XCOM 2
More shells
99 Yorum
Mertius 17 Şub @ 19:25 
I don't know if I commented on this when I first subscribed, but I've been using this for a long time now, and I just have to say this mod is fantastic. The shells feel like they are properly part of the XCom 2 experience, and are a nice addition which adds variety without breaking immersion.

So, in case I didn't say it before, great work!
LightenedDark 7 Tem 2024 @ 12:19 
Thanks. I found that template and for example:
+GenericTimeOfDayMaps=(MapName="MOD_Shell_Black", eTimeOfDay=eTimeOfDay_Dawn)
will replace the sky but not the ground. And the blackness blurs and tears when moving the camera. I did check to see if anyone else had avenger background mods but I didn't see any. Maybe it's not meant to be changed?

And I had to take back two lines that causes a hung on startup:
;-arrShellMapDefs=(MapName="XComShell_DLC90_ShensLastGift", MissionType="LastGift")
;-arrShellMapDefs=(MapName="XComShell_DLC90_ShensLastGift", MissionType="LastGiftB")
-arrShellMapDefs=(MapName="XComShell_DLC90_ShensLastGift", MissionType="LastGiftC")
-arrShellMapDefs=(MapName="XComShell_DLC60_ViperNest", MissionType="AlienNest")

which is odd. No idea why because the logs don't mention (nor does dump even occur).
Fallen King  [yaratıcı] 7 Tem 2024 @ 7:49 
@LightenedDark try dealing with [XComGame.XGBase] in XcomGameData.ini
Leokosta 7 Haz 2024 @ 15:31 
Thank you, friend :)
EvilBob22 7 Haz 2024 @ 13:00 
@Leokosta Yes, I use this and Aero's shells together, no problem!
Leokosta 7 Haz 2024 @ 12:18 
Can we use more than one shell mod at a time ? Thank you
Fallen King  [yaratıcı] 6 Haz 2023 @ 13:35 
@Vegeta002 It's not affected. Make sure your current campaign doesn't have any uninstalled mods.
Anyway, try clearing config folder
Vegeta002 5 Haz 2023 @ 4:29 
Is there some way to use Character Pool and Barracks soldiers?

I almost never see my own, it's always either randomly generated XCOM soldiers or a generic Reaper.
Fallen King  [yaratıcı] 21 Mar 2023 @ 9:27 
@Petch666 description updated
Dragon32 20 Mar 2023 @ 8:01 
Petch666 20 Mar 2023 @ 6:45 
I have a dumb question, how do I clear the config folder?
jat11241976 24 Oca 2023 @ 19:39 
Good mod, but probaly not for a huge mod load.
EvilBob22 12 Kas 2022 @ 12:30 
Since I've installed this mod, I've opened XCom 2 10 or 15 times. So far, I've only seen one duplicated shell screen, and of the ones I have seen, only 3 of the ones in the screenshots here. Every one of them has been amazing!
Dragon32 4 Kas 2022 @ 18:49 
@Markey
Have you removed a mod from that campaign and not used Remove Missing Mods?
Markey 4 Kas 2022 @ 17:09 
Does anyone know why my game ONLY loads the shell with the reaper infront of the pod holding the commander? Even prior to installing this mod it was the only shell that I'd ever see when I started the game up
Dęąth Viper 19 Eki 2022 @ 12:36 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
minecraft with gadget 2 Mar 2022 @ 19:42 
Love these.
Object1337🐺 15 Şub 2022 @ 11:51 
Thanks, clearing cache and installng alternative mod launcher helped me :)
Fallen King  [yaratıcı] 14 Şub 2022 @ 7:59 
@Object1337🐺shen's shell can't be turned off, it's always shows off when game is unable to load any other shell.
So my recommendation is
1. Use "Remove missing mods"
2. Clear you config folder
3. Start XCOM2 in Challenge mode, just menu, no need to start new campaign.
4. Start game with your mods collection
Dragon32 14 Şub 2022 @ 7:22 
@Object1337🐺
If you've removed a mod from a running game without using Remove Missing Mods you'll just get the Reaper with the Commander shell screen.
Object1337🐺 14 Şub 2022 @ 4:17 
As i understand it is something like a system option ingame.
I've turned off all my mods and launched vanilla WOTC + more shells, i've deleted shen's shell in XCOM2 mymaps, but after loading the game i see it again. I guess it is because i don't complete this mission at my new game save...
This is horrible.
Object1337🐺 14 Şub 2022 @ 3:33 
I love this mod very much, but somehow it have a bug with always loading one shell. It is very annoying when it load only Shen's dlc shell, because i f*cking turned it off in settings. If not Shen's it loads first mission shell where saving captain. Why XCOM... :(
Rikimaru 1 Şub 2022 @ 13:11 
Love the Mad Max style one, Fury Road was a masterpiece
The_MatiP 15 Oca 2022 @ 12:38 
Ok thank you very much it worked perfectly
Fallen King  [yaratıcı] 15 Oca 2022 @ 12:30 
@polrax, after activating RMM, load save and on top of saving menu chose unbind mods and save. Then restart the game
The_MatiP 15 Oca 2022 @ 12:24 
Do I just install it or do I have to do something else? because I already installed it and nothig's changed

Pd: thanks for the fast answer btw
Fallen King  [yaratıcı] 15 Oca 2022 @ 12:15 
@Polrax, use "Remove Missing Mods"
The_MatiP 15 Oca 2022 @ 12:13 
So I tried to disable the vanilla shells because the outrider one kept appearing, and so I did and now it doesn't appear anymore, now the only one that appears is the Shen's one, I disabled it just like the other one but it isn't working.

