Total War: WARHAMMER II

Total War: WARHAMMER II

High Elf Units for High Elfs (WH2)
294 Comments
Sanary 29 Jun @ 2:43am 
Me in the middle of confederate the Donut and fight Morathi: "Imrik, Imrik, Give me back my Dragons!"
I guess it's time to go east and kill some Skaven...
Astrylan 15 Feb @ 1:28pm 
This mod gives me even more reason to buy the Yvresse DLC ASAP
Layth36 19 Apr, 2024 @ 4:32pm 
Tested this today on Vortex campaign and it still works! It's also save game compatible!
Nicoy 10 Apr, 2023 @ 2:23pm 
You are the goat! :cozytf2mug:
LordOmlette  [author] 23 Aug, 2022 @ 3:00pm 
The Immortal Empires version of the mod is available here . Please keep in mind that IE is a BETA and as such there's all sorts of things that might not work as expected.
Max Power 19 Aug, 2022 @ 6:13pm 
Fantastic news that you’re thinking of making this for TW:WH3. Would love to play this in Immortal Empires.
lwhのsama 30 Jul, 2022 @ 12:02am 
please make this great mod for ttw3!
FruityBooty 17 Jul, 2022 @ 3:23am 
Thanks for this mod LO!
I can't play Elves without it anymore hahaha
They have too many fun units locked behind factions!!!
LordOmlette  [author] 16 Jul, 2022 @ 8:16am 
@kkc495 there are ZERO High Elf factions in Realms of Chaos, it makes no sense whatsoever to add this mod there.

Immortal Empires will launch as a BETA. It is unlikely modding will be enabled because they need to test Immortal Empires itself without the added confusion of mods. Once modding is enabled in Immortal Empires, then and only then will I port this mod over.
kkc495 15 Jul, 2022 @ 5:33am 
Will this mod be added to Warhammer 3 and the new Immortal Empire map?

Please add this mod into Warhammer 3.

Please add this mod into the new Immortal Empire map in the future.
Ewalden 3 Mar, 2022 @ 6:11pm 
Thank you :) Love and appreciation! Without guys like you the Warhammer experience wouldn't be the same :D
LordOmlette  [author] 3 Mar, 2022 @ 4:56pm 
@Ewalden - Enough has changed that my mods won't be available on day 1 because they will all need to be retested, but absolutely a version for this mod is coming to TW:WH3
Ewalden 3 Mar, 2022 @ 4:27pm 
Once modding and the grand campaign arrives in Warhammer III is there any chance you would consider transferring or remaking this mod for Warhammer III as well? Just wondering. And hoping.
SergeantAtom 6 Feb, 2022 @ 2:50pm 
Bless you sir
LordOmlette  [author] 6 Feb, 2022 @ 2:32pm 
@SergeantAtom - Yes, it still works.

I was coerced into making Clan Skyre Units for Skaven . There may be similar mods for other factions.

@Babe - You can learn the basics of modding from reading the modding 101 guide . Then read RPFM for Dummies [tw-modding.com]. Then read Lua 101 [tw-modding.com]. If you still need help, stop by the Modding Discord. (oinvite link on tw-modding.com )
SergeantAtom 6 Feb, 2022 @ 1:46pm 
Does this still work? And is there a similar mod for other factions?
Babe 26 Oct, 2021 @ 9:17pm 
Hey, I want to apply this mod's system between normal dwarves and northern dwarves (kraka drak). It's a really good system, but I don't know how to edit the lua file, so it's very difficult. Can you help me..?
LordOmlette  [author] 16 Oct, 2021 @ 1:34pm 
@mulrich - this mod doesn't affect quest battles or quest items in any way. Legendary Lords automatically get their item when they exceed a certain level. If you confederated a faction and the LL wasn't at the appropriate level, then the quest chain is supposed to fire once they level up. If that's not happening, it's due to either the base game or another mod, not this mod.
mulrich 3 Oct, 2021 @ 12:05pm 
It seems that after installing your mod, most high elf item quest battles have become disabled. and the items are simply handed out without doing the battle. However, I may just be remembering wrong, and there are no quest battles for most of the high elf legendary lords.
It would be helpful if anyone else is able to help confirm or disprove this.
Triplecount 5 Sep, 2021 @ 8:47pm 
@LordOmlette
for some reason, Treekin, Treeman and shadow warrior now can be recruited but only 1 for each, yea i guess someone have to make submod if we are to do this completly, but the funny thing is that miswalker can be recruited many times
LordOmlette  [author] 5 Sep, 2021 @ 7:03am 
@Triplecount - if you're using Factionwide Caps or Factionwide and Army Caps, then it's not going to work. That's an SFO thing, I can't do anything about it. This mod only works with No Caps or Only Army Caps.
Triplecount 5 Sep, 2021 @ 2:47am 
Quick update- Started a new campaign to see if it fixed the issue with the Treekin and Treeman. Still no luck. I've also noted that Alith Anar's Shadow Walkers are unavailable. Is there some correlation between the three that might be causing the issue? As before, all Mistwalker units, unique Dragons, and Dryads are working as intended.

