Starbound

Starbound

RPG Growth: AI
22 Comments
WitherXD 5 Aug, 2024 @ 9:33am 
it would be nice if it only effected the unique monsters and the generated ones, but it seems to change the behavior of all hostile entities. im getting flying ballistas with this mod. otherwise its a nice change. vanilla AI isnt the most engaging.
Leon 27 Nov, 2023 @ 7:51pm 
too drastic for sure. nice to see better AI but can be better.
Jay 2 Nov, 2023 @ 2:27pm 
Really interesting idea but the effect is a little too drastic. Enemies flying at you at 3 or 4 times the velocity they are normally capable of, straight at you. Died a couple times to this and it felt really bad.
DDLSRW 8 May, 2023 @ 10:49am 
With this Mod first dangeon in FU (Mama poptop) game decreazed performance (too many monsters). And Mama Poptop a few time jumped like Jordan across the arena (LOL)
Vera 1 Dec, 2022 @ 5:09pm 
is this compatible with Frackin Universe?
Ashtar 24 Nov, 2021 @ 6:18pm 
very nice mod ty very much
nouima 13 May, 2021 @ 5:15am 
this will make things better when fighting
Z'uldiss 2 Apr, 2021 @ 5:20pm 
It's a little silly when a critter isn't alerted to your presence and still does an evasive jump anyway.
SindSieEcht 28 Nov, 2020 @ 9:28pm 
Reminds me of skyrim when bandits would sidestep my arrow an arrow away
Libertypiefan 30 May, 2020 @ 9:57pm 
It's all fun and games until you start getting RKO'd via a monster with a flying squirrel dive kick
Lienom Zekon 25 May, 2020 @ 7:18pm 
also A nome RPG one for NPCs like the guy below me said
Lienom Zekon 25 May, 2020 @ 7:17pm 
can you make a none RPG Growth one
Rylasasin 17 Feb, 2020 @ 10:14pm 
Do you plan on eventually expanding this to NPCs as well?

Currently, there is Supper's Combat Overhaul, but that introduces a bunch of other stuff that I have no love for whatsoever (IE, screwing up the everloving crap out of enemy health.)
Ondrugs 27 Jan, 2020 @ 6:45pm 
Only for people who love to suffer. Def not for starters or people, which only invested less than 200 hour in game.
warmainiac 31 Dec, 2019 @ 3:20pm 
amazingly, this is compatible with FFS mod (enemies baraly are able to dodge bullets though, but i have seen 1 bird dodge bullets fired from an FFS weapon)
Chaika? Yes. Chaika.  [author] 30 Dec, 2019 @ 11:47pm 
RPG Growth provides the baseline functionality. Technically not needed, but it was the quickest solution. I may work on a standalone version at some point.
*Yuki* 30 Dec, 2019 @ 7:48pm 
but is it necessary to make it depend on rpg growth? These ai improvements sounds fun enough to be used in vanilla game
Naii Starwing 29 Dec, 2019 @ 9:27pm 
That thing's got some reflexes. Not too sure about an attack that quick from stealth.
tigerfestival1988 29 Dec, 2019 @ 3:02am 
Alright after playing with FU, there doesn't seem to be any problems so far. I'll be sure to report any problems I run into.
Solzucht 29 Dec, 2019 @ 12:18am 
Nice concept :)
Chaika? Yes. Chaika.  [author] 28 Dec, 2019 @ 11:45pm 
Should be. Haven't tested.
tigerfestival1988 28 Dec, 2019 @ 11:44pm 
Is this Frackin Universe Compatible?