RimWorld

RimWorld

More Vanilla Biomes
529 Comments
Jotbe83 6 hours ago 
Alright!
Zylleon  [author] 11 Jul @ 10:38am 
Hit me up on discord and I'll share all my biome-modding knowledge and tools :D
Jotbe83 11 Jul @ 10:35am 
I found the defs

ODDYSEY BIOMES

GLACIAL PLAIN - Mb, but its very simmilar to glacial shield
GLOWFOREST
GRASSLANDS
LAVAFIELD
SCARLANDS
SPACE

Where did you learn biome modding? i'd like to learn it
Jotbe83 11 Jul @ 10:32am 
Anyways uh let me check actually.
Jotbe83 11 Jul @ 10:32am 
if you bought the DLC you must restarts team since there's been an error or smth
Zylleon  [author] 11 Jul @ 10:18am 
All questions about DLC compatability may have to wait. Steam hasn't been letting me buy the DLC this morning, so I can' t actually look at it to answer anything.

Can you confirm that the new biomes are named the same, Grasslands and Glacial Shield? Are there others I should know about?
ObscureParticle 11 Jul @ 9:43am 
Can confirm what Jotbe83 is saying. The Grassland biome from the Odyssey DLC will not spawn if this mod is installed. Any chance you could make it compatible?
Jotbe83 11 Jul @ 8:46am 
I made mistake, not base game but its in the oddysey DLC now, appearing near deserts as savannas mostly
Zylleon  [author] 11 Jul @ 8:35am 
Can you explain what you mean? I don't see defs in Core for anything resembling either of those biomes, nor do I see them on the world map when generating a world. What are the base game equivalents called?
Jotbe83 11 Jul @ 7:06am 
since grasslands in base game now, along with glacial shield
Jotbe83 11 Jul @ 7:06am 
yo won't grasslands have to be removed
Zylleon  [author] 9 Jul @ 9:16am 
Check and let me know if it needs a patch
shadowblade 6 Jul @ 6:29pm 
does it work with mythology animals?
Zylleon  [author] 6 Jul @ 8:28am 
Yep!
storminfinte 5 Jul @ 8:37pm 
When Odyssey releases, do you plan on patching this mod for it?
Zylleon  [author] 25 Jun @ 7:35am 
That's really weird, did you add any other mods around the same time, or are you using anything that could affect map generation (especially ruins)?

This mod shouldn't have any code that would affect structures or items on the map, or that would change wealth value of anything.
[Otter] 24 Jun @ 11:46am 
Hello, thanks for updating! I have noticed something unusual when starting in one of the added biomes. (Have tried the cloud forest one and the alpine one I believe.)

Colony wealth buildings starts between 800k-1million. In comparison a tropical rainforest vanilla biome starts at 150k~

