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I built a Star Wars mod list of 200+ mods except for this mod and ones that require it, like Advent to Galactic Empire, and the game ran fine. I reinstalled this mod and Galactic Empire to give them another shot and they have been working fine now. It hasn't crashed at all in the few hours I played today. I have no idea what could have changed, if another mod is fixing the crash, or what.
The mods I am using that would be interacting with this one are:
Advent to Galactic Empire [WOTC]
Mandalorian 3rd Party Faction [WOTC]
Imperial Surplus, Revised and Expanded (WOTC)
Even disabling each of those and running ONLY Animation and Sockets Supplement [WOTC] I am still experiencing this issue.
A2X_Sockets.Meshes.SM_Head_And_Sockets_F
[1603.83] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_F
[1603.83] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_M
[1603.84] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_M
[1603.84] LegendaryGear: Returning mesh string:
[1605.91] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
[1606.41] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
[1606.92] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
[1607.42] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
I've used this mod for every campaign that I've run since 2019 and I did a test just a few minutes ago with a barebones modlist just to ensure that there wasn't some surplus dependency I wasn't aware of that was enabling this mod to work. Everything ran fine.
If you-and others-do have Community Highlander subscribed and enabled and are still getting crashes, I can only guess that there's a conflict somewhere in your modlists but I don't know what other mods out there might conflict with this one.
It always crashes for me after "launch mission" is clicked on the squad screen. already the squad screen is hella laggy. Loading screen then freezes and it crashes. I'll try and upload a paste bin log when it happens again
[1109.11] Error: (AddNetObject) Objects DistributionFloatParticleParameter FX_Andromedon.P_AndMech_Glass_Break:ParticleModuleParameterDynamic_15.DistributionFloatParticleParameter_0 and ParticleModuleVelocityOverLifetime FX_Andromedon.P_AndMech_Death:ParticleModuleVelocityOverLifetime_0 have duplicate NetIndex 1234
and finally this one:
[1118.03] Warning: Warning, Failed to load 'AutopistolRebalanceghfg.Meshes_BM.SM_HOR_Bem_TemplarAutoPistol'! Referenced by 'AutopistolRebalance.Meshes_BM.SM_HOR_Bem_TemplarAutoPistol' ('---').
Could "[WOTC] Iridar's Autopistol Overhaul" be the culprit? Fells weird tho, I couldn't find this AutopistolRebalance ghfg anywhere in said mod. I didn't found it anywhere in my mod library.
Can you make something out of it?
Got multiple warnings like those, with rising component numbers:
[1181.44] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_F
[1181.44] Warning: Attempting to detach NULL component from SkeletalMeshComponent_896
[1181.48] RPG: OnArmoryMainMenuUpdate
@Deathviper: this mod contains animation sets in its packages (which I don't mind other people using) but there are no templates.
@kamykrak: sorry. I have already published more mods than I can keep track of, I'm not really interested in subdividing existing mods. If I ever figure out the mod cooking thing I may go back to some of my old mods and apply that but I ran into technical issues last time I attempted that.
Here is a sampling (and there are several warnings before there is a hard crash to the desktop):
[1293.91] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_F
[1293.91] Warning: Attempting to detach NULL component from SkeletalMeshComponent_6497
[1293.91] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_F
[1293.91] Warning: Attempting to detach NULL component from SkeletalMeshComponent_6497
[1293.91] LegendaryGear: Returning mesh string: A2X_Sockets.Meshes.SM_Head_And_Sockets_F
It's an old mod but it's been updated.
So, if there is a problem, it might be specific to particular pistols.
Honestly I feel anyone could do it @roland3710 could, even got a Light saber mod with dual wielding using 1 weapon slot.
As for your question, the left hand pistol fire animations are based on modified heavy weapon animations. They should hold the weapon straight when aiming but it does jerk back and to the side after firing.