remember, thermite is a combination of several powdered metals.
Unon  [author] 16 Oct, 2024 @ 3:31am 
Finally did some rewriting (idk, its just cooler) but I also added Cupro's Alloys (Continued), and the new 1.5 version of Expanded Materials - Metals. . .

I also made the Bioferrite patch actually work, don't judge me.
whenwrašk 28 Sep, 2024 @ 11:30am 
@jaeger972
bioferrite is partially organic, it's supposed to be flammable.
Tattered Ribbon 3 Sep, 2024 @ 9:29pm 
Could you add [Cupro's alloys (Continued)] by Mlie to this mod? Feels weird when steel doesn't burn, but then copper does.
jaeger972 23 Aug, 2024 @ 5:38am 
could you add bioferrite to this mod?
Frayo 29 Jun, 2024 @ 11:24pm 
Could you please add metal materials added by Cupro's Alloys (Continued)? That would be fantastic if you find the time.
RedMattis 20 May, 2024 @ 4:12am 
Kudos for this mod actually doing what the mod says it does. :steamthumbsup:

The other mod (Metal doesn't burn) also doubles the hitpoints of anything made out of steel (including mini-turrets, etc.) which is kind of an outrageous thing for the authors of that mod to not even mention.
Torkkar 5 May, 2024 @ 4:25am 
sounds like Gitsum has the bug caused by the 1.5 fork of SRTS
Unon  [author] 3 May, 2024 @ 9:50am 
My mod doesn't touch such factors.
Gitsum 29 Apr, 2024 @ 8:27pm 
Hey,

For some reason this mod causes Bulk Goods orbital trader to have no money nor items to sell.

Only thought to why it happens is that it modifies items sold as mini-fied objects.

Can someone corroborate or replicate this?
Unon  [author] 13 Apr, 2024 @ 10:22pm 
Shouldn't be for the most part, and if it's still flammable, it might be because of it's other uses overriding the base one, which isn't exactly in the scope of this mod to completely redefine that spoiler metal.
Monarch 13 Apr, 2024 @ 8:56pm 
i decommented the spoiler metal but its still flamable mid save
Ironpanther617 12 Apr, 2024 @ 5:07am 
<3
Unon  [author] 11 Apr, 2024 @ 9:58pm 
Updated to 1.5,

Let me know if something is requiring a fix. There is a commented out Anomaly Spoiler: Bioferrite patch that can be re-enabled in the metal_patch.xml in /1.5/
LemonGuy 11 Apr, 2024 @ 11:27am 
My dude, i need a new version. Burnig metal is shit
Denjin09 2 Apr, 2024 @ 5:41am 
as far as i know the only mod that declares modded metal as non flammable and i hope it gets an update for the official 1.5 version i love this mod :D
Ironpanther617 16 Jan, 2024 @ 2:33pm 
does this affect mechanoids? I swear they started burning but i forgot to be running this mod. Wondering if~
Greyskye 9 Jun, 2023 @ 1:22pm 
I was very surprised in my first playthrough when some idiot lit one of my steel walls on fire. Seriously, show me that lighter.
Zanklev™ 28 May, 2023 @ 2:34pm 
Could you possibly patch cheap materials 2.0? That'd be awesome.
StarlightSovereign 24 Apr, 2023 @ 9:32pm 
I started to get annoyed that my mods that do similar things (which way pre-date all the noted Similar Mods) were not listed then I realized its because mine don't make them all totally non-flammable. They change the flammability chance based on their real-world flammability vs the stated heat ratings of Rimworld fires. So I guess fair enough. But I've been keeping those mods updated since A 17 XD So my initial reaction was "hey what about mine?" :winter2019joyfultearsyul:
hottt3 26 Jan, 2023 @ 10:57pm 
Thanks for the mod! Could you please add an option to configure settings. (Because in my opinion power conduits/switches should not be fireproof). Thanks again)
Soriel 11 Jan, 2023 @ 2:59pm 
Patch 1.8.0: Metal walls are no longer coated in magnesium paint
Scarlytte 28 Nov, 2022 @ 2:11pm 
hey love this mod, could you add stone walls and embrasures to it? it's so stupid how they burn
TheSquidThatDid 19 Nov, 2022 @ 12:56pm 
jet fuel
[OTG] crowwalker 3 Nov, 2022 @ 5:12am 
Thank you. For some reason I never thought to look for a mod that stopped steel from burning, it was always a silly thing to me.. Yes, steel can burn, anything can if you heat get it hot enough. If you enemy is throw something at you that is hot enough to spontaneously combust steel you should be running. Not if I can get someone to fix how temps working under ground. Temps at 6 feet of 1.8 meters underground is constant it will stay at 55 f / 12.8 C it does not matter what the temp is at the surface. Yes if you get close to the core it will be hotter but Rimworld does not have you mine down. If you have overhead mountain the temp should be constant.
Unon  [author] 16 Oct, 2022 @ 8:56pm 
@Dragonfly I get it, but it's made out of steel. :happymrdeath: At least in Vanilla, so my internal ruling applies to some degree.
Montu 16 Oct, 2022 @ 3:44pm 
But, doesn't really matter, since it's more of a convenience thing to not have to rebuild conduits and switches after a fire.
Montu 16 Oct, 2022 @ 3:44pm 
I think power conduits and switches would be flammable, if anything they'd be extremely flammable. That's how electrical fires start all the time irl
Unon  [author] 15 Oct, 2022 @ 12:45am 
So I finally updated it to Rimworld 1,4 and I don't have Biotech so I don't know whats different yet there, but yeah. Also made Power Conduits and Power Switches not flammable because I remember someone asking me that.
. . . And Medieval Overhaul's Iron, @Caramel (Sorry for the long wait.)
Caramel 15 Sep, 2022 @ 5:49pm 
Support for iron from Medieval Overhaul?
ID is DankPyon_IronIngot, it work for me
The Spy Is A Heavy 23 Jul, 2022 @ 8:17pm 
@Kriosiss and sodium, and potassium, and calcium, and certain radioactive metals and... well you get the point, steel is a definatly a no on the combustion charts tho
Kriosiss 18 Jun, 2022 @ 11:06am 
why isnt this base game? it 1000% makes sense since irl the only metal like thing that really burns is magnesium
Sgt Asskicker 11 Jun, 2022 @ 8:06pm 
could you make vents un-flamable? i have a crematorium but my colonists keep depositing new corpses too soon and getting heatstroke and burns
Unon  [author] 21 May, 2022 @ 4:34pm 
I'll take a look, and see to it in eventuality.
MysticFelines 21 May, 2022 @ 4:06pm 
Unon  [author] 9 Apr, 2022 @ 2:29pm 
@MochaMochi Oh I know, I just --- y'know, metals and stuff... Flammability.

Patches are easily removeable though at least.
Sunny 9 Apr, 2022 @ 1:58pm 
Finally! I was looking for a 1.3 mod for this.
I'm incredibly thankful for the mod integration too- but I do think that skysteel is supposed to be flammable, since it's somewhat... organic? Biologically-made?
Regardless, thank you!
Kriosiss 7 Mar, 2022 @ 1:46pm 
why did they make metal and stuff like that able to catch fire in the first place is what i want to know
Scarecrow13 25 Feb, 2022 @ 8:40am 
Does this include steel slags? Is there any mod that does?