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So, in case I didn't say it before, great work!
+GenericTimeOfDayMaps=(MapName="MOD_Shell_Black", eTimeOfDay=eTimeOfDay_Dawn)
will replace the sky but not the ground. And the blackness blurs and tears when moving the camera. I did check to see if anyone else had avenger background mods but I didn't see any. Maybe it's not meant to be changed?
And I had to take back two lines that causes a hung on startup:
;-arrShellMapDefs=(MapName="XComShell_DLC90_ShensLastGift", MissionType="LastGift")
;-arrShellMapDefs=(MapName="XComShell_DLC90_ShensLastGift", MissionType="LastGiftB")
-arrShellMapDefs=(MapName="XComShell_DLC90_ShensLastGift", MissionType="LastGiftC")
-arrShellMapDefs=(MapName="XComShell_DLC60_ViperNest", MissionType="AlienNest")
which is odd. No idea why because the logs don't mention (nor does dump even occur).
Anyway, try clearing config folder
I almost never see my own, it's always either randomly generated XCOM soldiers or a generic Reaper.
All that and more here: https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Have you removed a mod from that campaign and not used Remove Missing Mods?
So my recommendation is
1. Use "Remove missing mods"
2. Clear you config folder
3. Start XCOM2 in Challenge mode, just menu, no need to start new campaign.
4. Start game with your mods collection
If you've removed a mod from a running game without using Remove Missing Mods you'll just get the Reaper with the Commander shell screen.
I've turned off all my mods and launched vanilla WOTC + more shells, i've deleted shen's shell in XCOM2 mymaps, but after loading the game i see it again. I guess it is because i don't complete this mission at my new game save...
This is horrible.
Pd: thanks for the fast answer btw
What can I do?
I also wanted to confirm that I was having the mentioned problem with all the shells being the first one with the Reaper. Dragon's suggestion of using the "Remove Missing Mods" mod fixed the problem. Thank you, too.
Too bad he fall on his knee after he got to the final position, kinda broke the magic
-arrShellMapDefs=(MapName="XPACK_Shell_Intro", Bias=2)
Just wanted to say that I was having the mentioned problem with all the shells being the first one with the Reaper. Dragon's suggestion of using the "Remove Missing Mods" mod fixed the problem. Thank you.
Thanks for fixing it so quickly.
Thank you for report
Absolutely love this mod, the bridge with the ADVENT convoy is a particular favourite.
Anyway.
Had a crash on load, checking launch.log:
[0084.73] Warning: Warning, Failed to load 'MOD_Shell_AVG_Core': Can't find file 'MOD_Shell_AVG_Core'
XComMaps.ini has:
+arrShellMapDefs=(MapName="MOD_Shell_AVG_Core", Bias=2)
But there's no MOD_Shell_AVG_Core.umap in my Content\ShellMaps folder.
update: clearing config folder did nothing...
update 2: Ok, I got it. After subscibing this mod, you MUST play at least one tactical mission AND then quit the game before this starts working. It doesn't works if you load and advanced campaign game, you still have to actually complete (at least) one mission AFTER activating this mod.
Working now as indended. Thanks for the great mod !!!
You'll also get that if you've removed mods from a running game. Use the "Remove Missing Mods" mod to unbind them.