Legend of Grimrock

Legend of Grimrock

Catacombs under Lilfarn
76 Comments
cidbahamut 16 May, 2021 @ 9:24am 
I'm stuck on level 6. I've collected Zhandul's orb but can't get out of that section of the dungeon, the northern ornate door remains closed. I thought maybe I had to put the five levers in the hallway in a certain sequence to open it, but I brute forced my way through all combinations and that wasn't it so now I'm trapped here. Looking through the thread here, I suspect there was a key I was supposed to find in this subsection of the dungeon but I've come up empty handed.
I really enjoy these dungeons, I just keep getting stuck.
Dongurizo 25 Jan, 2019 @ 3:58pm 
Hello, again, Dimitris! Just finished the Catacombs! Found everything this time. At the end, I didn't think I had won and just kept killing mummies. When I got tired of that, I went to use the key and realized the game was over. I had killed the necromancer and thought he was just another goromog. :P Moving on to the next of your mods now! :cozyovercooked2:
Dimitris  [author] 20 Apr, 2015 @ 12:35am 
it is strange you mention these flaws for no one mentioned them before and many have completed these mods - what can i say - next time post here while you are playing if you encounter a bug so i can check it out as soon as possible - thanks for playing
Saylex 19 Apr, 2015 @ 7:53am 
i've tried almost all your mods, i'll try the rest (already downloaded) and then move onto LoG2
I like your mods, but errors in code makes for unhappy experience. In halls of mithrantil i quit after i found that the alcove for the poison dagger creation makes the dagger disappear and the potion of poison gets flung off the alcove. i nearly got to the end of temple of arnissos before the game crashed and i had to delete it, hall of heroes was great till the potion mixing alcoves decided not to work....so i would finish al your games if they didn't get buggy...
Dimitris  [author] 19 Apr, 2015 @ 6:49am 
Yes the pits lead you off the map - you are correct - i will update
Dimitris  [author] 19 Apr, 2015 @ 6:47am 
try Northkeep and legend of Moil..i think you will like them
Saylex 19 Apr, 2015 @ 2:21am 
Ah no, found it. nicely hidden rock.
but i was annoyed that falling into the pit throws you off the map :C
Meant to say, Great mods, but there's a few errors, or in all of them that i played apart from tower of magthagma, which is the only one i've managed to finish.
Saylex 19 Apr, 2015 @ 2:12am 
there is only one door in the catacomb where the tomb of zhandul is, and I think i may have killed the black lord by dropping him down the pit. I just jumped down to check and fell off the map.
I already finished the other part of the catacombs with the deamon heads spitting light.
Dimitris  [author] 19 Apr, 2015 @ 1:50am 
Hi
{near the entrance to the tomb of zhandul is a door with a skeleton black lord - he has the key you can use to access the teleporter in the same room - to get to the other part of the catacombs you need to teleport there using the 2 random invisible teleporters near the entrance to level 6]
near the entrance to the tomb of zhandul is a door with a skeleton black lord - he has the key you can use to access the teleporter in the same room - to get to the other part of the catacombs you need to teleport there using the 2 random invisible teleporters near the entrance to level 6}
Saylex 18 Apr, 2015 @ 2:37pm 
stuck on level 6 the middle catacombs.
only found 1 prison key, used it and teleported to second area of Lvl6 where the orb of zhandul is. now i'm stuck there and can't find a way out, and i can't find the second key either.
Dimitris  [author] 4 Feb, 2015 @ 12:10pm 
The third part of the series is here!
After Northkeep and Messengers of Doom the adventure continues in the dark realm of Mesantia.
Nights in Mesantia is big enough to be an entire campaign! It will take you many many hours to finish.
Arm yourself with courage to fight the evil in the dark realm of Mesantia on your way to find the Black Keep once again.
Dimitris  [author] 21 Dec, 2014 @ 2:18am 
All those who have played all of my mods you can know post here or message me for a chance to test my new dungeon in LOG2 - the first 10 people will get a password - thank you
Dimitris  [author] 3 Dec, 2014 @ 2:53pm 
haha gj
joltinjoe 3 Dec, 2014 @ 2:16pm 
We were lucky and escaped, but our Archer is gone after picking off the final army one by one. A Fighter is barely holding on. The other is severly bandaged. Only our Mage, except for being poisoned, is in good health. No thanks to you!
