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Actually, Veehemtia is explaining exactly what you need to do, but it's not a simple (1.2.3) thing so you seem to miss that.
You CAN remove Ghost templates you don't want loaded...in the WSR Config file.
You CAN change what weapon archetype a ghost template is used for (eg. make the dmr a vektor rifle, in your case)...in (you guessed it) the WSR Config file.
You CAN just simply change the category when using Xskin, to put the smg skin on a bullpup, or the DMR skin on a vektor rifle, if all of the above is too difficult.
Honestly it seems like you're just lashing out at the mod author for not getting down on their knees and pleading for forgiveness in the form of making an arbitary change to help you out, when you refuse to use the mods YOU'VE installed and the tools they come with on their own.
Grow up. show respect for others and they will respect your own time.
Be Better.
Also if anybody else wants to use these through Xskin, uncheck the "slot" filter, they'll be in the list then
@Tyler Chambers Allow me to reiterate: this is a WSR mod. Made for WSR. You're asking me to fix a WSR mod to "work" with XSkin (even though it already does) because you don't want to learn to use XSkin properly or read its instructions.
Also, guess what? With WSR you can change the weapon category of any weapon you like, and I'm 100% sure XSkin allows for cross-category weapon customization via config; so you can make that DMR whatever you please.
It would give the faction heroes a skin, which they're currently lacking.
I could check to see if XSkin has an "excluded skins" file (it probably does, to be honest), but having a config file here where you can simply put a semicolon in front of the text to disable just seems a bit more user-friendly.
This is a suuuper handy mod, by the way. Been using it on my streams and it works like a dream.
I know EXACTLY what the bloody mod does, I'm asking if it's possible to disable some of the skins so it doesn't clog up the XSkin menu with duplicates. As I said, I only need the SMG from this; the rest are just unnecessary clutter.
Disabling the usable weapons pack and just using the templates in this isn't an option, since this one doesn't have the SAW as an option.
I only need the SMG out of this because I use the Halo Reach weapons pack (because it has the SAW), but using this gives me double of each weapon and bloats the already long list.
Not to mention I have to keep messing around with the filters because the DMR is in the wrong category.
It's a pity no one ever made one.
What do you mean by slot, Cloaker? Don't have the context.
For WSR reasons I assume these are just not categorized, so turning off slot will allow you to find your weapons. They are named similarly, if not the same to their official names from Halo Reach, but you should be able to find them easily.
Do you know of any other mods that may be uncompatible that aren't listed here? I do also have weapon skin replacer, not sure if that would influence it.
Thanks!
Is it possible to replace the same weapon with more than one template?
(For example, replacing the Vanilla Assault Rifle with both the Reach AR and DMR?)
The guide doesn't seem to say anything on that and given that this is a replacement, I'd assume the answer is no, but I'm just looking for help clearing that up.
Sorry if this is an inconvenience.
Also, the line you wrote is wrong. Read WSR's guide.
Reach_Shotgun
Reach_Cannon
Reach_Pistol
Reach_Sniper
Reach_DMR
what am i supposed to do with these? placing them in"+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_CV, DONOR_TEMPLATE=Reach_Assault_Rifle)" as donors does absolutely nothing
and is this mod just a read me file?
It's no problem at all! Thanks so much for the quick response and update.
I have noticed both of the things invertin described, and I'm positive I put the commands in right. Replacing the conventional pistol with the Reach pistol resulted in what I can only assume to be a broken animation, as the soldier defaulted to using their primary fire animation. I also had no icon for the ODST SMG.
"This command is used to replace the Game Archetype of one weapon, which will change the weapon's appearance, projectile, firing sounds, soldier and weapon animations - all at once."
WSR is a pretty complicated mod but I assure you the guide has everything you need to know.