Conan Exiles

Conan Exiles

Northern Timber 3.0.15
1,229 Comments
squash20 4 Jun @ 2:35am 
I understand — I only saw the message at the bottom after I had already written mine.
Thanks for getting back to me.
shogakusha  [author] 3 Jun @ 6:07am 
Hi @squash20

Thanks for reaching out. I do not play Soul Mask and at this time don't see myself doing so. And depending on the particular build set you are referencing, I am bound by the clause at the bottom of my mods' Description.

"This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors"

Meaning I am legally prevented from moving these assets to another game. While I may do custom meshes or materials, I also often leverage texture files and sometimes meshes or deconstructed meshes provided within the devkit. Separating purely original art (mine) from that provided by Funcom in the devkit would certainly be more work than I would want to engage in for a game I do not play.
squash20 1 Jun @ 1:04pm 
Hi Shogakusha,

I've created a few mods for the game Soulmask, and recently received a request related to one of them. The mod in question seems similar to something you've made, and I was wondering if it might be possible to recreate it in Soulmask.

Would you be interested in either adapting it yourself, or possibly sharing your models so I could try implementing it? Of course, if you'd prefer not to, I completely understand.
shogakusha  [author] 19 May @ 12:36pm 
Hi Zeelot, thanks for the feedback. The floor/ceiling upgrade thing is a known issue and is unfortunately a result of no defined standard for the height of the ceiling's top surface collision. If there is a drop of >2.5cm from the existing floor collision to the upgraded floor collision; players will experience what you described.

I tried adjusting these across all my build sets at least twice, though it also can then have the consequence of items placed on existing mod floors may lose stability if the new collision height is too low. So I set mine all to same height and tried to average out against most of Funcom ;-)

I will look into the stairs. I know thralls and such will not navigate my spiral stairs. There is not enough surface at 45 degrees for the AI to calculate navigation.
Zeelot 19 May @ 11:19am 
Was building today and decided to use the Bosnian style to upgrade over the Flotsom (playing on Isle of Siptah) and the ceiling pieces when placed deleted the crafting stations i had placed though i didn't lose any resources but i had to rebuild each station after upgrading. I also noticed thralls would not walk up the stairs at all, it was like the stairs didn't exist they would just teleport up to follow me. I tested by replacing the stairs with a DLC set and the thralls walked up just fine after. Not sure if this is a Bug or pieces conflicting with the AI but i just wanted to point it out. Overall i have been using this mod whenever i play Conan and have never noticed any issues until recent.
shogakusha  [author] 29 Apr @ 10:52am 
Glad you are enjoying my mods @BowBowBow313 :-)
BowBowBow313 25 Apr @ 4:49pm 
@shogakusha ur amazing and ily! thnk u for creating all of these mods, u make my heart happy and bring out my creativity ur amazing <3
shogakusha  [author] 12 Apr @ 4:02am 
Hi @Renegat, I am open to suggestions, though I make no promises. Feel free to join my discord where you can pitch your thought and provide images to clarify.
ღ♥ Renegat ♥ღ 11 Apr @ 8:27am 
@shogakusha I have a very interesting suggestion what you can add to the mod you have that will diversify the gameplay a bit
Black Rose 3 Apr @ 12:05pm 
Thank you, @shogakusha, it was solved, and you're right. Thank you for a beautiful mod :)
shogakusha  [author] 30 Mar @ 4:40am 
Hi @Black Rose, Update went out fine. As posted recently below, once a mod author publishes an update to Steam. There is nothing they can do to control how servers or clients receive the update.

Please make sure that your server and client are both actually running v3.0.14. GPortal for example is notorious for showing updated version value while not actually updating the mod file.

If in doubt you can always manually download the latest version from the direct download link provided in Change Notes
Black Rose 29 Mar @ 1:52pm 
Wrong version after update...
Cadarri 27 Mar @ 9:36am 
@shogakusha It turns out it was the Pythagoras: Expanded Building that was causing issues. There was an update today and as soon as we installed and ran it, the new and existing shoji doors work fine now.
Cadarri 27 Mar @ 9:11am 
Thank you for the fast response. The existing Shoji works fine still, it is only newly placed shoji. Not sure if it is the frame or the sliding doors that are not placing correctly. If this continues today, we will contact you on your discord so we can show you. Thanks
shogakusha  [author] 27 Mar @ 4:44am 
@Cadarri, just hopped on my server, set down 4 foundations, 2 Murayama Open Frames and a Murayama Open Frame 1x2

I was able to snap in fusuma and shoji and even on the 1x2 Open Frame the Inner/Outer sliding door pieces.

