Arma 3
BECTI 0.97 - Stratis
35 Comments
󠀡󠀡 15 Jan @ 3:48am 
FYI, Benny died IRL almost 2 years ago. Based on what a common Steam friend said.
dukee02 13 May, 2021 @ 1:15am 
We puted a bit of work to Bennys Arma3 CTI, now its working very well and the first maps are published to steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2484775180 .
I realy hope we can have benny back to arma!
Makad 16 Jun, 2019 @ 3:10am 
Pls Update ...
masterheap 2 Jun, 2018 @ 3:17pm 
Have a bug for you:
-Zafir and Rahim. Ammo does not work. The weapons cannot be used unless found/scavenged.

I also get the error the player below mentioned (comment below mine, the "no entry").

Love the mod, used to play the old OFP version. Play this version like a junkie. :D
MXVKRXNVFXR 29 Dec, 2017 @ 10:53am 
Hello there. Scenarion is awesome. The only issue I have is warning message when opening Resources tab.

It says: No entry 'steam/__cur_sp.stratis/description.ext/CTI_RscTransferResourcesMenu/controls/CTI_Menu_Funds_GroupsList.ListScrollBar' .

Do I missed something? Maybe additional mods required to get rid of this warning?
varus 14 Aug, 2017 @ 6:55pm 
Interesting and good mission also in SP. But there is no way to build a second FOB! This is a poor test.
Snowdude 4 May, 2017 @ 8:32am 
Great mission, but for some reason if i save i cant load it. I'm running this on a MP server for a better experience
Colonel Chekhov 12 Oct, 2016 @ 4:13am 
The OPFOR (CSAT?) 7.62 weapons don't work with the mags anymore. Not the 'Rahim' Or machine gun. Any fix?
Balalaika 23 Jul, 2016 @ 7:40pm 
Question. How do I switch to commander position? Have difficulty finding the option or vote.
TheTribunal 3 Jun, 2016 @ 7:05pm 
Great mission. my brother and i have been playing against eachother for the past couple days. in that time, we discovered that whoever is blufor tends to win. We also noticed that Opfor ai tend to be a little worse than the blufor team. anyway way you could see about balancing a little? thanks Benny.
CommanderBoppo 31 Jan, 2016 @ 11:30am 
dude i have 970 4gb with I7 6700k and i am pulling 120+ fps
RedRock3t82 17 Oct, 2015 @ 6:55pm 
fun but holy shit the damn lag the last part of the match. seriously its perma 8 fps. before u slam my rig i have i7 and dual 980ti. please fix.
nickfoma83 28 Feb, 2015 @ 3:18am 
Кто-нибудь доиграл эту миссию до конца?Как только я обнаруживаю базу противника, фпс падает до 1 кадра в 30 секунд...
sketchyluke 6 Feb, 2015 @ 4:11pm 
I cannot use ai management since none of the squads appear in the options menu screen. I get an error saying that there is a file missing in the steamMPmissions folder. How can I go about fixing this?
Primarch_Flacidus 16 Jan, 2015 @ 9:26pm 
well.... theres so many script errors at times that the game gets 15 fps i even got 4 fps sometimes, and i run this game at an average of 50 fps on standard, my rig is not he problem, i hope youll take a look at this, and edit the number of bases allowed as the number of fobs would pretty nice too.
La papaia salvaje 7 Jan, 2015 @ 7:28am 
Is there any way to increase the number of bases that you can build because two is very annoying.
n✪x.c 28 Aug, 2014 @ 12:06pm 
Super good! +1
Fact Sphere 16 Aug, 2014 @ 2:53pm 
You have to be in multiplayer for respawn to work. Just start a LAN game for it to be single player.
blackdimmu 18 Jun, 2014 @ 10:38pm 
how can die in the mod? is not a respawn ,the game end after death,and so you can make nothing
DIE FLUUUUT KOMMT 2 May, 2014 @ 5:43am 
Can you add the new vehicles Benny?:skyecute:
PaterSin 23 Mar, 2014 @ 1:25pm 
PLEASE UPDATE!!! this is one of the best mods!!! :CSAT:
76561198102443096 11 Feb, 2014 @ 11:51am 
Is there a Reason why u always spawn in pythos?
Luda 7 Feb, 2014 @ 8:07am 
This seemed like the best thing ever. Was playing over LAN with the host running a 3770k and the client running an 3570k. Normally stratis runs 60 fps constant with vsync on, but after an hour on becti I was down to 10fps, even with a host restart. Host was running around 20fps. I am thinking it has to do with the massive number of auto units generated, is there any way to enforce a unit cap perhaps to boost performance?
oGtripleOg917 1 Feb, 2014 @ 10:53am 
I was so mad about them not putting cti in. thanks for the mod, love the gear customization.
RubberDuckyOne 22 Jan, 2014 @ 10:53pm 
How do you respawn when playing CTI?. I got killed, and I didn't get no countdown or option to respawn.
learning 25 Dec, 2013 @ 8:12am 
hi Benny ...Could you make a " becti " with a permanent respaw and equipament Purchase ? because all " becti " that has in this workshop are with switch team when you die, and stop equipment purchases ( and teams end up shortly after the game started ) and when switching to the commander he can not build anything ; very thank you.
SypherLane 18 Nov, 2013 @ 11:01pm 
@Banzai Fish: Yeah, the same thing happens to me too, in both mods. Dev branch.
@Benny: Thanks for bringing this mode to Arma 3, I love Warfare BE for A2.
hangfire 18 Nov, 2013 @ 10:56pm 
I think it might be good if the unarmed troop transports were cheaper, and if the AI infantry squads were more eager to purchase them.

It would greatly increase the early game pace, less of those quiet periods just waiting for infantry to slowly plod across the maps.
Benny  [author] 16 Nov, 2013 @ 1:29pm 
@Banzai Fish: I'll check the dev branch asap, maybe something broke :) btw you can select the AI driver/gunner/commander/turrets slot in the buy menu
Banzai Fish 16 Nov, 2013 @ 12:16pm 
Also what about being able to buy empty transport like on in arma 2, so i can choice what unit i take without having two riflemen taking up space
Banzai Fish 16 Nov, 2013 @ 12:14pm 
Good fun, though after a while of playind on the Dev branch then hostiles stopped attacking me, and all the AI just wondered around, happined on the Altis mod as well, has anyone else had this arrise?
Great mod though, good work
Benny  [author] 13 Nov, 2013 @ 8:25am 
@hangfire: I'll tweak the order
@bowmanpeters: I'll try to think of something :)
GoodNews 12 Nov, 2013 @ 4:42pm 
Really good! Any chance to make your own troops that you buy can paradrop on your position?
Walt 12 Nov, 2013 @ 4:16pm 
Why can't I move the HQ? :(
hangfire 7 Nov, 2013 @ 10:45pm 
The AI squads would be better if they purchased transports. The new build order for AI commanders delays building the ammo depot too far I think, those ammo trucks are pretty essential for FOBs.