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Thanks for getting back to me.
Thanks for reaching out. I do not play Soul Mask and at this time don't see myself doing so. And depending on the particular build set you are referencing, I am bound by the clause at the bottom of my mods' Description.
"This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors"
Meaning I am legally prevented from moving these assets to another game. While I may do custom meshes or materials, I also often leverage texture files and sometimes meshes or deconstructed meshes provided within the devkit. Separating purely original art (mine) from that provided by Funcom in the devkit would certainly be more work than I would want to engage in for a game I do not play.
I've created a few mods for the game Soulmask, and recently received a request related to one of them. The mod in question seems similar to something you've made, and I was wondering if it might be possible to recreate it in Soulmask.
Would you be interested in either adapting it yourself, or possibly sharing your models so I could try implementing it? Of course, if you'd prefer not to, I completely understand.
I tried adjusting these across all my build sets at least twice, though it also can then have the consequence of items placed on existing mod floors may lose stability if the new collision height is too low. So I set mine all to same height and tried to average out against most of Funcom ;-)
I will look into the stairs. I know thralls and such will not navigate my spiral stairs. There is not enough surface at 45 degrees for the AI to calculate navigation.
Please make sure that your server and client are both actually running v3.0.14. GPortal for example is notorious for showing updated version value while not actually updating the mod file.
If in doubt you can always manually download the latest version from the direct download link provided in Change Notes
I was able to snap in fusuma and shoji and even on the 1x2 Open Frame the Inner/Outer sliding door pieces.
Everything looked to me like it lined up properly when snapping and everything slid open and closed properly as well in my testing.
I do not think it is an issue with Northern Timber, though the parent blueprint for my sliding doors is custom so I'd be surprised that another mod might mess with them.
Feel free to join my discord if you want to share pics of what you are experiencing. I also have a troubleshooting guide there that can be useful in isolating problem mods.
Either way, ill do some more trouble shooting, its clearly something on my end so to speak. Thank you for everything!
My Mods Discord: https://discord.gg/d2SY2HR
To answer the second question, I don't see it in the knowledge section, or in the list on the left side with the build hammer.
You say you don't see my sets "in the list" you mean in Knowledge where you would learn them, or you mean in the Construction Hammer once you have learned them? (or something else?)
Suggest curved ceiling on pillar and either suspend a Curved Wall or Curved Fence Foundation. Then build up from there.
There are curved ceilings already, but no foundations
I beg you!!!
Please add it!!!
It's a very easy step I would have done myself in less than a minute if I had the source file.
I believe a 20-25% desaturation would be enough to match the Frontier pieces and make them perfectly compatible.
It doesn't need to be perfectly matching but just that little bit enough to make them look like coming together. I hope you can at least just give that a try.
I've even looked for a tutorial about that, for you, and found a very short one {less than 2 minutes literally} you might find useful for this particular case but also in your other projects as well.
https://youtu.be/2GVy1UDmX2c?si=VhvPrLoamC_q-0hI
Cheers!
I am unlikely to try to color match, but at some point I may go back and investigate what the effort would be to make Bossonian compatible with Emberlight Chroma feature. The first three sets in Northern Timber mod were all created pre-Chroma and the materials used are absolutely not set up to work with Chroma. But if I do get to that, you would be able to do your own tinting ;-)
I'm back after 4-5 years of absence {almost lot the count at this point} from the game and I saw FunCom still didn't update the Savage Frotier DLC to add the clearly missing internal walls and some other so needed pieces.
The Bossonian indoor wall from Northern Timber is still the only possible replacement I could find so far. Now, I'm sure I've asked for this in the past, here or on Discord, and I guess it wasn't possible for you at that time to make a version of that wall with less satured colors to match this wall https://t.ly/n5LrE
The reason why FunCom didn't make one wall with the same look on both sides is beyond my understanding humans!
I'm sure many would truly appreciate if you could do that because I'm sure I'm not the only one with this issue and some of the most recent comments I've just read seem to prove me right.
I really keep up my hopes.
Cheers!
Thank you
Though I have not tested with the sliding fusuma and shoji. Based on historical thrall behavior, thralls do not go through open fusuma or shoji (if on follow they eventually TP through when you move far enough away.
So I suspect that crafting thralls may open fusuma or shoji but likely will not wander through them.
Though your question has given me some things to think about.
Alas, once a modder uploads to Steam, nothing more we can do with updates. Likely it is the server that didn't update. GPortal is particularly bad but other host providers sometimes think they updated but did not.
On server it may also be necessary to unsub/resub.
I hope folks enjoy all the new stuff
Please remember that modders have day jobs and cannot always react immediately when Funcom releases updates ;-)