Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
After going to Xen and starting the three-part vine puzzle, one of the routes requires that the player drop down into a pit to see a bullsquid shooting at an HEV headcrab zombie. Consistently, regardless of which order I complete the puzzles, the second the bullsquid spit connects with the HEV zombie, my game crashes to desktop. Removing this mod allowed the game to continue normally. I had no issues from it before, and I put it back after the next map transition and haven't had any issues since.
I am using a zombie animation mod. Unclear whether it's PEP not playing nice with the game or with the zombie mod, but I'll be letting them know about this issue as well.
Otherwise, fantastic work! :D
In that version of the game they're using stock retextured HL2 explosion effect, which wasn't made using .pcf particle system.
custom foldier won't also fix it