Conan Exiles

Conan Exiles

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Northern Timber 3.0.15
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Buildings: Buildings
File Size
Posted
Updated
703.357 MB
5 Dec, 2019 @ 5:18am
27 May @ 6:31am
69 Change Notes ( view )

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Northern Timber 3.0.15

In 2 collections by shogakusha
Asshuri Protectorate Mods
18 items
Mors Manet
12 items
Description
Northern Timber is a 95 piece Tier 1 build set designed to be a better visual fit in the northern areas. It offers minor Cold Insulation. The set is designed to allow upgrade from Sandstone T1. Now includes a Snowy Thatch Roof option!

Stockade Build Set is a 61 piece Tier 2 build set designed to feel right at home in the cold north and can be used to upgrade from Northern Timber Tier 1.

The Bossonian Build Set is a 139 piece Tier 3 set designed to feel right at home in the cold north and can be used to upgrade from Northern Timber Tier 1 and Stockade Tier 2. Now includes a Snowy Roof option!

The Murayama Build Set is a 120 piece Tier 3 set as a cold weather couterpart to the original Yamatai set and can be used to upgrade from Northern Timber Tier 1, Stockade Tier 2 and Bossonian Tier 3. The Murayama set does not include Wedge Foundation, Wedge Ceiling or Wedge Roof tiles by design. The Yamatai generally build using right angles. Instead there are multiple ceiling tiles, standard 45 degree and shallow 26 degree pitched roof tiles. There are also Half Walls, Half Sloping Walls and a Half Stair.

[ModID: 1928978003]

My Mods Discord: https://discord.gg/d2SY2HR
When you land in #Welcome, type !moduser-role to gain access

You can find my other mods here:
Arena Piers - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1855055876
Asshuri Treasures - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1670458123
Fire and Ice - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3299815811
Sand and Stone - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411388528

Build Piece List can now be found on Google Docs (It was getting a bit too long!)
https://docs.google.com/spreadsheets/d/1zcSDgTOWbnAxdU4U30MprvgYbi7gTj-bYRzQD4rjsDI/edit?usp=sharing

This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors
Popular Discussions View All (16)
49
16 May @ 5:19pm
BUG: Conan Exiles client crash when player pickup/dismantle certain Northern Timber build pieces
shogakusha
41
30 Apr @ 12:07pm
Servers running Northern Timber
shogakusha
13
21 Feb @ 2:51am
Showcase - Show us what you have built using these pieces!
shogakusha
1,229 Comments
squash20 4 Jun @ 2:35am 
I understand — I only saw the message at the bottom after I had already written mine.
Thanks for getting back to me.
shogakusha  [author] 3 Jun @ 6:07am 
Hi @squash20

Thanks for reaching out. I do not play Soul Mask and at this time don't see myself doing so. And depending on the particular build set you are referencing, I am bound by the clause at the bottom of my mods' Description.

"This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors"

Meaning I am legally prevented from moving these assets to another game. While I may do custom meshes or materials, I also often leverage texture files and sometimes meshes or deconstructed meshes provided within the devkit. Separating purely original art (mine) from that provided by Funcom in the devkit would certainly be more work than I would want to engage in for a game I do not play.
squash20 1 Jun @ 1:04pm 
Hi Shogakusha,

I've created a few mods for the game Soulmask, and recently received a request related to one of them. The mod in question seems similar to something you've made, and I was wondering if it might be possible to recreate it in Soulmask.

Would you be interested in either adapting it yourself, or possibly sharing your models so I could try implementing it? Of course, if you'd prefer not to, I completely understand.
shogakusha  [author] 19 May @ 12:36pm 
Hi Zeelot, thanks for the feedback. The floor/ceiling upgrade thing is a known issue and is unfortunately a result of no defined standard for the height of the ceiling's top surface collision. If there is a drop of >2.5cm from the existing floor collision to the upgraded floor collision; players will experience what you described.

I tried adjusting these across all my build sets at least twice, though it also can then have the consequence of items placed on existing mod floors may lose stability if the new collision height is too low. So I set mine all to same height and tried to average out against most of Funcom ;-)

I will look into the stairs. I know thralls and such will not navigate my spiral stairs. There is not enough surface at 45 degrees for the AI to calculate navigation.
Zeelot 19 May @ 11:19am 
Was building today and decided to use the Bosnian style to upgrade over the Flotsom (playing on Isle of Siptah) and the ceiling pieces when placed deleted the crafting stations i had placed though i didn't lose any resources but i had to rebuild each station after upgrading. I also noticed thralls would not walk up the stairs at all, it was like the stairs didn't exist they would just teleport up to follow me. I tested by replacing the stairs with a DLC set and the thralls walked up just fine after. Not sure if this is a Bug or pieces conflicting with the AI but i just wanted to point it out. Overall i have been using this mod whenever i play Conan and have never noticed any issues until recent.
shogakusha  [author] 29 Apr @ 10:52am 
Glad you are enjoying my mods @BowBowBow313 :-)
BowBowBow313 25 Apr @ 4:49pm 
@shogakusha ur amazing and ily! thnk u for creating all of these mods, u make my heart happy and bring out my creativity ur amazing <3
shogakusha  [author] 12 Apr @ 4:02am 
Hi @Renegat, I am open to suggestions, though I make no promises. Feel free to join my discord where you can pitch your thought and provide images to clarify.
ღ♥ Renegat ♥ღ 11 Apr @ 8:27am 
@shogakusha I have a very interesting suggestion what you can add to the mod you have that will diversify the gameplay a bit
Black Rose 3 Apr @ 12:05pm 
Thank you, @shogakusha, it was solved, and you're right. Thank you for a beautiful mod :)