Space Engineers

Space Engineers

Claw Miner
8 Comments
Spaceman Spiff  [author] 11 Dec, 2019 @ 6:20pm 
Thanks. One of my design requirements was to be able to load it to the max and still have a decent climb angle for getting back out of a mined tunnel.
Billy Ruben 11 Dec, 2019 @ 5:27pm 
Great ship overall, great maneuverability, enough cargo for decent runs.
Spaceman Spiff  [author] 10 Dec, 2019 @ 6:13pm 
That'll happen every time.
Billy Ruben 10 Dec, 2019 @ 6:11pm 
There is no landing gear either. I think it might be because i didnt use any offset on the projector, so the battery would be where the projector is
Spaceman Spiff  [author] 10 Dec, 2019 @ 2:55pm 
There should be four batteries on the sides (two on each side), and one on the bottom at the front (right above the landing gear).
Billy Ruben 10 Dec, 2019 @ 2:26pm 
hmm i see, yeah that could work. I ended up building the ship above another ship (connecting the projector to the initial ship grid) taking the orientation into account. One thing however, i only have 4 batteries in the blueprint.
Spaceman Spiff  [author] 10 Dec, 2019 @ 11:49am 
Um-m-m-m-m...OK. Place a large-grid rotor somewhere, grind off the rotor head, then go into control settings and tell it to put a small rotor head on the rotor. Now build a small-grid projector on the small rotor head and project the blueprint from there. Use the projector's settings to get the ship oriented correctly before starting the build process.
Billy Ruben 10 Dec, 2019 @ 11:18am 
requires a small projector to use. Note that if your projector faces straight forward ( "X" in front and " | " on top) the ship is projected facing downwards, making it annoying to build