I can second this, i'm using SFO if that matter
LordOmlette  [author] 25 Aug, 2021 @ 4:34pm 
@Talos10 I haven't had time to look into this, but I appreciate the extra detail. Ideally I'll have some free time this weekend.
Talos10 25 Aug, 2021 @ 4:17pm 
Quick update- Started a new campaign to see if it fixed the issue with the Treekin and Treeman. Still no luck. I've also noted that Alith Anar's Shadow Walkers are unavailable. Is there some correlation between the three that might be causing the issue? As before, all Mistwalker units, unique Dragons, and Dryads are working as intended.
Talos10 24 Aug, 2021 @ 7:36pm 
I use Cataph's Closer to Tabletop Mod. Normally, I'd write it off as a mod conflict somewhere. It's odd though because all of Imrik's and Eltharion's units are recruitable. As are the Dryads from Alarielle. It's just the Treekin and Treeman that aren't.
LordOmlette  [author] 24 Aug, 2021 @ 12:24pm 
@Talos10 - Are you using SFO, Radious, or some other overhaul?
Talos10 24 Aug, 2021 @ 11:48am 
@LordOmlette
Not sure if it's a bug. I've confederated Alarielle, and I don't have access to the Tree Kin and Treeman. The Dryads are recruitable, but the other two don't show up. Just an FYI. Oh, and Eltharion's Mistwalker units and Imrik's dragons are all recruitable as well. Just the Tree Kin and Treeman are absent.
Paladin Dawnheart 8 Aug, 2021 @ 7:33am 
@Blaviken
Agreed. But this is Ca we are talking about, the same company that thinks its funny to lock Mortal Empires out for anyone that doesn't fork over extra cash for the first game.
Fenrir's Agony 6 Aug, 2021 @ 3:50am 
Your mod is totally necessary, a great contribution, I do not understand how CA thinks it is a good idea to segregate the content of a race ... Thank you very much for this mod!
Hrissker 30 Jul, 2021 @ 7:46pm 
i think it just overrides it or just allows them to be recruited from both the renown recruit pool and the regular.
LordOmlette  [author] 29 Jul, 2021 @ 7:42pm 
@dylanbottorff - I don't know what will happen when you use that mod with this one. You'll have to try it out and let me know.
Hrissker 29 Jul, 2021 @ 7:40pm 
what if i have a mod that already lets me recruit tor yrevesse units, when i build a level 5 entertainment building for the high elves (I believe it is radious) i can recruit the skyhawks, knight of tor gavel and the spireguard, will this cause it to crash ? Is there anyway to just have alarielle's units to be able to be recruited ? thank you so much
Shatilov 22 Jul, 2021 @ 3:09pm 
ok thanks
LordOmlette  [author] 22 Jul, 2021 @ 2:54pm 
@Shatilov - It doesn't affect the AI. This is only for the player.
Shatilov 22 Jul, 2021 @ 2:47pm 
does this affects the AI ??
ZERO.FLCN 21 Jul, 2021 @ 1:34am 
thanks @LordOmlette
LordOmlette  [author] 20 Jul, 2021 @ 2:12pm 
@ZERO - In my Underdogs mod I dramatically restrict the units that the Huntsmarshal can access. That mod also makes it possible to mash the "summon the elector counts" button even if you don't control all of the elector seats.
ZERO.FLCN 19 Jul, 2021 @ 11:56pm 
any mod like this for empire and huntmarshal?
LordOmlette  [author] 17 Jul, 2021 @ 10:13am 
@LongBarrelBandit - I haven't tested with that mod in a while, but this mod is tied to the lords so it should work fine.

@请问女厕在哪里 - thank you for the kind words!
LongBarrelBandit 17 Jul, 2021 @ 10:04am 
Hey mate I have a question. I see that I would gain access to the units through confederation. Would this still work if the faction was destroyed, but I was using the Recruit Defeated Legendary Lords mod and still got the Lord? Basically, is it tied to the Lords or tied to the confederation of the factions themselves?
请问女厕在哪里 12 Jul, 2021 @ 8:46pm 
This module is great, it is a high-precision must-have module
LordOmlette  [author] 2 Jul, 2021 @ 2:25pm 
@General Justinian - 3 things to note please:

1) I'm going on vacation and won't back until July 12th.
2) I have 20 mods (including this one!) that will need updating when the DLC hits on July 14th
3) I don't know what a Tomb King is having never played them. If you want me to do this, you'll need to be more specific.

"If I am playing as a non-Arkhan Tomb King faction and I somehow managed to confederate Arkhan, then I gain access to X Y Z"

(Spell it out for me.)
General Justinian 2 Jul, 2021 @ 10:24am 
Hi! I love your mod, and simply cannot play the High Elves without it. Out of curiosity, is it possible to make a similar mod, but where you can recruit vampiric units if you confederate Arkhan as a tomb king?
[6thAL] HankMan (DVS) 27 Jun, 2021 @ 12:24pm 
@mastervovan Units from other high elf factions can already replenish in the base game. You just can't make more of them without this mod.
mastervovan 1 Jun, 2021 @ 12:48pm 
If you confederate Yvresse, you gain access to the mistwalker units. --- when does the units replenish?
perl 5 May, 2021 @ 10:18am 
Hmm any way to make this work with SFO factionwide caps?
LordOmlette  [author] 2 May, 2021 @ 1:43pm 
@ASL - your English is fine. I suspect the same thing is why the forest dragon variant doesn't get Avelorn's special skill. Now I have to decide whether this is a dumb oversight on my part or if I'm content to leave it alone. Either way, thank you for the report!
ASL 2 May, 2021 @ 1:19pm 
I have several mods but they didn't change the game a lot except recruit defeated LL.I play Tyrion and once i recruit imrik dragon they are 9lv already.but it could be my problem if they should be level 0. And the forest dragon cannot get Avelorn‘s special skill,it could still be just my problem。 no impact on play,already a perfect mod for me,just to let you know(poor at English)
LordOmlette  [author] 2 May, 2021 @ 11:56am 
@ASL - Glad you like it!

When Imrik recruits a dragon, he gets them at level 9 (I believe). When you play as a faction other than Knights of Caledor and recruit his dragons through this mod, you only get them at level 0. Are you sure those dragons were leveled up to 7 or higher?
ASL 2 May, 2021 @ 11:27am 
thanks for your mod,it's exactly what i am looking for