XCOM 2
[WotC] Coilguns - Beam Tier Replacer 3.0
95 Comments
Medicman 12 Mar @ 10:48pm 
Can I get this/make this as a Magnetic Tier Replacer?
OtherWise 31 Dec, 2024 @ 11:54am 
just to mention that there is a small error on the "XCOMWeaponSkinReplacer.ini" file.
The last line (57) is missing a " on the termination.
reads: INVENTORY_IMAGE="img:///UILibrary_LW_Coilguns.TECH_AdvancedCoilWeapons)
Should be: INVENTORY_IMAGE="img:///UILibrary_LW_Coilguns.TECH_AdvancedCoilWeapons")

The " before )

Outside of that the mods works very well.
Just wish there was a way to scale the weapons a notch down.

Ty very much for this mod "lago".
Wibdrac 29 Nov, 2023 @ 10:56am 
Is this, by any chance, working with long war of the chosen ?
skaianDestiny 2 Sep, 2023 @ 6:41pm 
Does this work with the LW2 Secondary Weapons mod, as in properly replace them with the coil equivalents?
JurassicIan 25 Oct, 2022 @ 8:16am 
This mod does not modify hunter rifles. Is that a planned feature similar to how the LW weapons are turned into their respective variants?
Suxpremacy 9 Jul, 2022 @ 10:54am 
Okay sweet, every seems to be working for the moment, thanks!
Lago  [author] 9 Jul, 2022 @ 9:48am 
If you use the AML, you can remove '-review' from the launch arguments and the game will launch in testing mode. When you go to start a new campaign, Debug Strategy Start should be available. That campaign will have every item in the game in your inventory for you to look through.
Suxpremacy 9 Jul, 2022 @ 9:15am 
Hello, I'm trying to cheat these guys in, where would I go and which line of code would be the correct one to check out? I'm just trying to see if they actually work replacing the beam models.
Johrdan720 17 Apr, 2022 @ 6:45am 
oh,thanks
it was a conflict with "weapons and item overhaul", but only with assault rifles
Lago  [author] 17 Apr, 2022 @ 6:37am 
All the advanced Coil research projects share the same image. There were only two research projects in the original Long War 2 (Coil and Advanced Coil) so I used the Advanced one for all three advanced projects.