Is this intentional?
Proxyer 23 Jun @ 12:01am 
Hi Zylleon, I update the Japanese translation for v1.6 (change ZBiome_Iceberg_NoBeach.label, Iceberg to ice floes). So I sent Pull request from GitHub. Please confirm and merge.
Thank you.
Proxyer 22 Jun @ 8:13pm 
Wow! Thank you for update works! :lunar2019wavingpig:
Zylleon  [author] 22 Jun @ 5:46pm 
Updated for 1.6
Big Head Zach 21 Jun @ 4:54am 
Eleventy-billion grasslands lol
Zylleon  [author] 20 Jun @ 10:51am 
I'm not sure that 1.6 adds any biomes to Core, I think it's all in Odyssey. Either way, I'll be working on updating this soon!
tanyfilina 19 Jun @ 10:12pm 
I don't think this mod is unnecessary with 1.6. It adds some nice biomes not covered there, specifically, mountain biomes like Cloud Forests and Alpine Meadows. Maybe new map features in 1.6 would make it possible for even more interesting new biomes in this mod instead of those covered in the DLC now!
Zylleon  [author] 11 Jun @ 4:58pm 
Updated with the last 1.5 release!
The auto-patcher broke and wasn't fixable. It has been removed, and replaced with xml patches. Full list of patched mods is in the description.
Jfluffy 11 Jun @ 9:58am 
o7
DeepXen 11 Jun @ 9:27am 
o7
SiaNKs 16 Feb @ 1:03pm 
Ok, after some testing, its even in vanilla, something else is bugging water, i will let u know once i find out
SiaNKs 16 Feb @ 12:57pm 
xd even concrete foundation disappears ...
SiaNKs 16 Feb @ 12:56pm 
Also i tried to place soil with Developer Mode on and same issue
SiaNKs 16 Feb @ 12:54pm 
Problem, while playing Desert Oasis, i found out i cant Dry out shallow water, the pump's progress is being saved but now and then whole area that got dry gets flooded for like 2s and then becomes dry again. I didnt dry whole lake YET, but also got another mod Soil Relocation Continued and even with this mod, when i place soil on water game see it as soil + water, then after few seconds soil gets covered with water like it would disappear. I got ReGrowth, this, Geological Landforms, Water Freezes, Soil relocation as mod's that impact map in major way. Idk if its only on Desert Oasis cause didnt played other places yet, but its worth looking into it (yeah i was testing it in God Mode, so its not like i tried to fill it once, or didnt try to play around)
Zylleon  [author] 7 Feb @ 8:21am 
Yes, they will work together
SiaNKs 6 Feb @ 3:46pm 
is it working fine with Geological Landforms? I added it in, and tbh never looked if there are extra Vanilla bioms cause i thought these two work perfectly. Now that i went back to description i see theres no mentioning of it
Zylleon  [author] 6 Feb @ 2:32pm 
You can disable any biomes you don't want
darkace77450 6 Feb @ 12:46pm 
Out of curiosity, does the mod offer the option to enable/disable individual biomes, or is it an all-or-nothing package?
Zylleon  [author] 13 Nov, 2024 @ 1:18pm 
I haven't been able to make good river Delta maps. Tried for a while with Map Designer, never got good results. Otherwise I would!
Mark Bobaba 13 Nov, 2024 @ 2:18am 
Do you think you could add like a marshy delta biome when a river is next to the ocean? Love this mod though!!
Zylleon  [author] 6 Nov, 2024 @ 4:17pm 
Another mod must be interfering with faction placement. I've used both mods together many times, and a quick test shows that faction placement is still as expected with MO and MVB both enabled: https://imgur.com/Hsstxtd

Do you have anything in the error log that would indicate a conflict?
Calel200 6 Nov, 2024 @ 8:30am 
Hey man your mod is not compatible with medieval overhaul , just saying cuse I love your mod and I want to try the medieval overhaul with your mod , but all factions only spaw on this mod biomes , so if you can fix this... Thanks
Zylleon  [author] 16 Oct, 2024 @ 11:36am 
Yes
Non[Th]ai 14 Oct, 2024 @ 7:35pm 
This mod is compatible with ReGrowth : Core ?
Zylleon  [author] 13 Oct, 2024 @ 3:48pm 
Updated with patch!
Milkman 13 Oct, 2024 @ 10:11am 
for sure!
Zylleon  [author] 13 Oct, 2024 @ 8:24am 
If you're around this afternoon/evening (6-7 hours from now, ish) hop on Discord and I'll take some input as to what should spawn where
Milkman 12 Oct, 2024 @ 3:05pm 
if you need any help with testing let me know
Milkman 12 Oct, 2024 @ 2:52pm 
an hour and half is crazy work, fast af man
Zylleon  [author] 12 Oct, 2024 @ 12:36pm 
Yeah no worries, I'll post back here once I've updated.

I'll be away from my computer through at least tomorrow evening, but the actual patch should take maybe half an hour including testing once I get to it. It's not too bad to do!
Milkman 12 Oct, 2024 @ 12:12pm 
that sounded kind of like i was rushing you, im just super excited
Milkman 12 Oct, 2024 @ 12:11pm 
Thanks so much zylleon! any chance you could let me know when its ready?
Zylleon  [author] 12 Oct, 2024 @ 10:21am 
Rimworld mods are C# and xml. I'd be patching in xml, and I should have time to do that later this weekend
Milkman 12 Oct, 2024 @ 8:58am 
what is that coded in if you dont mind me asking