Arma 3
Hike in the Hills (Redux) [SP]
45 Comments
Cuervo Celestial 13 Jul @ 6:42am 
Nice little mission, only complaint is that my team stayed at the start position too much time
NEVERMIND 21 May, 2016 @ 3:41am 
Great
Liberty_Valance 31 Oct, 2015 @ 2:10pm 
very good, thanks
shauny red 26 Jul, 2015 @ 11:25am 
thanks, liked it.
bobinox 2 Jul, 2015 @ 2:05am 
Does this mission break the ACE3 self interaction menu for anyone else? Seems like a fun mission will return with ACE3 unchecked.
ebarstad  [author] 6 May, 2015 @ 8:16am 
@Frisky Dingo: Thanks for the feedback. I don't know if you've tried any of the AI mods, but they can make the AI more aggressive. My favourite is bcombat, which is available on the BI forums. The AI will react to shots and explosions they hear and will seek out enemy forces. They'll also throw smoke and frag grenades and use suppressing fire. It really changes the gameplay.

As for the civs, I think you're right. I had been playing with TWP Mods which populates the town, so I didn't add them in the mission itself. I'll definitely look into adding some the next time I update the mission.
Pher 5 May, 2015 @ 2:26pm 
Really fun mission. It felt authentic and was easy to slip into a roleplay as a guy on patrol, just doing his job, and then getting blindsided with some guerrillas.

It was a lot of fun clearing the streets and fighting in closer quarters than usual.

As far as things I would change go, I would have liked the enemies to be more aggressive. For an ambushing force, they sure waited for us to find and kill them. They fired when they could, but there wasn't a lot of pushing or pursuit on their part. I dunno if there's much you can do about that issue.

The other thing is that I think there should be civilians in the town. If they aren't there it's a ghost town, or the entire town is guerrillas. Both are unrealistic, imo. I mean, most would be inside hiding, but it would be nice if you had some on the street, running and hiding.

Good job, thanks for a fun mission.
[14.JgKp] Ben@Arms 8 Mar, 2015 @ 8:05pm 
Solid little mission. Thanks for that =)

The first MG in the town killed my squadleader, but everything else went good. The enemy was not overpowered.
FlashPoint 25 Jul, 2014 @ 12:56am 
thanks @[GWJ] ebarstad
ebarstad  [author] 24 Jul, 2014 @ 3:09pm 
@Amooei - It's not on PwS because it's still in beta. You can find it on the Arma 3 forums: http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod
FlashPoint 24 Jul, 2014 @ 1:34pm 
thanks but I could not find bCombat AI mod in playwith six.
ebarstad  [author] 24 Jul, 2014 @ 11:12am 
@Amooei - Thanks for the feedback. I play with the bCombat AI mod and that helps a lot - the AI are able to defend themselves much better.
FlashPoint 11 Jul, 2014 @ 4:47am 
nice mission but it seems retreat is only option as enemy soldiers are numerous and friendly forces are too novice.
ebarstad  [author] 13 Mar, 2014 @ 8:08pm 
@bumpercarsolara - Cheers!
bumpercarsolara 13 Mar, 2014 @ 6:33am 
I love it, good mission not to difficult though I had to bandage myself twice.
ebarstad  [author] 19 Dec, 2013 @ 7:56pm 
@Astalo - Thanks!
HollowOne 19 Dec, 2013 @ 3:49pm 
Good work, thanks.
ebarstad  [author] 4 Dec, 2013 @ 7:52pm 
@Michael Bay - Thanks! I really liked Bad Boys and the first Transformers movie.
Medicine Woman 4 Dec, 2013 @ 6:17pm 
nice and simple like it..:-)
ebarstad  [author] 22 Nov, 2013 @ 1:44pm 
@Miyelsh [ω] - Thanks for reporting back.

@EdgeSide - Thanks!