Assault Rifle not renaming sounds like a conflict with another mod: if you have something else changing the localisation entries for beam weapons, it may be taking priority.
Johrdan720 17 Apr, 2022 @ 6:06am 
assault rifle still have the "plasma rifle" name
sniper coil research has the same img of cannom coil research
Lago  [author] 1 Mar, 2022 @ 6:41am 
Yes. This mod is all config. If you delete the lines in all the files referring to SparkRifle_BM, it won't change the SPARK rifle any more.
0inArrow 28 Feb, 2022 @ 6:15pm 
Is there any way I could edit the file to have the coil skins not appear on spark weapons?
Lago  [author] 6 Feb, 2022 @ 5:20am 
There isn't a performance hit from splitting a mod across multiple packages.
Zoinho1 5 Feb, 2022 @ 10:25am 
Improve load time, with all required file on a single package?
Just for this one I needed to install 5 required mods, there's no performance hit?
Lago  [author] 4 Feb, 2022 @ 11:37am 
What would be the purpose of doing so?
Zoinho1 4 Feb, 2022 @ 10:48am 
Could you make as a standalone/no required mod, like ask permission of authors to use they files?
BroncoXeno2035 12 Dec, 2021 @ 1:40pm 
Does this work for the Hunter's Rifle from Pathfinders Iridar just updated his mods for?
Stolas Suzie 24 Oct, 2021 @ 2:30pm 
@Lago trying to do a Enemy Unknown Long War playthrough since I was feeling so nostalgic of XCOM 1 but I'll come back to XCOM 2 later
Stolas Suzie 24 Oct, 2021 @ 2:25pm 
@Lago I sure would've never figured that out thanks for that patch
Lago  [author] 24 Oct, 2021 @ 1:24pm 
It turned out to just be one letter. Some Coil weapon templates use _CG as their suffix and some mods use _CL. The SMG reskin had the wrong one, so it didn't work.
Stolas Suzie 24 Oct, 2021 @ 12:59pm 
@Lago Yeah it does thanks was it an easy change you made on your end?
Lago  [author] 24 Oct, 2021 @ 12:13pm 
Is it fixed now?
Stolas Suzie 24 Oct, 2021 @ 9:12am 
The smg's are displayed as coil guns in engineering but once built they turn back into the plasma smg while all other guns are coil variants. Any idea how I could fix this? At this point I'm so far in the campaign that I'm not restarting to fix bugs though so probably just continue with this error present.
joe93404055 20 Jul, 2021 @ 8:18pm 
Reaper's shadow lance not show attachment in green color.
Lago  [author] 16 Feb, 2021 @ 9:50am 
I've got it written up, but I still need to test it and do the tedious formatting work on it.
Cake_Knight 12 Feb, 2021 @ 9:11pm 
What the ETA on the update for this one? No pressure or anything.
Lago  [author] 21 Jan, 2021 @ 1:07pm 
I'll make a big update for this once the new coil pack is complete.
Cake_Knight 21 Jan, 2021 @ 12:43pm 
Hey, I use the LW2 secondaries, and tier 3 sawed off, by deafult, is a plasma/beam weapon. I was wondering if you could bring the Mag Shorty back as well? Thanks a million for this mod btw.
Dęąth Viper 8 Jan, 2021 @ 6:48pm 
can you make one that these replace the magnetic
Lago  [author] 27 Nov, 2020 @ 3:44pm 
Pistol attachments are a mod thing. I'm pretty sure Coil and Laser don't have default attachments for pistols. I think Coil pistol attachments exist, but they were made separately by different point.
HATERADE 27 Nov, 2020 @ 2:41pm 
I thought the Pavonis Interactive models had everything. Could be wrong.
Lago  [author] 27 Nov, 2020 @ 11:10am 
Do Coils have pistol attachment models?
HATERADE 27 Nov, 2020 @ 12:32am 
Are there no pistol attachments on these?
Syro System 30 Oct, 2020 @ 4:23pm 
Alright, nice.
Lago  [author] 30 Oct, 2020 @ 8:38am 
This is completely WSR based, so you can install and uninstall it pretty freely.
Syro System 30 Oct, 2020 @ 4:52am 
If I start a new campain, should I have this installed from the start or should I wait until Iridar adds the coil templates?
It's gonna take me a while to reach the point where i build tier 3 guns anyway :)
Lago  [author] 27 Oct, 2020 @ 11:12am 
I've been updating Laser. I'll update Coil when the Coil versions come out.
Cake_Knight 27 Oct, 2020 @ 11:03am 
@pangaiwthsrx8 Welp, he's updating his laser pack, so I'd say so. His update speed is gonna be tied to Iridar releasing his new weapons. As of today, the lasers are up to date, and there aren't any coil weapons yet.
panagiwthsrx8 20 Oct, 2020 @ 9:49am 
hey lago u will update your mod to integrate with iridars faction lasers and coils?
Lago  [author] 17 Oct, 2020 @ 8:37am 
That mod adds underbarrel attachments to the _CL set of weapons. This makes the _BM set of weapons look like the _CL set of weapons. You'd need to modify the configuration of that mod to add them to _BM weapons instead of _CL weapons.
Syro System 11 Oct, 2020 @ 12:08pm 
Alright, thanks :)
Lago  [author] 11 Oct, 2020 @ 9:18am 
Assuming those are the correct template names, that should do it.
Syro System 11 Oct, 2020 @ 3:04am 
So, if I'm reading this right, I should use the following:
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=TemplateName, DONOR_TEMPLATE=TemplateName, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True)

And edit it so that it looks like this:
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=AdvTrooperM1_WPN, DONOR_TEMPLATE=AdvPriestM1_WPN, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True)
Lago  [author] 8 Oct, 2020 @ 7:56am 
Yes, you use its Animset Replacement function.
Syro System 7 Oct, 2020 @ 3:11pm 
This is just what I was looking for. Thanks for making this :)

btw, regarding weapon skin replacer, any idea how to use that to make all advent rifles shoot like the priest rifle?
I saw Beague do that in one of his campains and it made the advent troopers a lot more intimidating with that rapid fire barrage.
Sifo-Dyaz Nutz 7 Aug, 2020 @ 7:02pm 
Found the problem! I forgot that Reduced XCOM and Alien FX both use WSR -- once I deactivated those this works like a charm.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179423322&searchtext=reduced+fx
Lago  [author] 4 Aug, 2020 @ 4:00pm 
Baffling. I have no idea why it'd just not reskin the body of the gun. Next step would be to turn logging on and see if it tells you anything.
Sifo-Dyaz Nutz 4 Aug, 2020 @ 3:50pm 
Just gave it a shot but it doesn't look like that fixed it, unfortunately :steamsad:
Lago  [author] 4 Aug, 2020 @ 10:35am 
Have you tried clearing your ini files?