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Would at least recommend adding it to the description, Trawler is such a buried feature!
I saw the description of this mod and downloaded it...to find out you put Aquaculture back! (oh no!)
Any way you can upload your old change to Aquaculture? :D
In addition, I noticed that the AI is not very willing to pay extra for these alliance forms, in gold per turn or top-up total as it is in the case of original alliances.
I'm guessing the coding didn't allow it?
Suggestion: instead of just copying yields, maybe have it also penalize nearby tiles/steal yields from them similar to Leugi's preserve/garden rework or the Cannery from City Lights. The amount and type of yields stolen could scale with tech or harbor building tier in the owning city. This way, there would be a strategic tradeoff of capital yields vs. yields in the owning city. Also, just a comment, personally I find it the most satisfying and fun to place a trawler in a spot that gains culture and science yields. It's kind of boring to just spam infinite food and production.
Appeal Loyalty and Prestige Font Icons
Better Climate Screen
Bettel Deal Window (It's this one isn't it?)
Better Religion Window
Better Report Screen
Better Trade Screen
Envoy Quest List
Extended Policy Cards
More Lenses
Quick Deals
Real Great People
Real Stylish Great people
Real Era Tracker
Real Governing Inspector
Global Rankings
Simplified Gossip
Global Relations Panel
More info and Unit Stack
Policy Manager
Simple UI Adjustments
Pedialite
(I probably forgot to mention some that I thought weren't UI per se)
If you also have some tips regarding redundancy of some of these mods they would be appreciated. It's a wonder my game runs at all haha.
Otherwise, great mod !