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As for the civs, I think you're right. I had been playing with TWP Mods which populates the town, so I didn't add them in the mission itself. I'll definitely look into adding some the next time I update the mission.
It was a lot of fun clearing the streets and fighting in closer quarters than usual.
As far as things I would change go, I would have liked the enemies to be more aggressive. For an ambushing force, they sure waited for us to find and kill them. They fired when they could, but there wasn't a lot of pushing or pursuit on their part. I dunno if there's much you can do about that issue.
The other thing is that I think there should be civilians in the town. If they aren't there it's a ghost town, or the entire town is guerrillas. Both are unrealistic, imo. I mean, most would be inside hiding, but it would be nice if you had some on the street, running and hiding.
Good job, thanks for a fun mission.
The first MG in the town killed my squadleader, but everything else went good. The enemy was not overpowered.
@EdgeSide - Thanks!
@milan.laraana & @Kelevra - Thanks.
@fasad - Thanks. I'll probably tweak the time selection. On the other hand, you can always steal NVGoggles from enemies (though your teammates won't).
The random starting time is cruel, starting in the dark of night with no night vision makes this mission impossible. Either give the FIA NV or change the script to to select a random time during the day.
no NV googles!, pitch black night, boring crappy vepon et al. First i thinkm this must be a mistake on my part, somthing i missed or?
But nope---- and this is actually funny; just clean cut VERY BAD mission design in every aspect. In fact so bad it´s hard to imagien what you coud do to actually make this worse- .