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I really enjoy these dungeons, I just keep getting stuck.
I like your mods, but errors in code makes for unhappy experience. In halls of mithrantil i quit after i found that the alcove for the poison dagger creation makes the dagger disappear and the potion of poison gets flung off the alcove. i nearly got to the end of temple of arnissos before the game crashed and i had to delete it, hall of heroes was great till the potion mixing alcoves decided not to work....so i would finish al your games if they didn't get buggy...
but i was annoyed that falling into the pit throws you off the map :C
Meant to say, Great mods, but there's a few errors, or in all of them that i played apart from tower of magthagma, which is the only one i've managed to finish.
I already finished the other part of the catacombs with the deamon heads spitting light.
{near the entrance to the tomb of zhandul is a door with a skeleton black lord - he has the key you can use to access the teleporter in the same room - to get to the other part of the catacombs you need to teleport there using the 2 random invisible teleporters near the entrance to level 6]
near the entrance to the tomb of zhandul is a door with a skeleton black lord - he has the key you can use to access the teleporter in the same room - to get to the other part of the catacombs you need to teleport there using the 2 random invisible teleporters near the entrance to level 6}
only found 1 prison key, used it and teleported to second area of Lvl6 where the orb of zhandul is. now i'm stuck there and can't find a way out, and i can't find the second key either.
After Northkeep and Messengers of Doom the adventure continues in the dark realm of Mesantia.
Nights in Mesantia is big enough to be an entire campaign! It will take you many many hours to finish.
Arm yourself with courage to fight the evil in the dark realm of Mesantia on your way to find the Black Keep once again.
can' find the second key. thanks. as usual, you made a very playable mod.
3 to open the tomb of zhandul you need the golden orb that rests in level 4 inside a secret door to the south west of the map(11,21)
3) Is Zhandul's orb on a lower level and can I get back to 6 after deactivating the teleporters with the two prison keys?
One more question? The door that asks for the token? it changes how the Drakkan mace reacts. I'm holding it but nothing happens.
The balls of light you have to miss two of them to fail - it is possible to save the first two that come together side by side but the last two are impossible to save - so keep trying until you manage to block the first two that come together or else start over
Also the room next to it? I understand I need to block the balls of light but I've tried for ten minutes now and I can't get passed the two balls that come at the same time. One on the right and one on the left.
Could i have any help maybe??
Are the rest of your mods as hard and confusing as this one?
I have dropped all my equipment and stuff on the floor so that the carrying weight is 0 for all my characters, but I still drop down the pit. Also tried to throw a rock at the pressure plate inside the room, but didn't help.
What must I do here? Do I have to put all my equipment in the alcove?
I did start by throwing an item in the teleporter across the pits, but when I throw an item in the second teleporter (the one a bit to the east of the first one), the item just gets thrown back in the hallway just north of the teleporter. And what do I do on the four plates in front of the door? I've put things on all these 4 plates, but nothing happens. I can't figure this out.