Everything looked to me like it lined up properly when snapping and everything slid open and closed properly as well in my testing.

I do not think it is an issue with Northern Timber, though the parent blueprint for my sliding doors is custom so I'd be surprised that another mod might mess with them.

Feel free to join my discord if you want to share pics of what you are experiencing. I also have a troubleshooting guide there that can be useful in isolating problem mods.
shogakusha  [author] 27 Mar @ 4:34am 
@Cadarri, first I have heard. I will take a look. Are you talking about once placed and sliding, or when placing new shoji?
Cadarri 26 Mar @ 11:29pm 
Is anyone else experiencing issues with the shoji doors and the frames not lining up since the patch on Mar 25?
Arwen23 25 Mar @ 8:12am 
hi, your mod is very beautiful, I just have a question, is it possible to add round roofs and lights in the Japanese style, thank you for the answer
Red Mustang 21 Feb @ 1:47am 
Love this mod. So great to have half height walls and shallow roof pieces and gables in addition to the standard angles.
Nifter71 12 Feb @ 3:27pm 
Excellent mod. I use some pieces in nearly every build.
Hrimnir 11 Feb @ 5:36pm 
So, weirdest shit. It's still not working on the exiled lands server i had initially setup. But I set up a new server after many hours of work for Savage Wilds, and its now showing. Literally exact same mods as the original server, so, I'm not entirely sure why the original one doesn't like it lol!

Either way, ill do some more trouble shooting, its clearly something on my end so to speak. Thank you for everything!
shogakusha  [author] 10 Feb @ 5:39am 
@Hrimnir odd, I am going to ask you to join my discord if you want to try to troubleshoot this. First thing there is my troubleshooting guide. But it will also be easier to track this there, share screenshots, etc.

My Mods Discord: https://discord.gg/d2SY2HR
Hrimnir 9 Feb @ 8:31pm 
TY for response @shogakusha. To answer your question, i host the server on an old PC using the ConanExilesServer tool thingy heh. That being said i only spooled up the server 4 days ago and i added your mod 1 day ago.

To answer the second question, I don't see it in the knowledge section, or in the list on the left side with the build hammer.
shogakusha  [author] 9 Feb @ 4:35pm 
Hi @Hrimnir doesn't seem likely but it is possible. Are all your mods up to date?

You say you don't see my sets "in the list" you mean in Knowledge where you would learn them, or you mean in the Construction Hammer once you have learned them? (or something else?)
Hrimnir 9 Feb @ 12:49am 
Is it possible this mod may conflict with some others? I'm not seeing any of the sets in the list, perhaps also maybe mod order?
shogakusha  [author] 4 Feb @ 7:01am 
Hi Oficial Dimitry, unlikely to do curved foundations.

Suggest curved ceiling on pillar and either suspend a Curved Wall or Curved Fence Foundation. Then build up from there.
Oficial Dimitry 3 Feb @ 6:51pm 
Please, add curved foundations!!!

There are curved ceilings already, but no foundations

I beg you!!!

Please add it!!!
Khaahan 7 Dec, 2024 @ 3:23pm 
I'm quite sure there is already the option, in the devkit, of using a "Desature" node in the material itself without going to retouch the textures at all.
It's a very easy step I would have done myself in less than a minute if I had the source file.
I believe a 20-25% desaturation would be enough to match the Frontier pieces and make them perfectly compatible.

It doesn't need to be perfectly matching but just that little bit enough to make them look like coming together. I hope you can at least just give that a try.
I've even looked for a tutorial about that, for you, and found a very short one {less than 2 minutes literally} you might find useful for this particular case but also in your other projects as well.

https://youtu.be/2GVy1UDmX2c?si=VhvPrLoamC_q-0hI


Cheers!
:steamhappy:
shogakusha  [author] 7 Dec, 2024 @ 1:48pm 
He Khaahan

I am unlikely to try to color match, but at some point I may go back and investigate what the effort would be to make Bossonian compatible with Emberlight Chroma feature. The first three sets in Northern Timber mod were all created pre-Chroma and the materials used are absolutely not set up to work with Chroma. But if I do get to that, you would be able to do your own tinting ;-)
Khaahan 7 Dec, 2024 @ 9:23am 
Hi! It's good to see you're still invoved in modding this game...

I'm back after 4-5 years of absence {almost lot the count at this point} from the game and I saw FunCom still didn't update the Savage Frotier DLC to add the clearly missing internal walls and some other so needed pieces.