EdgeSide 22 Nov, 2013 @ 1:27pm 
nice mission,
Miyelsh 22 Nov, 2013 @ 12:02pm 
Did without mods a second time. Very well done, with no issues. There was some error when autosaving after getting out of the car, and the drive afterwards is a bit drawn out. Well done.
Miyelsh 20 Nov, 2013 @ 6:20pm 
Dev. I will try to play vanilla again soon enough and report in.
ebarstad  [author] 19 Nov, 2013 @ 10:57pm 
@Miyelsh [ω] - That's weird. There are no scripts or anything running. Dev branch or stable?
Miyelsh 19 Nov, 2013 @ 3:51pm 
Played through twice, with a few SP mods. Both times it crashed the entire game, with occasional frame loss throughout. This was not apparent during other missions I played at the same time.
ebarstad  [author] 17 Nov, 2013 @ 4:43pm 
@Willow & @nick seven - Thanks!
nick seven 17 Nov, 2013 @ 12:59pm 
Nice mission. Play at Normal! Win in a second turn!
Willow 17 Nov, 2013 @ 8:37am 
Nice, simple yet challenging, good for a short game.
ebarstad  [author] 16 Nov, 2013 @ 9:41pm 
@jraarhus - Sorry you didn't like it. The time of day is random, so it doesn't always (often) take place at night. The weapon loadouts are default.

@milan.laraana & @Kelevra - Thanks.

@fasad - Thanks. I'll probably tweak the time selection. On the other hand, you can always steal NVGoggles from enemies (though your teammates won't).
fasad 16 Nov, 2013 @ 4:35pm 
A nice simple mission, good fun.

The random starting time is cruel, starting in the dark of night with no night vision makes this mission impossible. Either give the FIA NV or change the script to to select a random time during the day.
Kevlar 16 Nov, 2013 @ 2:34pm 
Nice mission thx and don't listen to crazy jraarhus. this mission doesn't even take place at night time.
KINGSMAN(RO) 16 Nov, 2013 @ 10:14am 
good
jraarhus 16 Nov, 2013 @ 9:35am 
Stay far away from this one ( unless of course you´r out punishing yourself.)
no NV googles!, pitch black night, boring crappy vepon et al. First i thinkm this must be a mistake on my part, somthing i missed or?
But nope---- and this is actually funny; just clean cut VERY BAD mission design in every aspect. In fact so bad it´s hard to imagien what you coud do to actually make this worse- .
ebarstad  [author] 16 Nov, 2013 @ 8:27am 
@NOPRONAA - Thanks!
NOPRONAA 16 Nov, 2013 @ 2:48am 
Good mission, I enjoyed playing it.
ebarstad  [author] 15 Nov, 2013 @ 7:59pm 
@GER1692 - Thanks!
GER1692 15 Nov, 2013 @ 1:18pm 
Though it was a loose recreation of the original Arma 2 OA mission, I liked it very much. Good job
ebarstad  [author] 12 Nov, 2013 @ 2:42pm 
@HandSlander - Thanks for the tip.
Spencer T 12 Nov, 2013 @ 2:01pm 
Yeah man worked fine, tip: if you don't want AI to trash a vehicled due to shoddy driving just use this allowDamage false; in the car init field
ebarstad  [author] 12 Nov, 2013 @ 9:01am 
@H.o.p - Ha, yeah pretty much. I think the program is called Acapela. I prefer it to using my own voice or having no sound.
H.o.p 12 Nov, 2013 @ 8:46am 
Everything worked perfectly. It's quick, simple and quite enjoyable mission. Only one thing... are those voices from google translator? :D
ebarstad  [author] 10 Nov, 2013 @ 1:04pm 
@HandSlander - Excellent! Thanks for letting me know. Did the AI drive you out of town without incident? I had to micromanage waypoints a bit to keep them from hitting buildings and trashing the truck once the town is clear.
Spencer T 10 Nov, 2013 @ 10:54am 
Another good redux mission. Cheers! Keep them coming! Played on Regular difficulty and completed it first time with no loads and only lost 1 team member (not boasting, just telling you my experience).
ebarstad  [author] 10 Nov, 2013 @ 9:20am 
@papy.rabbit.08 - Good idea - thanks!
papy.rabbit.08 10 Nov, 2013 @ 8:27am 
Played this one too. Nice, but an autosave just after the whole long travel could have been nice. :) Otherwise, nice!