Orcs Must Die! 2

Orcs Must Die! 2

Overly Extreme MOD
19 Comments
Smürggel 24 May, 2015 @ 10:46am 
What do you mean by "effective", since as I interpret it that just means that you basically do double the normal damage to orcs? If they have 5 times the health and the player does 10 times the normal damage.
Bananaedmonkey 22 May, 2015 @ 12:27pm 
this mod breaks the arrow walls, could you fix that?
N-13 Raymond Reddington 19 Feb, 2014 @ 5:29am 
haha its like in serious sam
double the gun double the fun
in OMD it means double the orcs double the fun :D
fredlllll  [author] 20 Nov, 2013 @ 6:54am 
if you dont like the mod dont play it :D
WizardDuck 20 Nov, 2013 @ 6:45am 
why 5x health, if people think theres not ENOUGH orcs to kill? It just makes killing of this creatures much slower.
fredlllll  [author] 17 Nov, 2013 @ 4:57pm 
so i split the mod into different parts which all work together. also found a way to get rid of the guardian limit :D
Jyuubey 16 Nov, 2013 @ 8:24am 
so basically its lag...
124 gen chases 16 Nov, 2013 @ 7:18am 
wish i could subscribe this only i cant use game with mods :(
Huck 16 Nov, 2013 @ 7:04am 
meisdanny you can get cheats whitch is mod and you click lournch with classic mods.(orcs must die)
Breathe288 16 Nov, 2013 @ 3:18am 
Who wanna play whit me Add me
Rie 15 Nov, 2013 @ 11:01am 
Just click subscribe when you want it active and unsubscribe when you want it off.
6eyesflyfish 15 Nov, 2013 @ 6:01am 
I am new to here, may I ask how to download the mod and turn it on and off?
gecubed 14 Nov, 2013 @ 9:21pm 
Love the mod GJ and I agree with what this guy said below
Duente Zaibatsu 14 Nov, 2013 @ 10:29am 
3 - Also, about splitting a mod into many, its considered a good practice in computer programming, also would allow players to choose what they want from your mods, and not a whole package that alters things a player does not want.
(again with nananea as example), she made a lot of weapons and stuff, and showed how she made those, so a player can either get what she made, or tinker with it themselfs.
I believe you are posting this mod as public, so you can get others to play what you have done. In order to do so, you must have in mind, that the other player simply clicks subscribe and activates your "product". Try to add customization by simply making each change, a different mod.
And good modding to you mate, if you want, try to make something like a Ceilling boom barrel dispenser.
Duente Zaibatsu 14 Nov, 2013 @ 10:28am 
1 - With wind + fire weapon, i could hold perhaps 300+ orcs back, without draining the mana, firing at increased rate, so, that makes it "easy" as in it will generate endless coin for traps.

2 - "disrupting the game files" meaning that you override any changes other mods make, for instance, you override Boom Barrel Dispenser, that I have made a mod that spewns Sappers insted of barrel, but your mod changes that back. So, your mod overrides other mods. Try to alter the minimum possible with each of your mods.
(I would suggest you watch nananea on twitch to better understand triggers and functions within the game) my main issue with that many units in game, is not the lag, but the fact that the program will loose track of its actions (so, "bugs" would occur, like orcs not moving, or walking in air und so fort)
fredlllll  [author] 14 Nov, 2013 @ 9:54am 
thanks for your feedback.
yeah it lags the game, maybe i can do something about that.

hmm the player doesnt has infinite mana. you are just not clicking fast enough (trust me its totally possible to get your mana to in some cases and then you die because your firerate is suddenly reduced)
disrupting the game files? what do you mean?

well the orcs have 5 times hp and there are 10 times more orcs = 50 times more health in total. player only makes more damage(weapons make more damage... i think i set that to 10 times the normal ratio too). maybe i will change something about the player in the future.

when there would be any documentation about that scripting stuff i could see if i can manage to only alter some parts of the traps.

i could split this one up in some smaller mods yeah. but i will still publish this as a whole.
Duente Zaibatsu 14 Nov, 2013 @ 9:09am 
Ok, my opinion on this mod is rather uncertain:
Good = Nice ammount of enemies. Will lag the game. Will make the game loose track of units (ragdolled enemies will not move)
Good 2 = The enemies spawn with a little interval with each other, so they dont block each other
Bad = altering the Player is badly done, infinite mana, plus disrupting the game files can cause issues, also, makes it too easy.
Bad 2 = Higher HP and higher player damage, cancel each other out, actually, player deals twice the damage (approx)
Bad 3 = Will alter many traps, so it will override other mods.

I would suggest making smaller mods, like, one for increasing enemy spawn, one for altering a single trap, one for altering player, und so fort
Grade 8/10, not the best, but very nicely done.
fredlllll  [author] 14 Nov, 2013 @ 5:19am 
this is for all maps that are in the original game.
yes it also affects endless
Duente Zaibatsu 14 Nov, 2013 @ 4:09am 
Is this a single map?
Will this override other mods?
Will this affect endless?