Dimitris  [author] 3 Dec, 2014 @ 11:38am 
stay alive is the secret
joltinjoe 3 Dec, 2014 @ 11:08am 
ok. got to what i think is the final battle. the mummies respawn and invisibility gets me just so far. I actually killed the archmage once and saw the ornate key. but i was surrounded and was destroyed and couldn't escape. is there a method or a trick to win that final battle?
Dimitris  [author] 3 Dec, 2014 @ 8:56am 
is that a prison key you got?
joltinjoe 3 Dec, 2014 @ 8:05am 
two keyholes near each other; one of the keys activates a teleporter that doesn't go anywhere;
can' find the second key. thanks. as usual, you made a very playable mod.
Dimitris  [author] 3 Dec, 2014 @ 4:36am 
yes you can go back to level to level 6 and level 5 if you wish after deactivating them
Dimitris  [author] 3 Dec, 2014 @ 4:35am 
Be more specific as of what keys you found or what doors you are unable to open
3 to open the tomb of zhandul you need the golden orb that rests in level 4 inside a secret door to the south west of the map(11,21)
joltinjoe 2 Dec, 2014 @ 6:41pm 
Am on level 6 with much of it finished. 1)Only found one key on level 4 that I think activates a teleporter or opens a door nearby. 2)There are two doors on level 6 that I can't open.
3) Is Zhandul's orb on a lower level and can I get back to 6 after deactivating the teleporters with the two prison keys?
Dimitris  [author] 7 Oct, 2014 @ 3:00pm 
"Messengers of Doom" is my 9th mod and just released..its a sequel to "Northkeep" you can give it a try if you havent played it or if you have just import your heroes..this is my last mod of LOG and looking forward to LOG2 next week - thanks in advance!
Dimitris  [author] 8 Sep, 2014 @ 2:03pm 
yes thats the final battle - the army of the necromancer! good luck!
MLE_lou 8 Sep, 2014 @ 12:12pm 
um... I dont know... I went on down the the next level... I'm totally screwed! There's no way I can beat every single creature down there and still survive!
Dimitris  [author] 8 Sep, 2014 @ 11:57am 
Did you enter the crypt of King Borgias?
MLE_lou 8 Sep, 2014 @ 10:39am 
I can hear the teleport behind a wall in level 7 on the east side but I can't get to it...? Also is the "ding" I keep hearing supposed to mean something?
Dimitris  [author] 6 Sep, 2014 @ 11:25pm 
that door leads to the tomb of zhandul - you need the golden orb which was sealed in the crypts where the ogre was
MLE_lou 6 Sep, 2014 @ 2:48pm 
Fantastic thank you so much!
One more question? The door that asks for the token? it changes how the Drakkan mace reacts. I'm holding it but nothing happens.
Dimitris  [author] 6 Sep, 2014 @ 1:47pm 
Sure and thanks for playing - image the area near the door as a crossroad with a neutral area as its center and dusk is as a compass shows(west)exactly near the secret button. Stand on that place for a few seconds until the door opens!
The balls of light you have to miss two of them to fail - it is possible to save the first two that come together side by side but the last two are impossible to save - so keep trying until you manage to block the first two that come together or else start over
MLE_lou 6 Sep, 2014 @ 1:07pm 
Hey! This is the third mod of yours I'm playing I love it so far and haven't gotten stuck (until now) I'm on level 6? the room that says if you pray at sunset? I've tried every combination of crosses and I can't get in.
Also the room next to it? I understand I need to block the balls of light but I've tried for ten minutes now and I can't get passed the two balls that come at the same time. One on the right and one on the left.
Could i have any help maybe??
Dimitris  [author] 31 Aug, 2014 @ 4:09am 
"Northkeep" released..! Download it and have fun!
Dimitris  [author] 29 Aug, 2014 @ 8:20am 
Hello and thanks for playing my mods - soon my new mod "Northkeep" shall hit the workshop and you will love it ! Meanwhile if you enjoy riddles over combat take a look at "Touch of Death" and try to survive the traps and riddles of the great pyramid of an ancient mummy pharaoh! Enjoy and please do not forget to rate !
Dimitris  [author] 10 Aug, 2014 @ 1:28pm 
My new mod "Northkeep" has entered the testing phase - stay tuned for action in the ancient northern kingdom of Kaloria..New spells,new monsters, new items and more..!
