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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195390245
Not presently, but is being considered.
"Drug Policy Fix" automatically detects any drug for inclusion into policies.
The reason why various beverages in RC2 are not viable for use with policies is that they haven't been defined as drugs but as joy ingestibles with outcome giver effects.
In order to make these items capable for use with drug policies Crusty Peanut would need to alter their definitions accordingly to establish them as drugs. Then this mod will apply them accordingly.
I'd suggest reporting the error to the author of the export agency mod, with whatever findings your brother identified.
when i try to make a new game, and now i cant make a new game please help me
It was something severely plaguing me thinking how to handle compatibility and stability on the options of swapping between main and lite version of a race mod. It can be done, but you had to remove all policy and remake it again. Now with this lovely mod which I'll give a link to, no more! :D
The removal of related items, buildings and so on from mods is required regardless if drugs or not. As you are hopefully aware, not sensible to leave objects in the game that you then intend to remove the definitions for. And you need to remember inventory and caravan space also.
It could be achievable to add a clean-up process, but would be quite involved. Not something I'd envisage tackling this year, if at all.
Worth pointing out that with the removal of drugs, this mod will sort out the missing entries in the policies ... funnily enough quite literally.