The Bossonian indoor wall from Northern Timber is still the only possible replacement I could find so far. Now, I'm sure I've asked for this in the past, here or on Discord, and I guess it wasn't possible for you at that time to make a version of that wall with less satured colors to match this wall https://t.ly/n5LrE

The reason why FunCom didn't make one wall with the same look on both sides is beyond my understanding humans!

I'm sure many would truly appreciate if you could do that because I'm sure I'm not the only one with this issue and some of the most recent comments I've just read seem to prove me right.

I really keep up my hopes.

Cheers!
Octalsun 28 Nov, 2024 @ 4:33pm 
Your buildsets are great! I like when the walls have both sides for interior. This makes it so much better to build interior rooms and hallways. How about a mod for interior walls for the base game buildsets? (similar to the piers mod)
Tyrion Lannister 20 Nov, 2024 @ 7:49pm 
Can you please add stone walls with window ports? I would like to have stone outer walls and wood inner walls.

Thank you
akuarmoton 17 Nov, 2024 @ 12:05pm 
@shogakusha, Yes, basically just a retexture of the vanilla stables is what I meant.
shogakusha  [author] 17 Nov, 2024 @ 11:18am 
Hi DLKDeadGamer, there are no NPCs in the Northern Timber mod. Are you asking if Thralls can open the doors in Northern Timber mod? If the latter, then yes.

Though I have not tested with the sliding fusuma and shoji. Based on historical thrall behavior, thralls do not go through open fusuma or shoji (if on follow they eventually TP through when you move far enough away.

So I suspect that crafting thralls may open fusuma or shoji but likely will not wander through them.

Though your question has given me some things to think about.
shogakusha  [author] 17 Nov, 2024 @ 11:14am 
Hi @akuamoton, not sure I get what you are asking? Do you mean a base game stable but with the T1 Northern Timber Mossy Thatch roofing?
DLKDeadGamer 16 Nov, 2024 @ 1:12pm 
are your NPC's able to open the doors?
akuarmoton 16 Nov, 2024 @ 8:45am 
I'd like to see NT styled stables added at some point, if it's not too much trouble =).
shogakusha  [author] 25 Oct, 2024 @ 5:11am 
Thanks Galidorn, though now I have to ask what is number one? :-)
Galidorn 24 Oct, 2024 @ 3:02pm 
Second favorite build kit in all of Exiles
shogakusha  [author] 23 Oct, 2024 @ 4:40am 
Glad you are enjoying the new pieces Sowilo. Hopefully your crafter thralls are also enjoying the new Well :-)
Sowilo 22 Oct, 2024 @ 7:36pm 
Love the new pieces, especially the well. Thanks for the update!
eyerobot 17 Oct, 2024 @ 3:27pm 
It turns out that the game doesn't recognize up to date mods once it updates. So you need to unsub and resub to any mod with this problem. That's a fault in the game itself. Not the mods or the server. And there doesn't seem to be any pattern to the mods that failed. Possibly it's a glitch introduced during the update that affects them randomly.
Siozen 17 Oct, 2024 @ 3:05pm 
Hi Shogakusha, yeah it looks like it is the server hasn't updated NT to 3.0.12. The first time it said Sand&Stone hadn't. Figured it was wonky updates. Steam said it had updated mine in the workshop but in game it showed 3.011. I've dealt with gportal too, always fun on patch day.
shogakusha  [author] 17 Oct, 2024 @ 2:02pm 
Hi Siozen

Alas, once a modder uploads to Steam, nothing more we can do with updates. Likely it is the server that didn't update. GPortal is particularly bad but other host providers sometimes think they updated but did not.

On server it may also be necessary to unsub/resub.
Siozen 17 Oct, 2024 @ 1:31pm 
Some problem with mod versions. It looked like Steam just didnt update NT and SnS properly on my end so I unsubbed and resubbed. Both show as 3.0.12 for me, in launcher and in game. Log into a friends server, which shows its running 3.0.12 in the server list but server mod mismatch screen says I have 3.0.11. That or the server does. It could be my friend needs to update server mods again or typical funcom craziness. Thanks for the great mods.
eyerobot 17 Oct, 2024 @ 12:24pm 
Mod version is wrong after todays age of heroes release.
shogakusha  [author] 17 Oct, 2024 @ 7:21am 
YW!

I hope folks enjoy all the new stuff
Serios 17 Oct, 2024 @ 7:20am 
ty shogakusha:praisesun:
shogakusha  [author] 17 Oct, 2024 @ 7:16am 
Updated

Please remember that modders have day jobs and cannot always react immediately when Funcom releases updates ;-)
King Pepega 17 Oct, 2024 @ 7:00am 
plz update