What can I do?
opaxite 6 Ara 2021 @ 6:20 
This is such an amazing mod, love all the scenes.
I also wanted to confirm that I was having the mentioned problem with all the shells being the first one with the Reaper. Dragon's suggestion of using the "Remove Missing Mods" mod fixed the problem. Thank you, too.
Fallen King  [yaratıcı] 19 Eyl 2021 @ 10:30 
@modifieda, yeah it would work but some entities like cars will dissapear
modifieda4 18 Eyl 2021 @ 15:43 
this mod is awesome. thank you. i did not install the required Map Expansion UPK but i do have other map mods installed, it seems to be working fine w/ LWOTC
pepoluan 30 Nis 2021 @ 2:06 
This is awesome! I showcased one of your shells featuring Jane Kelly here: https://www.youtube.com/watch?v=IjcfIa5Jfk0
The Overseer 29 Nis 2021 @ 17:55 
The classic sectoid one...
Morigar 22 Nis 2021 @ 6:59 
This mod is amazing! One image is one of my troops shackled in an advent lab. o.O
Fallen King  [yaratıcı] 18 Nis 2021 @ 11:43 
You're welcome
Dragon32 17 Nis 2021 @ 17:46 
"Gatecrusher"? Intriguing. Thanks for the update, Fallen King.
PsyCHo 24 Mar 2021 @ 10:52 
That final shell, with Advent's city outpost (or whatever that is) - I started the game and it picked one of my wounded soldiers to do the march forward, it looked great - holding his M60, slowly moving towards enemies, as some "you can wound me, but you'll never kill me".
Too bad he fall on his knee after he got to the final position, kinda broke the magic :D:
BroncoXeno2035 16 Mar 2021 @ 15:03 
For anyone trying to get rid of Outrider looking at the Commander, follow the guide above to the maps folder and remove the ; at the line:
-arrShellMapDefs=(MapName="XPACK_Shell_Intro", Bias=2)
Good Boy Authority 11 Mar 2021 @ 10:17 
@Dragon32
Just wanted to say that I was having the mentioned problem with all the shells being the first one with the Reaper. Dragon's suggestion of using the "Remove Missing Mods" mod fixed the problem. Thank you.
Archmagexemnos 21 Ara 2020 @ 13:24 
I absolutely love this mod. It gives the game so much more life to it. The only issue i have with it is that in one of the shells (the desert town with the freed ADVENT soldiers) there is a group of people floating in the sky T-posing. Laughed my ass off when i saw it.
Dragon32 5 Eki 2020 @ 3:46 
@Fallen King
Thanks for fixing it so quickly.
Fallen King  [yaratıcı] 3 Eki 2020 @ 10:41 
@Dragon32 That's strange
Thank you for report
Dragon32 3 Eki 2020 @ 8:23 
Hey Fallen King

Absolutely love this mod, the bridge with the ADVENT convoy is a particular favourite.

Anyway.

Had a crash on load, checking launch.log:
[0084.73] Warning: Warning, Failed to load 'MOD_Shell_AVG_Core': Can't find file 'MOD_Shell_AVG_Core'

XComMaps.ini has:
+arrShellMapDefs=(MapName="MOD_Shell_AVG_Core", Bias=2)

But there's no MOD_Shell_AVG_Core.umap in my Content\ShellMaps folder.
Lobuno 3 May 2020 @ 17:35 
@Pejerey, yes I have the very same issue, investigating now....

update: clearing config folder did nothing...

update 2: Ok, I got it. After subscibing this mod, you MUST play at least one tactical mission AND then quit the game before this starts working. It doesn't works if you load and advanced campaign game, you still have to actually complete (at least) one mission AFTER activating this mod.

Working now as indended. Thanks for the great mod !!!
Dragon32 3 May 2020 @ 12:30 
@Pejerey
You'll also get that if you've removed mods from a running game. Use the "Remove Missing Mods" mod to unbind them.
Fallen King  [yaratıcı] 3 May 2020 @ 12:11 
@Perejey with the current list of mods, you must have a company with at least one mission completed
Funny Hunter 3 May 2020 @ 11:16 
The only starting screen i get is the default one from WoTC with the reaper, it is the only one that shows everytime i start the game, anyone got a simila problem?
Deacon Ivory 26 Nis 2020 @ 5:19 
Absolutely great work! Thanks for making this mod.
Ace 18 Nis 2020 @ 16:56 
The Enemy Unknown throwback shell with the Sectoid is freaking awesome man! Good work!
Fallen King  [yaratıcı] 9 Nis 2020 @ 18:24 
@Shade11 It is important but not necessary. But without it, some objects and visual effects may disappear, for example, cars that appeared in wotc