Dimitris  [author] 20 Jul, 2014 @ 3:17am 
New Mod released!! "Touch of Death"..explore the ancient great pyramid and discover the secret of a lost dynasty..!
Dimitris  [author] 20 May, 2014 @ 9:12am 
yes but only if you stepped on a floor corpse - these skeletons haunt the place where they died - no skeleton would spawn in a bone-clear area
CryptoCrash 20 May, 2014 @ 1:20am 
Sorry missed the comment. In age of heroes i gave up un the garden with the glost skelletons. the would keep spawning directly behind me and would 1 shot my rear rank and every time i moved in order to fight them 4 more packs would spawn.
Ken_Tucky 19 May, 2014 @ 12:11pm 
Been playing Legend of Moil since yesterday, and I like it very much. I'm actually on level 7 and not got stuck yet :) Good work on this one!
Dimitris  [author] 18 May, 2014 @ 3:01am 
as a matter of fact this was a test for me to make something bigger from my previous one(Temple of Arnissos). Give the other mods a chance if you like - Halls of Mithrantil or Legend of Moil perhaps - even the higher level Age of Heroes - have fun either way!
Ken_Tucky 17 May, 2014 @ 4:23pm 
I'm sorry, but I'm not gonna continue playing this mod. I enjoyed it for a while, but it's way too much trial and error, too many illogical and frustrating puzzles, and overall too confusing for my taste. A shame really, as this mod had some good moments and good combat, but I don't see the point of continuing to play a mod that annoys me more than it entertains me.
Are the rest of your mods as hard and confusing as this one?
Ken_Tucky 17 May, 2014 @ 12:29pm 
Thanks for taking your time to help out. I think though that the wall message should give a better clue as to what one should do. Well, off I go, though I imagine I'll encounter more difficult puzzles and get stuck again :)
Dimitris  [author] 17 May, 2014 @ 10:18am 
throw items at the pressure plate inside the room (they will keep disappearing)until the pit closes
Ken_Tucky 17 May, 2014 @ 9:09am 
I'm now on level 5 at the Crypt of Brother Mathias. I have opened the secret wall and found the message saying that I must rid myself of eartlhy possessions.
I have dropped all my equipment and stuff on the floor so that the carrying weight is 0 for all my characters, but I still drop down the pit. Also tried to throw a rock at the pressure plate inside the room, but didn't help.
What must I do here? Do I have to put all my equipment in the alcove?
Ken_Tucky 17 May, 2014 @ 9:05am 
It worked now, thank you very much. Don't know how I could have figured it out on my own, though. Difficult to know the correct order to do things.
Ken_Tucky 17 May, 2014 @ 5:31am 
Thanks, will try it later today.
Dimitris  [author] 17 May, 2014 @ 5:01am 
Ok take all items from the plates to reset them - 1) go to the first teleporter to the west of the deamon head and place an item on the square where the teleport is and the first item will be placed on the second plate of the door -2)throw an object on the teleporter across the pits and the plate there near the pits will be activated - 3) stand on the plate directly below the wall text -4)place an item on the plate infront of you 5) throw an item to the plate directly near the door
Dimitris  [author] 17 May, 2014 @ 4:54am 
what about Age of Heroes? Did you starve there?
Ken_Tucky 17 May, 2014 @ 4:47am 
Can someone please explain the plates and teleporter puzzle on level 4 step by step? It's driving me crazy that I can't open this door.
Ken_Tucky 17 May, 2014 @ 4:46am 
Regarding the plates and teleporter puzzle on level 4: I've done exactly as you said, but the door won't open :( I've played a lot of mods for Grimrock, but this puzzle is one of the most frustrating I've encountered.
I did start by throwing an item in the teleporter across the pits, but when I throw an item in the second teleporter (the one a bit to the east of the first one), the item just gets thrown back in the hallway just north of the teleporter. And what do I do on the four plates in front of the door? I've put things on all these 4 plates, but nothing happens. I can't figure this out.
CryptoCrash 17 May, 2014 @ 4:35am 
It would be a MAJOR step in the right direction, and i would love to finish them... because at their core they are great mods.
Dimitris  [author] 17 May, 2014 @ 4:26am 
so if i add more food you can finish all 5 of them?